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AbilityLevelsPreviewLayoutGroup.cs
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AbilityLevelsPreviewLayoutGroup.cs
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using Il2CppDummyDll;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[Attribute(Name="ExecuteInEditMode", RVA="0x1048364", Offset="0x1048364")]
public class AbilityLevelsPreviewLayoutGroup : LayoutGroup
{
[FieldOffset(Offset="0x58")]
[SerializeField]
private float _spacing;
[FieldOffset(Offset="0x5C")]
[SerializeField]
private float _listItemHeightPadding;
[FieldOffset(Offset="0x60")]
[SerializeField]
private float _minListItemHeight;
[FieldOffset(Offset="0x68")]
private List<AbilityUpgradeLevelPreviewListItem> _abilityUpgradeLevelPreviewListItems;
[Address(RVA="0x1154634", Offset="0x1154634", VA="0x1154634")]
public AbilityLevelsPreviewLayoutGroup()
{
}
[Address(RVA="0x1153BEC", Offset="0x1153BEC", VA="0x1153BEC", Slot="28")]
public override void CalculateLayoutInputHorizontal()
{
}
[Address(RVA="0x1153EF0", Offset="0x1153EF0", VA="0x1153EF0", Slot="29")]
public override void CalculateLayoutInputVertical()
{
}
[Address(RVA="0x11540D0", Offset="0x11540D0", VA="0x11540D0")]
private float GetListItemHeight(AbilityUpgradeLevelPreviewListItem item)
{
return new float();
}
[Address(RVA="0x1153CDC", Offset="0x1153CDC", VA="0x1153CDC", Slot="37")]
public override void SetLayoutHorizontal()
{
}
[Address(RVA="0x1154174", Offset="0x1154174", VA="0x1154174", Slot="38")]
public override void SetLayoutVertical()
{
}
}