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data.js
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data.js
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/**
* Piece data
*/
// [r][x][y]
var TetroI = [
[[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],
[[0,0,0,0],[0,0,0,0],[1,1,1,1],[0,0,0,0]],
[[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]],
[[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]]];
var TetroJ = [
[[2,2,0,0],[0,2,0,0],[0,2,0,0],[0,0,0,0]],
[[0,0,0,0],[2,2,2,0],[2,0,0,0],[0,0,0,0]],
[[0,2,0,0],[0,2,0,0],[0,2,2,0],[0,0,0,0]],
[[0,0,2,0],[2,2,2,0],[0,0,0,0],[0,0,0,0]]];
var TetroL = [
[[0,3,0,0],[0,3,0,0],[3,3,0,0],[0,0,0,0]],
[[0,0,0,0],[3,3,3,0],[0,0,3,0],[0,0,0,0]],
[[0,3,3,0],[0,3,0,0],[0,3,0,0],[0,0,0,0]],
[[3,0,0,0],[3,3,3,0],[0,0,0,0],[0,0,0,0]]];
var TetroO = [
[[0,0,0,0],[4,4,0,0],[4,4,0,0],[0,0,0,0]],
[[0,0,0,0],[4,4,0,0],[4,4,0,0],[0,0,0,0]],
[[0,0,0,0],[4,4,0,0],[4,4,0,0],[0,0,0,0]],
[[0,0,0,0],[4,4,0,0],[4,4,0,0],[0,0,0,0]]];
var TetroS = [
[[0,5,0,0],[5,5,0,0],[5,0,0,0],[0,0,0,0]],
[[0,0,0,0],[5,5,0,0],[0,5,5,0],[0,0,0,0]],
[[0,0,5,0],[0,5,5,0],[0,5,0,0],[0,0,0,0]],
[[5,5,0,0],[0,5,5,0],[0,0,0,0],[0,0,0,0]]];
var TetroT = [
[[0,6,0,0],[6,6,0,0],[0,6,0,0],[0,0,0,0]],
[[0,0,0,0],[6,6,6,0],[0,6,0,0],[0,0,0,0]],
[[0,6,0,0],[0,6,6,0],[0,6,0,0],[0,0,0,0]],
[[0,6,0,0],[6,6,6,0],[0,0,0,0],[0,0,0,0]]];
var TetroZ = [
[[7,0,0,0],[7,7,0,0],[0,7,0,0],[0,0,0,0]],
[[0,0,0,0],[0,7,7,0],[7,7,0,0],[0,0,0,0]],
[[0,7,0,0],[0,7,7,0],[0,0,7,0],[0,0,0,0]],
[[0,7,7,0],[7,7,0,0],[0,0,0,0],[0,0,0,0]]];
// [r][MINX MINY MAXX MAXY]
var RectI = [[0,1,4,2],[2,0,3,4],[0,2,4,3],[1,0,2,4]];
var RectJ = [[0,0,3,2],[1,0,3,3],[0,1,3,3],[0,0,2,3]];
var RectL = [[0,0,3,2],[1,0,3,3],[0,1,3,3],[0,0,2,3]];
var RectO = [[1,0,3,2],[1,0,3,2],[1,0,3,2],[1,0,3,2]];
var RectS = [[0,0,3,2],[1,0,3,3],[0,1,3,3],[0,0,2,3]];
var RectT = [[0,0,3,2],[1,0,3,3],[0,1,3,3],[0,0,2,3]];
var RectZ = [[0,0,3,2],[1,0,3,3],[0,1,3,3],[0,0,2,3]];
var WKTableSRSI_R = [
[[ 0, 0],[-2, 0],[+1, 0],[-2,+1],[+1,-2]],
[[ 0, 0],[-1, 0],[+2, 0],[-1,-2],[+2,+1]],
[[ 0, 0],[+2, 0],[-1, 0],[+2,-1],[-1,+2]],
[[ 0, 0],[+1, 0],[-2, 0],[+1,+2],[-2,-1]]];
var WKTableSRSI_L = [
[[ 0, 0],[-1, 0],[+2, 0],[-1,-2],[+2,+1]],
[[ 0, 0],[+2, 0],[-1, 0],[+2,-1],[-1,+2]],
[[ 0, 0],[+1, 0],[-2, 0],[+1,+2],[-2,-1]],
[[ 0, 0],[-2, 0],[+1, 0],[-2,+1],[+1,-2]]];
var WKTableSRSI_2 = [
[[ 0, 0],[-1, 0],[-2, 0],[+1, 0],[+2, 0],[ 0,+1]],
[[ 0, 0],[ 0,+1],[ 0,+2],[ 0,-1],[ 0,-2],[-1, 0]],
[[ 0, 0],[+1, 0],[+2, 0],[-1, 0],[-2, 0],[ 0,-1]],
[[ 0, 0],[ 0,+1],[ 0,+2],[ 0,-1],[ 0,-2],[+1, 0]]];
var WKTableSRSX_R = [
[[ 0, 0],[-1, 0],[-1,-1],[ 0,+2],[-1,+2]],
[[ 0, 0],[+1, 0],[+1,+1],[ 0,-2],[+1,-2]],
[[ 0, 0],[+1, 0],[+1,-1],[ 0,+2],[+1,+2]],
[[ 0, 0],[-1, 0],[-1,+1],[ 0,-2],[-1,-2]]];
var WKTableSRSX_L = [
[[ 0, 0],[+1, 0],[+1,-1],[ 0,+2],[+1,+2]],
[[ 0, 0],[+1, 0],[+1,+1],[ 0,-2],[+1,-2]],
[[ 0, 0],[-1, 0],[-1,-1],[ 0,+2],[-1,+2]],
[[ 0, 0],[-1, 0],[-1,+1],[ 0,-2],[-1,-2]]];
var WKTableSRSX_2 = [
[[ 0, 0],[+1, 0],[+2, 0],[+1,+1],[+2,+1],[-1, 0],[-2, 0],[-1,+1],[-2,+1],[ 0,-1],[+3, 0],[-3, 0]],
[[ 0, 0],[ 0,+1],[ 0,+2],[-1,+1],[-1,+2],[ 0,-1],[ 0,-2],[-1,-1],[-1,-2],[+1, 0],[ 0,+3],[ 0,-3]],
[[ 0, 0],[-1, 0],[-2, 0],[-1,-1],[-2,-1],[+1, 0],[+2, 0],[+1,-1],[+2,-1],[ 0,+1],[-3, 0],[+3, 0]],
[[ 0, 0],[ 0,+1],[ 0,+2],[+1,+1],[+1,+2],[ 0,-1],[ 0,-2],[+1,-1],[+1,-2],[-1, 0],[ 0,+3],[ 0,-3]]];
var WKTableSRSI = [WKTableSRSI_R,WKTableSRSI_L,WKTableSRSI_2];
var WKTableSRSX = [WKTableSRSX_R,WKTableSRSX_L,WKTableSRSX_2];
var WKTableSRS = [WKTableSRSI,WKTableSRSX,WKTableSRSX,WKTableSRSX,WKTableSRSX,WKTableSRSX,WKTableSRSX];
var WKTableCultris = [[ 0, 0],[-1, 0],[+1, 0],[ 0,+1],[-1,+1],[+1,+1],[-2, 0],[+2, 0],[ 0,-1]];
var WKTableDTET_R = [[ 0, 0],[+1, 0],[-1, 0],[ 0,+1],[+1,+1],[-1,+1],[ 0,-1]];
var WKTableDTET_L = [[ 0, 0],[-1, 0],[+1, 0],[ 0,+1],[-1,+1],[+1,+1],[ 0,-1]];
var WKTableDTET = [WKTableDTET_R,WKTableDTET_L,WKTableDTET_L];
var WKTableDX_R = [[[0, 0], [-1, -1]], [[0, 0], [+1, -1]], [[0, 0], [+1, +1]], [[0, 0], [-1, +1]]];
var WKTableDX_L = [[[0, 0], [+1, -1]], [[0, 0], [+1, +1]], [[0, 0], [-1, +1]], [[0, 0], [-1, -1]]];
var WKTableDX_2 = [[[0, 0], [ 0, -2]], [[0, 0], [-2, 0]], [[0, 0], [ 0, +2]], [[0, 0], [+2, 0]]];
var WKTableDX = [WKTableDX_R,WKTableDX_L,WKTableDX_2];
var OffsetSRS = [
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]]];
var OffsetARS = [
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[-1, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]]];
var OffsetDTET = [
[[ 0,+1],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+2],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[ 0,+2],[ 0,+2],[ 0,+2]],
[[ 0,+2],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[ 0,+1],[ 0,+1],[ 0,+1]]];
var OffsetQQ = [
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]]];
var OffsetAtari = [
[[ 0,-1],[-1, 0],[ 0,-2],[ 0, 0]],
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[-1, 0],[-1, 0],[-1, 0],[-1, 0]],
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]]];
var OffsetNBlox = [
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]]];
var OffsetNintendo = [
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]],
[[+1,+1],[+1,+1],[+1,+1],[+1,+1]],
[[+1,+1],[+1,+1],[+1,+1],[+1,+1]],
[[ 0,+2],[ 0,+2],[ 0,+2],[ 0,+2]],
[[+1,+2],[+1,+1],[+1,+1],[+2,+1]],
[[+1,+1],[+1,+1],[+1,+1],[+1,+1]],
[[+1,+2],[+1,+1],[+1,+1],[+2,+1]]];
var OffsetMS = [
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[+1,+1],[ 0,+1],[+1, 0],[+1,+1]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1,+1],[ 0,+1],[+1, 0],[+1,+1]]];
var OffsetE60 = [
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[+1,+1],[+1, 0],[+1, 0],[+2, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1,+1],[+1, 0],[+1, 0],[+2, 0]]];
var Offset5000 = [
[[ 0,+1],[-1, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[ 0,+1],[-1, 0],[ 0,-1],[+1, 0]],
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]]];
var OffsetPlus = [
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[+1,+1],[+1, 0],[+1, 0],[+1, 0]],
[[+1,+1],[+1, 0],[+1, 0],[+1, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[+1,+1],[ 0, 0],[+1, 0],[+1, 0]],
[[+1,+1],[+1, 0],[+1, 0],[+1, 0]],
[[+1,+1],[+1, 0],[+1, 0],[+2, 0]]];
var OffsetDX = [
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]]];
var OffsetNintendoL = [
[[ 0,+1],[-1, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[-1,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[-1,+1],[ 0,+1],[ 0,+1]]];
var OffsetQuadra = [
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[-1, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[-1, 0],[ 0, 0],[ 0, 0]]];
var OffsetMybo = [
[[ 0,+2],[-1, 0],[ 0,+1],[ 0, 0]],
[[+1,+2],[ 0,+1],[+1,+1],[+1,+1]],
[[+1,+2],[ 0,+1],[+1,+1],[+1,+1]],
[[ 0,+2],[ 0,+2],[ 0,+2],[ 0,+2]],
[[+1,+2],[+1,+1],[+1,+1],[+2,+1]],
[[+1,+2],[+1,+1],[+1,+1],[+1,+1]],
[[+1,+2],[+1,+1],[+1,+1],[+2,+1]]];
var OffsetTNET = [
[[ 0,-1],[ 0, 0],[ 0,-2],[+1, 0]],
[[+1, 0],[ 0, 0],[+1,-1],[+1, 0]],
[[+1, 0],[ 0, 0],[+1,-1],[+1, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[+1, 0],[ 0, 0],[+1,-1],[+1, 0]],
[[+1, 0],[ 0, 0],[+1,-1],[+1, 0]],
[[+1, 0],[ 0, 0],[+1,-1],[+1, 0]]];
var OffsetCDi = [
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]],
[[-1,+1],[-1,+1],[-1,+1],[-1,+1]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]]];
var OffsetSHC = [
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]]];
var OffsetMax = [
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]]];
var OffsetIntelore = [
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0, 0],[+1, 0],[+1,+1]],
[[+1,+1],[ 0,+1],[ 0, 0],[+1, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0, 0],[+1, 0],[+1,+1]],
[[ 0,+1],[ 0, 0],[+1, 0],[+1,+1]],
[[ 0,+1],[ 0, 0],[+1, 0],[+1,+1]]];
var OffsetZen= [
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0,+2],[ 0,+1],[ 0,+1],[+1,+1]],
[[ 0,+2],[ 0,+1],[ 0,+1],[+1,+1]],
[[ 0,+2],[ 0,+2],[ 0,+2],[ 0,+2]],
[[ 0,+2],[ 0,+1],[ 0,+1],[+1,+1]],
[[ 0,+2],[ 0,+1],[ 0,+1],[+1,+1]],
[[ 0,+2],[ 0,+1],[ 0,+1],[+1,+1]]];
var OffsetTris = [
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[+1,+1],[ 0,+1],[ 0, 0],[+1, 0]],
[[ 0,+1],[ 0, 0],[+1, 0],[+1,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0, 0],[+1, 0],[+1,+1]],
[[ 0,+1],[ 0, 0],[+1, 0],[+1,+1]],
[[ 0,+1],[ 0, 0],[+1, 0],[+1,+1]]];
var OffsetBPS = [
[[ 0,+1],[-1, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[+1,+1],[+1, 0],[+1, 0],[+2, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[+1,+1],[+1, 0],[+1, 0],[+2, 0]]];
var OffsetAcid = [
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]],
[[+1,+1],[+1,+1],[+1,+1],[+1,+1]],
[[+1,+1],[+1,+1],[+1,+1],[+1,+1]],
[[+1,+2],[+1,+2],[+1,+2],[+1,+2]],
[[+1,+2],[+1,+1],[+1,+1],[+2,+1]],
[[+1,+1],[+1,+1],[+1,+1],[+1,+1]],
[[+1,+2],[+1,+1],[+1,+1],[+2,+1]]];
var OffsetCrazyYXWD = [
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]]];
var OffsetTrukaMy = [
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[ 0, 0],[ 0, 0],[ 0, 0],[ 0, 0]],
[[+1, 0],[+1, 0],[+1,-1],[+2, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1, 0],[ 0, 0],[+1,-1],[+1, 0]]];
var OffsetTwin = [
[[ 0, 0],[-1, 0],[ 0,-1],[ 0, 0]],
[[+1,+1],[ 0,+1],[ 0, 0],[+1, 0]],
[[ 0,+1],[ 0, 0],[+1, 0],[+1,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[+1,+1],[ 0,+1],[+1, 0],[+1,+1]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1,+1],[ 0,+1],[+1, 0],[+1,+1]]];
var OffsetFun2k = [
[[ 0, 0],[ 0, 0],[ 0,-1],[+1, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1, 0],[ 0, 0],[+1,-1],[+1, 0]],
[[+1, 0],[+1, 0],[+1, 0],[+1, 0]],
[[+1, 0],[ 0, 0],[+1,-1],[+1, 0]]];
var OffsetBrick = [
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]],
[[ 0,+2],[-1,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[-1,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[ 0,+2],[ 0,+2],[ 0,+2]],
[[ 0,+2],[-1,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[-1,+1],[ 0,+1],[ 0,+1]],
[[ 0,+2],[-1,+1],[ 0,+1],[ 0,+1]]];
var OffsetHuanle = [
[[ 0,+1],[-1, 0],[ 0, 0],[ 0, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]],
[[ 0,+1],[ 0,+1],[ 0,+1],[ 0,+1]],
[[ 0,+1],[ 0, 0],[ 0, 0],[+1, 0]]];
//x, y, r
var InitInfoSRS = [[ 0, 0, 0],[ 0, 0, 0],[ 0, 0, 0],[ 0, 0, 0],[ 0, 0, 0],[ 0, 0, 0],[ 0, 0, 0]];
var InitInfoARS = [[ 0, 0, 0],[ 0, 0, 2],[ 0, 0, 2],[ 0,+1, 0],[ 0,+1, 0],[ 0, 0, 2],[ 0,+1, 0]];
var InitInfoDTET = [[ 0, 0, 0],[ 0, 0, 2],[ 0, 0, 2],[ 0,+1, 0],[ 0,+1, 0],[ 0, 0, 2],[ 0,+1, 0]];
var InitInfoQQ = [[ 0, 0, 0],[ 0, 0, 1],[ 0, 0, 3],[ 0, 0, 0],[ 0, 0, 0],[ 0, 0, 2],[ 0, 0, 0]];
var InitInfoAtari = [[+1, 0, 0],[+1, 0, 2],[+1, 0, 2],[ 0,+1, 0],[+1,+1, 0],[+1, 0, 2],[+1,+1, 0]];
var InitInfoNBlox = [[ 0, 0, 0],[ 0, 0, 2],[ 0, 0, 2],[ 0,+1, 0],[ 0,+1, 0],[ 0, 0, 2],[ 0,+1, 0]];
var InitInfoNintendo = [[ 0, 0, 0],[+1, 0, 2],[+1, 0, 2],[ 0,+1, 0],[+1,+1, 0],[+1, 0, 2],[+1,+1, 0]];
var InitInfoMS = [[ 0, 0, 0],[+1, 0, 2],[+1, 0, 2],[ 0,+1, 0],[+1,+1, 0],[+1, 0, 2],[+1,+1, 0]];
var InitInfoE60 = [[ 0, 0, 0],[+1, 0, 2],[+1, 0, 2],[ 0,+1, 0],[+1,+1, 0],[+1, 0, 2],[+1,+1, 0]];
var InitInfo5000 = [[ 0, 0, 3],[ 0, 0, 1],[+1, 0, 3],[ 0, 0, 0],[ 0, 0, 0],[ 0, -1, 2],[ 0, 0, 0]];
var InitInfoPlus = [[ 0, 0, 0],[+1, 0, 2],[+1, 0, 2],[ 0,+1, 0],[+1,+1, 0],[+1, 0, 2],[+1,+1, 0]];
var InitInfoSHC = [[+1,+1, 0],[+1, 0, 2],[+1, 0, 2],[ 0,+1, 0],[+1,+1, 0],[+1, 0, 2],[+1,+1, 0]];
var InitInfoDX = [[ 0, 0, 0],[ 0, 0, 2],[ 0, 0, 2],[ 0,+1, 0],[ 0,+1, 0],[ 0, 0, 2],[ 0,+1, 0]];
var InitInfoNintendoL = [[ 0, 0, 0],[ 0, 0, 2],[ 0, 0, 2],[ 0,+1, 0],[ 0,+1, 0],[ 0, 0, 2],[ 0,+1, 0]];
var InitInfoQuadra = [[ 0, 0, 0],[ 0, 0, 2],[ 0, 0, 2],[ 0,+1, 0],[ 0,+1, 0],[ 0, 0, 2],[ 0,+1, 0]];
var InitInfoMybo = [[ 0,+1, 0],[+1, 0, 2],[+1, 0, 2],[ 0,+1, 0],[+1,+1, 0],[+1, 0, 2],[+1,+1, 0]];
var InitInfoTNET = [[ 0, 0, 0],[+1, 0, 2],[+1, 0, 2],[ 0,+1, 0],[+1,+1, 0],[+1, 0, 2],[+1,+1, 0]];
var InitInfoCDi = [[+1, 0, 0],[+1, 0, 2],[+1, 0, 2],[ 0,+1, 0],[+1,+1, 0],[+1, 0, 2],[+1,+1, 0]];
var InitInfoMax = [[ 0, 0, 3],[+1, 0, 3],[+1, 0, 1],[ 0,+1, 0],[+1, 0, 3],[+1, 0, 2],[+1, 0, 3]];
var InitInfoIntelore = [[ 0, 0, 0],[ 0, 0, 1],[+1, 0, 3],[ 0,+1, 0],[ 0, 0, 1],[ 0, 0, 1],[ 0, 0, 1]];
var InitInfoZen = [[ 0,-1, 3],[+1, 0, 3],[ 0, 0, 1],[ 0,+1, 0],[ 0, 0, 1],[ 0, 0, 2],[ 0, 0, 1]];
var InitInfoTris = [[ 0, 0, 3],[+1, 0, 3],[ 0, 0, 1],[ 0,+1, 0],[+1,+1, 3],[+1, 0, 2],[+1,+1, 3]];
var InitInfoBPS = [[ 0,+1, 0],[ 0,+1, 0],[ 0,+1, 0],[ 0,+1, 0],[+1,+1, 0],[ 0,+1, 0],[+1,+1, 0]];
var InitInfoBPS2 = [[ 0,+1, 0],[ 0, 0, 2],[ 0, 0, 2],[ 0,+1, 0],[ 0, 0, 2],[ 0, 0, 2],[ 0, 0, 2]];
var InitInfoAcid = [[+1, 0, 0],[+2, 0, 2],[+2, 0, 2],[+2,+1, 0],[+2,+1, 0],[+2, 0, 2],[+2,+1, 0]];
var InitInfoTrukaMy = [[ 0, 0, 0],[+1, 0, 2],[+1, 0, 2],[ 0, 0, 0],[+1, 0, 0],[+1, 0, 2],[+1, 0, 0]];
var InitInfoTwin = [[ 0, 0, 0],[+1,+1, 0],[ 0,+1, 0],[ 0,+1, 0],[+1,+1, 0],[ 0,+1, 0],[+1,+1, 0]];
var InitInfoFun2k = [[ 0, 0, 0],[+1, 0, 0],[+1, 0, 0],[+1, 0, 0],[+1, 0, 0],[+1, 0, 0],[+1, 0, 0]];
var InitInfoBrick = [[ 0, 0, 0],[ 0, 0, 2],[ 0, 0, 2],[ 0,+1, 0],[ 0,+1, 0],[ 0, 0, 2],[ 0,+1, 0]];
var InitInfoHuanle = [[ 0, 0, 0],[ 0, 0, 0],[ 0, 0, 0],[ 0, 0, 0],[ 0,-1, 1],[ 0, 0, 0],[ 0,-1, 1]];
var ColorSRS = [1, 2, 3, 4, 5, 6, 7];
var ColorSega = [7, 2, 3, 4, 6, 1, 5];
var ColorQQ = [7, 1, 3, 4, 5, 6, 2];
var ColorTengen = [7, 3, 6, 2, 5, 4, 1];
var ColorAtari = [7, 4, 6, 2, 1, 5, 3];
var ColorNBlox = [3, 6, 2, 7, 1, 4, 5];
var ColorC2 = [5, 2, 6, 4, 1, 7, 9];
var ColorNintendo = [9, 2, 7, 9, 2, 9, 7];
var ColorMS = [7, 6, 4, 1, 2, 8, 5];
var ColorE60 = [5, 5, 5, 5, 5, 5, 5];
var ColorIBM = [7, 9, 6, 2, 5, 3, 1];
var ColorJJ = [5, 1, 3, 4, 7, 6, 2];
var Color5000 = [7, 6, 8, 4, 5, 1, 2];
var ColorDX = [9, 7, 2, 4, 3, 5, 6];
var ColorMybo = [5, 6, 7, 4, 3, 2, 1];
var ColorQuadra = [5, 4, 6, 3, 1, 2, 7];
var ColorGameBoy = [9, 2, 7, 8, 7, 9, 2];
var ColorTNET = [2, 5, 6, 4, 2, 4, 7];
var ColorCDi = [3, 7, 5, 9, 6, 2, 4];
var ColorSHC = [2, 4, 5, 7, 1, 3, 6];
var ColorMax = [2, 7, 1, 6, 4, 5, 9];
var ColorIntelore = [9, 5, 2, 4, 6, 7, 1];
var ColorZen = [6, 2, 7, 4, 3, 5, 1];
var ColorTris = [3, 7, 5, 6, 2, 1, 4];
var ColorSHMac = [5, 4, 3, 7, 2, 1, 6];
var ColorBPS = [7, 4, 1, 2, 6, 9, 5];
var ColorBPS2 = [7, 1, 3, 4, 6, 2, 5];
var ColorAcid = [4, 6, 1, 5, 7, 2, 3];
var ColorCrazyYXWD = [9, 1, 6, 4, 2, 7, 5];
var ColorTrukaMy = [5, 2, 1, 6, 4, 7, 3];
var ColorTwin = [7, 6, 3, 2, 1, 4, 5];
var ColorFun2k = [1, 7, 4, 3, 6, 2, 5];
var ColorMono = [9, 9, 9, 9, 9, 9, 9];
var ColorHuanle = [1, 2, 5, 7, 6, 4, 3];
var RotSys = [
{
initinfo: InitInfoSRS,
offset: OffsetSRS,
color: ColorSRS,
},
{
initinfo: InitInfoSRS,
offset: OffsetSRS,
color: ColorC2,
},
{
initinfo: InitInfoARS,
offset: OffsetARS,
color: ColorSega,
},
{
initinfo: InitInfoDTET,
offset: OffsetDTET,
color: ColorSega,
},
{
initinfo: InitInfoQQ,
offset: OffsetQQ,
color: ColorQQ,
},
{
initinfo: InitInfoAtari,
offset: OffsetAtari,
color: ColorAtari,
},
{
initinfo: InitInfoAtari,
offset: OffsetAtari,
color: ColorTengen,
},
{
initinfo: InitInfoNBlox,
offset: OffsetNBlox,
color: ColorNBlox,
},
{
initinfo: InitInfoNintendo,
offset: OffsetNintendo,
color: ColorNintendo,
},
{
initinfo: InitInfoMS,
offset: OffsetMS,
color: ColorMS,
},
{
initinfo: InitInfoE60,
offset: OffsetE60,
color: ColorE60,
},
{
initinfo: InitInfoE60,
offset: OffsetE60,
color: ColorIBM,
},
{
initinfo: InitInfoSRS,
offset: OffsetSRS,
color: ColorJJ,
},
{
initinfo: InitInfo5000,
offset: Offset5000,
color: Color5000,
},
{
initinfo: InitInfoPlus,
offset: OffsetPlus,
color: ColorSega,
},
{
initinfo: InitInfoDX,
offset: OffsetDX,
color: ColorDX,
},
{
initinfo: InitInfoNintendoL,
offset: OffsetNintendoL,
color: ColorGameBoy,
},
{
initinfo: InitInfoQuadra,
offset: OffsetQuadra,
color: ColorQuadra,
},
{
initinfo: InitInfoMybo,
offset: OffsetMybo,
color: ColorMybo,
},
{
initinfo: InitInfoTNET,
offset: OffsetTNET,
color: ColorTNET,
},
{
initinfo: InitInfoCDi,
offset: OffsetCDi,
color: ColorCDi,
},
{ // spectrum Holobyte Classic (PC)
initinfo: InitInfoSHC,
offset: OffsetSHC,
color: ColorSHC,
},
{
initinfo: InitInfoMax,
offset: OffsetMax,
color: ColorMax,
},
{ //4 games at puzzle-game-download.com / intelore, interesting rs
initinfo: InitInfoIntelore,
offset: OffsetIntelore,
color: ColorIntelore,
},
{
initinfo: InitInfoZen,
offset: OffsetZen,
color: ColorZen,
},
{
initinfo: InitInfoTris,
offset: OffsetTris,
color: ColorTris,
},
{
initinfo: InitInfoE60,
offset: OffsetE60,
color: ColorSHMac,
},
{
initinfo: InitInfoBPS,
offset: OffsetBPS,
color: ColorBPS,
},
{
initinfo: InitInfoBPS2,
offset: OffsetSRS,
color: ColorBPS2,
},
{ // nintendo R with O 1right plus all pieces 1right
initinfo: InitInfoAcid,
offset: OffsetAcid,
color: ColorAcid,
},
{
initinfo: InitInfoSRS,
offset: OffsetCrazyYXWD,
color: ColorCrazyYXWD,
},
{
initinfo: InitInfoTrukaMy,
offset: OffsetTrukaMy,
color: ColorTrukaMy,
},
{
initinfo: InitInfoTwin,
offset: OffsetTwin,
color: ColorTwin,
},
{
initinfo: InitInfoFun2k,
offset: OffsetFun2k,
color: ColorFun2k,
},
{
initinfo: InitInfoBrick,
offset: OffsetBrick,
color: ColorMono,
},
{
initinfo: InitInfoHuanle,
offset: OffsetHuanle,
color: ColorHuanle,
},
];
// Define shapes and spawns.
var PieceI = {
index: 0,
tetro: TetroI,
rect: RectI
};
var PieceJ = {
index: 1,
tetro: TetroJ,
rect: RectJ
};
var PieceL = {
index: 2,
tetro: TetroL,
rect: RectL
};
var PieceO = {
index: 3,
tetro: TetroO,
rect: RectO
};
var PieceS = {
index: 4,
tetro: TetroS,
rect: RectS
};
var PieceT = {
index: 5,
tetro: TetroT,
rect: RectT
};
var PieceZ = {
index: 6,
tetro: TetroZ,
rect: RectZ
};
var flags = {
hardDrop: 1,
moveRight: 2,
moveLeft: 4,
moveDown: 8,
holdPiece: 16,
rotRight: 32,
rotLeft: 64,
rot180: 128,
moveRight3: 256,
moveLeft3: 512,
};
var cellFlags = {
maskColor: 255,
maskConn: 4096-256,
connRight: 256,
connDown: 512,
connLeft: 1024,
connUp: 2048,
maskIndex: 65536-4096, //index+1. 0 = not specified, don't care
heightIndex: 12,
};
var fourWays = [
{dx:+1,dy:0,connFlag:cellFlags.connRight},
{dx:0,dy:+1,connFlag:cellFlags.connDown},
{dx:-1,dy:0,connFlag:cellFlags.connLeft},
{dx:0,dy:-1,connFlag:cellFlags.connUp}];
var pieceSymmetryIndex = [0, 2, 1, 3, 6, 5, 4];
var pieces = (function(pieces){
for(var pi=0;pi<7;pi++){
for(var ri=0;ri<4;ri++){
var p=pieces[pi].tetro[ri];
for(var x=0;x<4;x++){
for(var y=0;y<4;y++){
if(p[x][y]!==0){
if(x+1<4&&p[x+1][y]!==0){
p[x][y]|=cellFlags.connRight;
}
if(y+1<4&&p[x][y+1]!==0){
p[x][y]|=cellFlags.connDown;
}
if(x>0&&p[x-1][y]!==0){
p[x][y]|=cellFlags.connLeft;
}
if(y>0&&p[x][y-1]!==0){
p[x][y]|=cellFlags.connUp;
}
}
}
}
}
}
return pieces;
})([PieceI, PieceJ, PieceL, PieceO, PieceS, PieceT, PieceZ]);
// Finesse data
// index x orientatio x column = finesse
// finesse[0][0][4] = 1
// TODO double check these.
var finesse = [
[
[1, 2, 1, 0, 1, 2, 1],
[2, 2, 2, 2, 1, 1, 2, 2, 2, 2],
[1, 2, 1, 0, 1, 2, 1],
[2, 2, 2, 2, 1, 1, 2, 2, 2, 2]
],
[
[1, 2, 1, 0, 1, 2, 2, 1],
[2, 2, 3, 2, 1, 2, 3, 3, 2],
[2, 3, 2, 1, 2, 3, 3, 2],
[2, 3, 2, 1, 2, 3, 3, 2, 2]
],
[
[1, 2, 1, 0, 1, 2, 2, 1],
[2, 2, 3, 2, 1, 2, 3, 3, 2],
[2, 3, 2, 1, 2, 3, 3, 2],
[2, 3, 2, 1, 2, 3, 3, 2, 2]
],
[
[1, 2, 2, 1, 0, 1, 2, 2, 1],
[1, 2, 2, 1, 0, 1, 2, 2, 1],
[1, 2, 2, 1, 0, 1, 2, 2, 1],
[1, 2, 2, 1, 0, 1, 2, 2, 1]
],
[
[1, 2, 1, 0, 1, 2, 2, 1],
[2, 2, 2, 1, 1, 2, 3, 2, 2],
[1, 2, 1, 0, 1, 2, 2, 1],
[2, 2, 2, 1, 1, 2, 3, 2, 2]
],
[
[1, 2, 1, 0, 1, 2, 2, 1],
[2, 2, 3, 2, 1, 2, 3, 3, 2],
[2, 3, 2, 1, 2, 3, 3, 2],
[2, 3, 2, 1, 2, 3, 3, 2, 2]
],
[
[1, 2, 1, 0, 1, 2, 2, 1],
[2, 2, 2, 1, 1, 2, 3, 2, 2],
[1, 2, 1, 0, 1, 2, 2, 1],
[2, 2, 2, 1, 1, 2, 3, 2, 2]
]
];
/**
* Gameplay specific vars.
*/
var gravityUnit = 1.0/64;
var gravityArr = (function() {
var array = [];
array.push(0);
for (var i = 1; i < 64; i*=2)
array.push(i / 64);
for (var i = 1; i <= 5; i+=1)
array.push(i);
array.push(Infinity);
return array;
})();
var gravityNameArr = (function() {
var array = [];
array.push('0');
for (var i = 1; i < 64; i*=2)
array.push('1/'+(64/i)+' G');
for (var i = 1; i <= 5; i+=1)
array.push(i + 'G');
array.push("20G (∞)")
return array;
})();
var dasNameArr = (function() {
var array = [];
array.push('0');
for (var i = 1; i < 16; i++)
array.push(i+', '+(i>=6?(i/60).toFixed(2)+"s":~~(i*100/6+.5)+"ms"));
return array;
})();
var lockDelayLimit = void 0;
var mySettings = {
DAS: 9,
ARR: 1,
SoftDrop: 7,
Gravity: 0,
LockDelay: 30,
RotSys: 0,
Next: 6,
Size: 0,
Sound: 2,
Volume: 50,
Block: 2,
Ghost: 1,
Grid: 1,
Outline: 1,
DASCut: 0,
NextSide: 0
};
var settings = mySettings; // initialized by reference; replaced when game starts and replay
var settingName = {
DAS: "DAS 加速延迟",
ARR: "ARR 重复速率",
SoftDrop: "Soft Drop 软降速度",
Gravity: "Gravity 下落速度",
LockDelay: "Lock Delay 锁定延迟",
RotSys: "Rotation 旋转系统",
Next: "Next 预览块数",
Size: "Size 大小",
Sound: "Sound 声音",
Volume: "Volume 音量",
Block: "Block 样式",
Ghost: "Ghost 影子",
Grid: "Grid 网格",
Outline: "Outline 方块边缘",
DASCut: "DAS Cut 加速打断",
NextSide: "Next Side 预览位置"
};
var setting = {
DAS: dasNameArr,
ARR: ["0 (∞)","1, 60Hz","2, 30Hz","3, 20Hz","4, 15Hz","5, 12Hz","6, 10Hz","7, 8.6Hz","8, 7.5Hz","9, 6.7Hz","10, 6Hz"],
SoftDrop: gravityNameArr,
Gravity: ["Auto"].concat(gravityNameArr),
LockDelay: range(0, 101),
RotSys: [
'- Super -', 'CultrisII', 'Arika*', 'DTET', 'NM/QQ', 'Atari', 'Tengen',
'N-Blox', 'Nintendo', 'Microsoft', 'E-60', 'IBM PC', 'JJ', '5000',
'Plus', 'DX', 'GameBoy', 'Quadra', 'Mybo', 'TNET', 'CD-i',
'SH Clsc.', 'Max/BL', 'Intelore', 'Zen', 'Tris', 'Quinn', 'BPS', 'BPS2',
'ACiD', '英雄无敌', 'Truka·My', 'Twin', 'TFun2k', 'Brick', '桃谷欢乐'
],
Next: ['-', '1', '2', '3', '4', '5', '6'],
Size: ['Auto', 'Small', 'Medium', 'Large', 'Larger'],
Sound: ['Off', 'Memes', 'Dr.Ocelot'],
Volume: range(0, 101),
Block: ['Shaded', 'Solid', 'Glossy', 'Arika', 'World'],
Ghost: ['Grey', 'Colored', 'Off', 'Hidden'],
Grid: ['Off', 'On'],
Outline: ['Off', 'On', 'Hidden', 'Only'],
DASCut: ['Off', 'On'],
NextSide: ['Right', 'Left']
};
var arrRowGen = {
'simple':
function(arr,offset,range,width) {
var holex = ~~(rng.next()*range)+offset;
for(var x = 0; x < width; x++){
arr[holex + x] = 0;
}
},
'simplemessy':
function(arr,ratio) {
var hashole = false;
for(var x = 0; x < stack.width; x++){
if(rng.next()>=ratio) {
hashole=true;
arr[x] = 0;
}
}
if(hashole===false){
arr[~~(rng.next()*10)] = 0;
}
},
};
var arrStages = [
{begin: 0, delay: 60*5, gen:function(arr){arrRowGen.simple(arr,0,7,4)}},
{begin: 5, delay: 60*7, gen:function(arr){arrRowGen.simple(arr,0,7,4)}},
{begin: 20, delay: 60*5, gen:function(arr){arrRowGen.simple(arr,0,7,4)}},
{begin: 40, delay: 60*4, gen:function(arr){arrRowGen.simple(arr,2,3,4)}},
{begin: 50, delay: 60*2, gen:function(arr){arrRowGen.simple(arr,4,1,2)}},
{begin: 70, delay: 60*5, gen:function(arr){arrRowGen.simple(arr,0,9,2)}},
{begin: 80, delay: 60*4, gen:function(arr){arrRowGen.simple(arr,0,9,2)}},
{begin: 90, delay: 60*3, gen:function(arr){arrRowGen.simple(arr,0,9,2)}},
{begin: 100, delay: 60*4, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin: 120, delay: 60*3.5, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin: 150, delay: 60*4, gen:function(arr){arrRowGen.simple(arr,0,7,4)}},
{begin: 170, delay: 60*3.5, gen:function(arr){arrRowGen.simple(arr,0,7,4)}},
{begin: 200, delay: 60*3.5, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin: 220, delay: 60*3, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin: 250, delay: 60*2.5, gen:function(arr){arrRowGen.simple(arr,0,9,2)}},
{begin: 300, delay: 60*3.5, gen:function(arr){arrRowGen.simplemessy(arr,0.9)}},
{begin: 320, delay: 60*3, gen:function(arr){arrRowGen.simplemessy(arr,0.9)}},
{begin: 350, delay: 60*3.5, gen:function(arr){arrRowGen.simplemessy(arr,0.8)}},
{begin: 390, delay: 60*3, gen:function(arr){arrRowGen.simplemessy(arr,0.8)}},
{begin: 400, delay: 60*4, gen:function(arr){arrRowGen.simplemessy(arr,0.6)}},
{begin: 430, delay: 60*5, gen:function(arr){arrRowGen.simplemessy(arr,0.4)}},
{begin: 450, delay: 60*7, gen:function(arr){arrRowGen.simplemessy(arr,0.1)}},
{begin: 470, delay: 60*7, gen:function(arr){arrRowGen.simplemessy(arr,0.4)}},
{begin: 500, delay: 60*3, gen:function(arr){arrRowGen.simplemessy(arr,0.8)}},
{begin: 550, delay: 60*2.5, gen:function(arr){arrRowGen.simplemessy(arr,0.8)}},
{begin: 600, delay: 60*3, gen:function(arr){arrRowGen.simplemessy(arr,0.6)}},
{begin: 650, delay: 60*2.5, gen:function(arr){arrRowGen.simplemessy(arr,0.6)}},
{begin: 700, delay: 60*3.5, gen:function(arr){arrRowGen.simplemessy(arr,0.4)}},
{begin: 750, delay: 60*3, gen:function(arr){arrRowGen.simplemessy(arr,0.4)}},
{begin: 780, delay: 60*2.5, gen:function(arr){arrRowGen.simplemessy(arr,0.4)}},
{begin: 800, delay: 60*2, gen:function(arr){arrRowGen.simplemessy(arr,0.9)}},
{begin: 900, delay: 60*1.75, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin: 950, delay: 60*1.5, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:1000, delay: 60*5, gen:function(arr){arrRowGen.simplemessy(arr,0.0)}},
{begin:1020, delay: 60*4, gen:function(arr){arrRowGen.simplemessy(arr,0.0)}},
{begin:1050, delay: 60*4, gen:function(arr){arrRowGen.simple(arr,1,1,8)}},
{begin:1100, delay: 60*3, gen:function(arr){arrRowGen.simple(arr,2,1,6)}},
{begin:1150, delay: 60*3, gen:function(arr){arrRowGen.simple(arr,3,1,4)}},
{begin:1200, delay: 60*2, gen:function(arr){arrRowGen.simple(arr,4,1,2)}},
{begin:1210, delay: 60*1.5, gen:function(arr){arrRowGen.simple(arr,4,1,2)}},
{begin:1210, delay: 60*1, gen:function(arr){arrRowGen.simple(arr,4,1,2)}},
{begin:1250, delay: 60*2, gen:function(arr){arrRowGen.simple(arr,9,1,1)}},
{begin:1260, delay: 60*0.5, gen:function(arr){arrRowGen.simple(arr,9,1,1)}},
{begin:1300, delay: 60*3, gen:function(arr){arrRowGen.simplemessy(arr,0.0)}},
{begin:1350, delay: 60*3, gen:function(arr){arrRowGen.simplemessy(arr,0.1)}},
{begin:1400, delay: 60*4, gen:function(arr){arrRowGen.simplemessy(arr,0.15)}},
{begin:1450, delay: 60*4, gen:function(arr){arrRowGen.simplemessy(arr,0.2)}},
{begin:1480, delay: 60*5, gen:function(arr){arrRowGen.simplemessy(arr,0.2)}},
{begin:1500, delay: 60*1.5, gen:function(arr){arrRowGen.simple(arr,0,9,2)}},
{begin:1550, delay: 60*1.4, gen:function(arr){arrRowGen.simple(arr,0,9,2)}},
{begin:1600, delay: 60*1.3, gen:function(arr){arrRowGen.simple(arr,0,9,2)}},
{begin:1650, delay: 60*1.2, gen:function(arr){arrRowGen.simple(arr,0,9,2)}},
{begin:1700, delay: 60*1.3, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:1800, delay: 60*1.2, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:1850, delay: 60*1.15, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:1900, delay: 60*1.1, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:1950, delay: 60*1.05, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2000, delay: 60*1.0, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2050, delay: 60*0.95, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2100, delay: 60*0.9, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2150, delay: 60*0.85, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2180, delay: 60*0.8, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2190, delay: 60*1.0, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2200, delay: 60*0.8, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2300, delay: 60*0.75, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2400, delay: 60*0.7, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2450, delay: 60*0.6, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
{begin:2500, delay: 60*0.5, gen:function(arr){arrRowGen.simple(arr,0,10,1)}},
];
var sprintRanks= [
{t:600, u:"修仙去吧", b:"Zen"},
{t:540, u:"求进9分钟", b:"9 min...?"},
{t:480, u:"求进8分钟", b:"8 min...?"},
{t:420, u:"求进7分钟", b:"7 min...?"},
{t:360, u:"求进6分钟", b:"6 min...?"},
{t:300, u:"求进5分钟", b:"5 min...?"},
{t:240, u:"终于……", b:"Finally..."},
{t:210, u:"<small>你一定是在逗我</small>", b:"Too slow."},
{t:180, u:"渣渣", b:"Well..."},
{t:160, u:"<small>速度速度加快</small>", b:"Go faster."},
{t:140, u:"<small>还能再给力点么</small>", b:"Any more?"},
{t:120, u:"2分钟?", b:"Beat 2 min."},
{t:110, u:"不难嘛", b:"So easy."},
{t:100, u:"新世界", b:"New world."},
{t: 90, u:"超越秒针", b:"1 drop/sec!"},
{t: 80, u:"恭喜入门", b:"Not bad."},
{t: 73, u:"渐入佳境", b:"Going deeper."},
{t: 69, u:"就差10秒", b:"10 sec faster."},
{t: 63, u:"还有几秒", b:"Approaching."},
{t: 60, u:"最后一点", b:"Almost there!"},
{t: 56, u:"1分钟就够了", b:"1-min Sprinter!"},
{t: 53, u:"并不是沙包", b:"<small>No longer rookie.</small>"},
{t: 50, u:"50不是梦", b:"Beat 50."},
{t: 48, u:"每秒2块", b:"2 drops/sec!"},
{t: 45, u:"很能打嘛", b:"u can tetris."},
{t: 42, u:"有点厉害", b:"Interesting."},
{t: 40, u:"于是呢?", b:"So?"},
{t: 38, u:"高手", b:"Good."},
{t: 35, u:"停不下来", b:"Unstoppable."},
{t: 33, u:"触手", b:"Octopus"},
{t: 31, u:"每秒3块", b:"3 drops/sec!"},
{t: 30, u:"别这样", b:"Noooo"},
{t: 29, u:"你赢了", b:"You win."},
{t: 27, u:"这不魔法", b:"Magic."},
{t: 25, u:"闪电", b:"Lightning!"},
{t: 24, u:"每秒4块", b:"4 drops/sec!"},
{t: 23, u:"神兽", b:"Alien."},
{t: 22, u:"神兽他妈", b:"Beats Alien."},
{t: 21, u:"拯救地球", b:"<small>Save the world?</small>"},
{t: 20, u:"你确定?", b:"r u sure?"},
{t: 19, u:"5块每秒", b:"5pps"},
{t: 18, u:"……", b:"..."},
{t: 16.66, u:"…………", b:"......"},
{t: 14.28, u:"6块每秒", b:"6pps"},
{t: 12.50, u:"7块每秒", b:"7pps"},
{t: 11.11, u:"8块每秒", b:"8pps"},
{t: 10.00, u:"9块每秒", b:"9pps"},
{t: 9.00, u:"10块每秒", b:"10pps"},
{t: 0.00, u:"←_←", b:"→_→"},
{t: -1/0, u:"↑_↑", b:"↓_↓"}
];