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4. Kingdom Defence.cpp
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4. Kingdom Defence.cpp
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#include <iostream>
#include <boost/graph/adjacency_list.hpp>
// BGL flow include *NEW*
#include <boost/graph/push_relabel_max_flow.hpp>
typedef boost::adjacency_list_traits<boost::vecS, boost::vecS, boost::directedS> traits;
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, boost::no_property,
boost::property<boost::edge_capacity_t, long,
boost::property<boost::edge_residual_capacity_t, long,
boost::property<boost::edge_reverse_t, traits::edge_descriptor>>>> graph;
typedef traits::vertex_descriptor vertex_desc;
typedef traits::edge_descriptor edge_desc;
class edge_adder {
graph &G;
public:
explicit edge_adder(graph &G) : G(G) {}
void add_edge(int from, int to, long capacity) {
auto c_map = boost::get(boost::edge_capacity, G);
auto r_map = boost::get(boost::edge_reverse, G);
const auto e = boost::add_edge(from, to, G).first;
const auto rev_e = boost::add_edge(to, from, G).first;
c_map[e] = capacity;
c_map[rev_e] = 0; // reverse edge has no capacity!
r_map[e] = rev_e;
r_map[rev_e] = e;
}
};
void testcase() {
int l, p; std::cin >> l >> p;
graph G(l);
edge_adder adder(G);
const vertex_desc v_source = boost::add_vertex(G);
const vertex_desc v_sink = boost::add_vertex(G);
int ns = 0;
for (int i= 0; i < l; ++i) {
int g, d; std::cin >> g >> d;
adder.add_edge(v_source, i, g);
adder.add_edge(i, v_sink, d);
ns += d;
}
for (int i = 0; i< p; ++i) {
int f, t, c, C; std::cin >> f >> t >> c >> C;
int d = C-c;
if (c > 0) {
ns += c;
adder.add_edge(f, v_sink, c);
adder.add_edge(v_source, t, c);
}
if (d > 0) {
adder.add_edge(f, t, d);
}
}
long flow = boost::push_relabel_max_flow(G, v_source, v_sink);
if (flow == ns) std::cout << "yes\n";
else std::cout << "no\n";
}
int main() {
std::ios_base::sync_with_stdio(false);
int t; std::cin >> t;
while(t--) testcase();
}