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AssetDependentInitializer.cs
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AssetDependentInitializer.cs
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using Glunies.Audio;
using Il2CppDummyDll;
using System;
using System.Collections.Generic;
public class AssetDependentInitializer : IAssetDependentInitializer
{
[Attribute(Name="InjectAttribute", RVA="0x1054C74", Offset="0x1054C74")]
[FieldOffset(Offset="0x10")]
private AudioSystem _audioSystem;
[Attribute(Name="InjectAttribute", RVA="0x1054C84", Offset="0x1054C84")]
[FieldOffset(Offset="0x18")]
private ContextualMessageController _contextualMessageController;
[Attribute(Name="InjectAttribute", RVA="0x1054C94", Offset="0x1054C94")]
[FieldOffset(Offset="0x20")]
private HudController _hudController;
[Attribute(Name="InjectAttribute", RVA="0x1054CA4", Offset="0x1054CA4")]
[FieldOffset(Offset="0x28")]
private BattleStateTransitionController _battleStateTransitionController;
[Attribute(Name="InjectAttribute", RVA="0x1054CB4", Offset="0x1054CB4")]
[FieldOffset(Offset="0x30")]
private PlayerCollectionPowerController _playerCollectionPowerController;
[Attribute(Name="InjectAttribute", RVA="0x1054CC4", Offset="0x1054CC4")]
[FieldOffset(Offset="0x38")]
private BattleInviteMessageController _battleInviteController;
[Attribute(Name="InjectAttribute", RVA="0x1054CD4", Offset="0x1054CD4")]
[FieldOffset(Offset="0x40")]
private AlertTextController _alertTextController;
[Attribute(Name="InjectAttribute", RVA="0x1054CE4", Offset="0x1054CE4")]
[FieldOffset(Offset="0x48")]
private AppRatingController _appRatingController;
[Attribute(Name="InjectAttribute", RVA="0x1054CF4", Offset="0x1054CF4")]
[FieldOffset(Offset="0x50")]
private FontManager _fontManager;
[Attribute(Name="InjectAttribute", RVA="0x1054D04", Offset="0x1054D04")]
[FieldOffset(Offset="0x58")]
private SystemDialogManager _systemDialogManager;
[FieldOffset(Offset="0x60")]
private List<IAssetDependentLifecycleObject> _assetDependentInitializers;
[FieldOffset(Offset="0x68")]
private bool _isInitialized;
public bool IsInitialized
{
[Address(RVA="0x115D0B8", Offset="0x115D0B8", VA="0x115D0B8", Slot="4")]
get
{
return new bool();
}
}
[Address(RVA="0x115D800", Offset="0x115D800", VA="0x115D800")]
public AssetDependentInitializer()
{
}
[Address(RVA="0x115D0C0", Offset="0x115D0C0", VA="0x115D0C0", Slot="5")]
public void LoadAssets(Action finished)
{
}
[Address(RVA="0x115D5D0", Offset="0x115D5D0", VA="0x115D5D0", Slot="6")]
public void ReleaseAssets()
{
}
[Address(RVA="0x115D6E8", Offset="0x115D6E8", VA="0x115D6E8", Slot="7")]
public void Shutdown()
{
}
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104B43C", Offset="0x104B43C")]
private sealed class <>c__DisplayClass2_0
{
[FieldOffset(Offset="0x10")]
public Action finished;
[FieldOffset(Offset="0x18")]
public AssetDependentInitializer <>4__this;
[Address(RVA="0x115D5C8", Offset="0x115D5C8", VA="0x115D5C8")]
public <>c__DisplayClass2_0()
{
}
[Address(RVA="0x115D808", Offset="0x115D808", VA="0x115D808")]
internal void <LoadAssets>b__0()
{
}
}
}