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topo.cs
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topo.cs
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using System;
using System.Collections.Generic;
using CamBam.CAD;
using CamBam.Geom;
using Tree4;
namespace Matmill
{
class Topographer
{
private const double T4_MARGIN = 1.0;
private readonly Polyline _outline;
private readonly Polyline[] _islands;
private readonly T4 _t4;
bool is_t4_populated = false;
public Point2F Min
{
get { return new Point2F(_t4.Rect.Xmin + T4_MARGIN, _t4.Rect.Ymin + T4_MARGIN); }
}
public Point2F Max
{
get { return new Point2F(_t4.Rect.Xmax - T4_MARGIN, _t4.Rect.Ymax - T4_MARGIN); }
}
private void populate_t4()
{
if (is_t4_populated)
return;
insert_in_t4(_outline);
foreach (Polyline island in _islands)
insert_in_t4(island);
is_t4_populated = true;
}
private void insert_in_t4(Polyline p)
{
for (int i = 0; i < p.NumSegments; i++)
{
object seg = p.GetSegment(i);
T4_rect rect;
if (seg is Line2F)
{
Line2F line = ((Line2F)seg);
rect = new T4_rect(Math.Min(line.p1.X, line.p2.X),
Math.Min(line.p1.Y, line.p2.Y),
Math.Max(line.p1.X, line.p2.X),
Math.Max(line.p1.Y, line.p2.Y));
}
else if (seg is Arc2F)
{
Point2F min = Point2F.Undefined;
Point2F max = Point2F.Undefined;
((Arc2F)seg).GetExtrema(ref min, ref max);
rect = new T4_rect(min.X, min.Y, max.X, max.Y);
}
else
{
throw new Exception("unknown segment type");
}
_t4.Add(rect, seg);
}
}
public bool Is_line_inside_region(Line2F line, bool should_analize_inner_intersections, double tolerance)
{
if (!_outline.PointInPolyline(line.p1, tolerance))
return false; // p1 is outside of outer curve boundary
if (!_outline.PointInPolyline(line.p2, tolerance))
return false; // p2 is outside of outer curve boundary
if (should_analize_inner_intersections && _outline.LineIntersections(line, tolerance).Length != 0)
return false; // both endpoints are inside, but there are intersections, outer curve must be concave
foreach (Polyline island in _islands)
{
if (island.PointInPolyline(line.p1, tolerance))
return false; // p1 is inside hole
if (island.PointInPolyline(line.p2, tolerance))
return false; // p2 is inside hole
if (should_analize_inner_intersections && island.LineIntersections(line, tolerance).Length != 0)
return false; // p1, p2 are outside hole, but there are intersections
}
return true;
}
public List<Point2F> sample_curve(Polyline p, double step)
{
// divide curve evenly. There is a bug in CamBam's divide by step routine (duplicate points), while 'divide to n equal segments' should work ok.
// execution speed may be worse, but who cares
double length = p.GetPerimeter();
int nsegs = (int)Math.Max(Math.Ceiling(length / step), 1);
List<Point2F> points = new List<Point2F>();
foreach (Point3F pt in PointListUtils.CreatePointlistFromPolyline(p, nsegs).Points)
points.Add((Point2F)pt);
return points;
}
public List<Point2F> sample_curve_exact(Polyline p, double step)
{
List<Point2F> points = new List<Point2F>();
foreach (Point3F pt in PointListUtils.CreatePointlistFromPolylineStep(p, step).Points)
points.Add((Point2F)pt);
Point2F last_sample = points[points.Count - 1];
Point2F poly_end = (Point2F)p.LastPoint;
if (last_sample.DistanceTo(poly_end) > step * 0.001)
points.Add(poly_end);
return points;
}
public double Get_dist_to_wall(Point2F pt)
{
populate_t4();
double radius = double.MaxValue;
foreach (object item in _t4.Get_nearest_objects(pt.X, pt.Y))
{
double dist = 0;
if (item is Line2F)
((Line2F)item).NearestPoint(pt, ref dist);
else
((Arc2F)item).NearestPoint(pt, ref dist);
if (dist < radius)
radius = dist;
}
return radius;
}
public bool Is_line_inside_region(Line2F line, double tolerance)
{
return Is_line_inside_region(line, true, tolerance);
}
public List<Point2F> Get_samples(double sample_step)
{
List<Point2F> plist = new List<Point2F>();
plist.AddRange(sample_curve(_outline, sample_step));
foreach (Polyline p in _islands)
plist.AddRange(sample_curve(p, sample_step));
return plist;
}
public List<Point2F> Get_samples_exact(double sample_step)
{
List<Point2F> plist = new List<Point2F>();
plist.AddRange(sample_curve_exact(_outline, sample_step));
foreach (Polyline p in _islands)
plist.AddRange(sample_curve_exact(p, sample_step));
return plist;
}
public bool Build_medial_tree(Medial_branch tree, double sample_step, double general_tolerance, Point2F startpoint, double min_dist_to_wall, bool startpoint_is_a_hint)
{
List<Point2F> samples = Get_samples(sample_step);
Logger.log("got {0} points", samples.Count);
return Medial_builder.Build(tree, this, samples, general_tolerance, startpoint, min_dist_to_wall, startpoint_is_a_hint);
}
public Topographer(Polyline outline, Polyline[] islands)
{
_outline = outline;
_islands = islands;
Point3F min = Point3F.Undefined;
Point3F max = Point3F.Undefined;
_outline.GetExtrema(ref min, ref max);
_t4 = new T4(new T4_rect(min.X - T4_MARGIN, min.Y - T4_MARGIN, max.X + T4_MARGIN, max.Y + T4_MARGIN));
}
}
class Ballfield_topographer
{
private readonly T4 _t4;
private const double T4_MARGIN = 1.0;
public Point2F Min
{
get { return new Point2F(_t4.Rect.Xmin + T4_MARGIN, _t4.Rect.Ymin + T4_MARGIN); }
}
public Point2F Max
{
get { return new Point2F(_t4.Rect.Xmax - T4_MARGIN, _t4.Rect.Ymax - T4_MARGIN); }
}
private List<Circle2F> find_intersecting_balls(Line2F line)
{
T4_rect rect = new T4_rect(Math.Min(line.p1.X, line.p2.X),
Math.Min(line.p1.Y, line.p2.Y),
Math.Max(line.p1.X, line.p2.X),
Math.Max(line.p1.Y, line.p2.Y));
List<Circle2F> balls = new List<Circle2F>();
// since objects in t4 are generic, convert convert rects backs to balls
foreach (T4_rect ballrect in _t4.Get_colliding_obj_rects(rect))
balls.Add(new Circle2F(new Point2F(ballrect.Xc, ballrect.Yc), ballrect.W / 2));
return balls;
}
// we are collecting all the intersections and tracking the list of balls we're inside
// at any given point. If list becomes empty, we can't shortcut
public bool Is_line_inside_region(Line2F line, double tolerance)
{
Point2F a = line.p1;
Point2F b = line.p2;
SortedList<double, List<Circle2F>> intersections = new SortedList<double, List<Circle2F>>();
List<Circle2F> running_balls = new List<Circle2F>();
foreach (Circle2F ball in find_intersecting_balls(line))
{
Line2F insects = ball.LineIntersect(line, tolerance);
if (insects.p1.IsUndefined && insects.p2.IsUndefined)
{
// no intersections: check if whole path lay inside the circle
if (a.DistanceTo(ball.Center) < ball.Radius + tolerance
&& b.DistanceTo(ball.Center) < ball.Radius + tolerance)
return true;
}
else if (insects.p1.IsUndefined || insects.p2.IsUndefined)
{
// single intersection. one of the path ends must be inside the circle, otherwise it is a tangent case
// and should be ignored
if (a.DistanceTo(ball.Center) < ball.Radius + tolerance)
{
running_balls.Add(ball);
}
else if (b.DistanceTo(ball.Center) < ball.Radius + tolerance)
{
;
}
else
{
continue;
}
Point2F c = insects.p1.IsUndefined ? insects.p2 : insects.p1;
double d = c.DistanceTo(a);
if (!intersections.ContainsKey(d))
intersections.Add(d, new List<Circle2F>());
intersections[d].Add(ball);
}
else
{
// double intersection
double d = insects.p1.DistanceTo(a);
if (!intersections.ContainsKey(d))
intersections.Add(d, new List<Circle2F>());
intersections[d].Add(ball);
d = insects.p2.DistanceTo(a);
if (!intersections.ContainsKey(d))
intersections.Add(d, new List<Circle2F>());
intersections[d].Add(ball);
}
}
if (running_balls.Count == 0)
return false;
foreach (var ins in intersections)
{
foreach (Circle2F s in ins.Value)
{
if (running_balls.Contains(s))
running_balls.Remove(s);
else
running_balls.Add(s);
}
if (running_balls.Count == 0 && (ins.Key + tolerance < a.DistanceTo(b)))
return false;
}
return true;
}
public List<T> Get_colliding_objects<T>(Point2F min, Point2F max)
{
T4_rect rect = new T4_rect(min.X, min.Y, max.X, max.Y);
return _t4.Get_colliding_objects<T>(rect);
}
public void Add(Point2F center, double radius, object obj)
{
T4_rect rect = new T4_rect(center.X - radius,
center.Y - radius,
center.X + radius,
center.Y + radius);
_t4.Add(rect, obj);
}
public void Add(Circle2F ball, object obj)
{
this.Add(ball.Center, ball.Radius, obj);
}
public Ballfield_topographer(Point2F min, Point2F max)
{
_t4 = new T4(new T4_rect(min.X - 1, min.Y - 1, max.X + 1, max.Y + 1));
}
}
}