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unity-tanks.js
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unity-tanks.js
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/* Oh god, don't look at this code. This is a horrible mess of hacks for this specific demo - the real version is much cleaner ;) */
elation.component.add('engine.things.emulator_win311', function() {
this.postinit = function() {
this.loaded = false;
var xhr = new XMLHttpRequest();
var mame = false;
var code;
var canvas = document.createElement('canvas');
canvas.width = 512;
canvas.height = 512;
this.texture = new THREE.Texture(canvas);
this.texture.minFilter = THREE.LinearFilter;
this.texture.magFilter = THREE.LinearFilter;
this.canvas = canvas;
setTimeout(elation.bind(this, function() {
var gameInstance = UnityLoader.instantiate("gameContainer", "systems/unity/Tanks/Build/tanks.json", {onProgress: UnityProgress});
// Prepare BIOS image
this.ctx = canvas.getContext('2d');
var img = new Image();
img.onload = function() {
canvas.width = img.width;
canvas.height = img.height;
this.ctx.drawImage(img, 0, 0, img.width, img.height);
this.texture.needsUpdate = true;
console.log('GOT IMAGE', img);
}.bind(this);
img.src = 'systems/ibmpc/dosbox-bios.png';
// FIXME - hack for buggy deferred pointerlock handling in emscripten
this.playerfree = true;
setTimeout(elation.bind(this, function() {
var canvas = document.getElementById('#canvas');
console.log('I GOT CANVAS', canvas);
this.canvas = canvas;
this.texture = new THREE.Texture(canvas);
this.texture.needsUpdate = true;
this.material.map = this.texture;
canvas._requestPointerLock = canvas.requestPointerLock;
canvas.requestPointerLock = elation.bind(this, function() {
if (!this.playerfree) {
canvas._requestPointerLock();
this.playerfree = false;
}
});
}), 0);
}), 10000);
}
this.createObject3D = function() {
//var geo = new THREE.BoxGeometry(1,1,.01);
var janusobj = room.createObject('Object', {id: 'screen', lighting: false, collision_id: 'cube', collision_scale: V(.85,.65,.1), collision_pos: V(-0.5,1.84,2.6)});
elation.events.add(janusobj._target, 'click', elation.bind(this, this.handleClick));
elation.events.add(janusobj._target, 'mouseover', elation.bind(this, this.handleMouseover));
elation.events.add(janusobj._target, 'mouseout', elation.bind(this, this.handleMouseout));
this.material = new THREE.MeshBasicMaterial({color: 0xffffff, map: this.texture, emissive: 0xffffff});
var obj = janusobj._target;
this.button = room.createObject('Object', {id: 'plane', image_id: 'button_loading', lighting: false, pos: V(-0.5, 1.626, 2.56), scale: V(.2, .05, .001), xdir: V(1,0,0), zdir: V(0,0,1) });
return obj.objects['3d'];
//return new THREE.Mesh(geo, this.material);
}
this.updateFrame = function() {
if (!this.mesh) {
var mesh;
this.objects['3d'].traverse(function(n) {
if (n instanceof THREE.Mesh) mesh = n;
});
if (mesh) {
mesh.material = this.material;
this.mesh = mesh;
}
}
if (this.mesh) {
if (this.mesh.material !== this.material) this.mesh.material = this.material;
this.texture.minFilter = THREE.LinearFilter;
this.texture.magFilter = THREE.LinearFilter;
this.texture.needsUpdate = true;
}
var player = this.engine.client.player,
controls = this.engine.systems.controls;
if (document.pointerLockElement === this.canvas && this.playeractive) {
this.playeractive = false;
console.log('deactivate', this.playeractive, this.playerfree);
controls.deactivateContext('player');
player.controlstate._reset();
this.button.image_id = 'button_esc';
this.button._target.assignTextures();
setTimeout(elation.bind(this, function() { this.button.visible = false; }), 2500);
this.material.color.setHex(0xffffff);
//this.engine.client.player.disable();
} else if (document.pointerLockElement !== this.canvas && !this.playeractive) {
console.log('activate', this.playeractive, this);
this.playeractive = true;
controls.activateContext('player');
player.controlstate._reset();
this.button.image_id = (this.loaded ? 'button' : 'button_loading');
this.playerfree = true;
this.button.visible = false;
this.engine.client.hideMenu();
this.engine.client.player.enable();
}
}
this.handleClick = function(ev) {
if (this.playeractive && ev.data.distance < 3) {
this.playerfree = false;
this.canvas._requestPointerLock();
}
}
this.handleMouseover = function(ev) {
console.log(ev.data);
if (this.playeractive && ev.data.distance < 3) {
this.material.color.setHex(0xffffff);
this.button.visible = true;
this.button._target.assignTextures();
this.button.xdir = V(-0.9987222504440676, 0, -0.05053579392803971);
this.button.zdir = V(0.05053579184742262, 0, -0.9987222505493476);
}
}
this.handleMouseout = function() {
if (this.playeractive) {
this.material.color.setHex(0xcccccc);
}
this.button.visible = false;
}
}, elation.engine.things.janusbase);
var emulator;
room.onLoad = function() {
var target = room._target;
emulator = target.spawn('emulator_win311', null, { });
}
room.update = function() {
if (emulator) {
emulator.updateFrame();
}
}