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AbilityChargeWidget.cs
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AbilityChargeWidget.cs
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using DG.Tweening;
using Il2CppDummyDll;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AbilityChargeWidget : MonoBehaviour
{
[FieldOffset(Offset="0x0")]
private const float CONSUME_END_SCALE = 2f;
[FieldOffset(Offset="0x0")]
private const float CONSUME_DURATION = 0.3f;
[FieldOffset(Offset="0x0")]
private const float CONSUME_PIP_DELAY = 0.1f;
[FieldOffset(Offset="0x0")]
private const float FILL_START_SCALE = 1.6f;
[FieldOffset(Offset="0x0")]
private const float FILL_DURATION = 0.25f;
[FieldOffset(Offset="0x0")]
private const float FILL_DELAY = 0.4f;
[FieldOffset(Offset="0x18")]
private List<Sequence> _fillSequences;
[FieldOffset(Offset="0x20")]
private List<Sequence> _consumeSequences;
[FieldOffset(Offset="0x28")]
[SerializeField]
private Color _emptyColor;
[FieldOffset(Offset="0x38")]
[SerializeField]
private Color _fullColor;
[FieldOffset(Offset="0x48")]
[SerializeField]
private Color _allFullColor;
[FieldOffset(Offset="0x58")]
[SerializeField]
private GameObject _chargeBg;
[FieldOffset(Offset="0x60")]
[SerializeField]
private List<Image> _charges;
[Address(RVA="0x10F81C4", Offset="0x10F81C4", VA="0x10F81C4")]
public AbilityChargeWidget()
{
}
[Address(RVA="0x10F7F60", Offset="0x10F7F60", VA="0x10F7F60")]
public void AnimateNewCharges(int newChargesSinceLast)
{
}
[Address(RVA="0x10F7D04", Offset="0x10F7D04", VA="0x10F7D04")]
public void ConsumeCharges()
{
}
[Address(RVA="0x10F6BB8", Offset="0x10F6BB8", VA="0x10F6BB8")]
public void InitializeBattleTweens()
{
}
[Address(RVA="0x10F78BC", Offset="0x10F78BC", VA="0x10F78BC")]
public void SetCharge(uint numCharged, uint maxCharges)
{
}
[Address(RVA="0x10F77E0", Offset="0x10F77E0", VA="0x10F77E0")]
public void Show(bool show)
{
}
[Address(RVA="0x10F7088", Offset="0x10F7088", VA="0x10F7088")]
public void Shutdown()
{
}
}