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adddomloadevent.js
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adddomloadevent.js
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/*
* (c)2006 Jesse Skinner/Dean Edwards/Matthias Miller/John Resig
* Special thanks to Dan Webb's domready.js Prototype extension
* and Simon Willison's addLoadEvent
*
* For more info, see:
* http://www.thefutureoftheweb.com/blog/adddomloadevent
* http://dean.edwards.name/weblog/2006/06/again/
* http://www.vivabit.com/bollocks/2006/06/21/a-dom-ready-extension-for-prototype
* http://simon.incutio.com/archive/2004/05/26/addLoadEvent
*
*
* To use: call addDOMLoadEvent one or more times with functions, ie:
*
* function something() {
* // do something
* }
* addDOMLoadEvent(something);
*
* addDOMLoadEvent(function() {
* // do other stuff
* });
*
*/
addDOMLoadEvent = (function(){
// create event function stack
var load_events = [],
load_timer,
script,
done,
exec,
old_onload,
init = function () {
done = true;
// kill the timer
clearInterval(load_timer);
// execute each function in the stack in the order they were added
while (exec = load_events.shift())
exec();
if (script) script.onreadystatechange = '';
};
return function (func) {
// if the init function was already ran, just run this function now and stop
if (done) return func();
if (!load_events[0]) {
// for Mozilla/Opera9
if (document.addEventListener)
document.addEventListener("DOMContentLoaded", init, false);
// for Internet Explorer
/*@cc_on @*/
/*@if (@_win32)
document.write("<script id=__ie_onload defer src=//0><\/scr"+"ipt>");
script = document.getElementById("__ie_onload");
script.onreadystatechange = function() {
if (this.readyState == "complete")
init(); // call the onload handler
};
/*@end @*/
// for Safari
if (/WebKit/i.test(navigator.userAgent)) { // sniff
load_timer = setInterval(function() {
if (/loaded|complete/.test(document.readyState))
init(); // call the onload handler
}, 10);
}
// for other browsers set the window.onload, but also execute the old window.onload
old_onload = window.onload;
window.onload = function() {
init();
if (old_onload) old_onload();
};
}
load_events.push(func);
}
})();