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assets.h
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assets.h
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#pragma once
const unsigned short BLOCK[361] = {
0x000E, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, 0x9A40, // 0x0010 (16) pixels
0x9A40, 0x9A40, 0x000E, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0020 (32) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0x0000, 0x0000, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0030 (48) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x0000, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0x0000, 0x0000, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0040 (64) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x0000, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0050 (80) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, // 0x0060 (96) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0070 (112) pixels
0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0080 (128) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0090 (144) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x00A0 (160) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x00B0 (176) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, // 0x00C0 (192) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x00D0 (208) pixels
0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x00E0 (224) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x00F0 (240) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0100 (256) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0110 (272) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0x0000, // 0x0120 (288) pixels
0x0000, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x0000, 0xE4E4, 0x0000, // 0x0130 (304) pixels
0x9A40, 0xE4E4, 0x0000, 0x0000, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, // 0x0140 (320) pixels
0x0000, 0xE4E4, 0x0000, 0x9A40, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, // 0x0150 (336) pixels
0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0xE4E4, 0x0000, 0x000E, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0160 (352) pixels
};
const byte BLOCK_SIZE[2] = {19, 19};
const unsigned short BUSH[189] ={
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0010 (16) pixels
0x000E, 0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0xBFE3, 0xBFE3, 0x0000, // 0x0020 (32) pixels
0x000E, 0x0000, 0x000E, 0x000E, 0x000E, 0x0000, 0xBFE3, 0xBFE3, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0030 (48) pixels
0x0000, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0x0000, 0xBFE3, 0x0000, 0x000E, 0x0000, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0x0000, 0x000E, // 0x0040 (64) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0xBFE3, 0xBFE3, 0xBFE3, 0x0560, 0xBFE3, 0xBFE3, 0x0000, 0x000E, 0x0000, 0xBFE3, // 0x0050 (80) pixels
0xBFE3, 0xBFE3, 0x0560, 0xBFE3, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0xBFE3, 0x0560, 0x0560, 0xBFE3, 0xBFE3, 0x0560, // 0x0060 (96) pixels
0xBFE3, 0xBFE3, 0x0000, 0xBFE3, 0x0560, 0x0560, 0xBFE3, 0xBFE3, 0x0560, 0x000E, 0x000E, 0x000E, 0x0000, 0x0000, 0xBFE3, 0x0560, // 0x0070 (112) pixels
0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0x0560, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0x000E, 0x000E, // 0x0080 (128) pixels
0x0000, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, // 0x0090 (144) pixels
0xBFE3, 0xBFE3, 0xBFE3, 0x000E, 0x000E, 0x0000, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, // 0x00A0 (160) pixels
0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0x000E, 0x0000, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, // 0x00B0 (176) pixels
0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3, 0xBFE3 };
const unsigned short CLOUD1[156] ={
0x000E, 0x0000, 0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
0xFFFF, 0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
0x0000, 0x000E, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0xFFFF, 0x3DFF, 0xFFFF, 0xFFFF, 0x3DFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, // 0x0030 (48) pixels
0x0000, 0x000E, 0x000E, 0x000E, 0x3DFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x000E, // 0x0040 (64) pixels
0x000E, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x000E, 0xFFFF, 0xFFFF, // 0x0050 (80) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x000E, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x000E, 0x000E, 0xFFFF, 0xFFFF, 0xFFFF, 0x3DFF, 0x3DFF, 0xFFFF, 0x3DFF, 0xFFFF, // 0x0070 (112) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x000E, 0x3DFF, 0x3DFF, 0x3DFF, 0xFFFF, 0xFFFF, 0x3DFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, // 0x0080 (128) pixels
0x000E, 0x000E, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, // 0x0090 (144) pixels
0x0000, 0x000E, 0x0000, 0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E };
const unsigned short CLOUD2[156] ={
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0010 (16) pixels
0x000E, 0x000E, 0x000E, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0020 (32) pixels
0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0xFFFF, 0x3DFF, 0xFFFF, // 0x0030 (48) pixels
0xFFFF, 0x3DFF, 0xFFFF, 0xFFFF, 0x000E, 0x000E, 0x000E, 0x0000, 0x0000, 0xFFFF, 0x3DFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64) pixels
0xFFFF, 0x000E, 0x000E, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x000E, 0x0000, // 0x0050 (80) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x000E, 0xFFFF, 0xFFFF, 0xFFFF, 0x3DFF, // 0x0060 (96) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x000E, 0x000E, 0x0000, 0xFFFF, 0xFFFF, 0x3DFF, 0xFFFF, 0xFFFF, // 0x0070 (112) pixels
0xFFFF, 0x3DFF, 0x3DFF, 0xFFFF, 0x3DFF, 0x000E, 0x000E, 0x000E, 0x0000, 0xFFFF, 0xFFFF, 0x3DFF, 0x3DFF, 0x3DFF, 0xFFFF, 0xFFFF, // 0x0080 (128) pixels
0x3DFF, 0xFFFF, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x000E, // 0x0090 (144) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0x0000, 0x000E, 0x0000, 0x0000, 0x0000, 0x000E };
const unsigned short GROUND[64] ={
0xE2C2, 0xF6B6, 0xF6B6, 0xF6B6, 0x0000, 0xE2C2, 0xF6B6, 0xE2C2, 0xF6B6, 0xE2C2, 0xE2C2, 0xE2C2, 0x0000, 0xF6B6, 0xE2C2, 0x0000, // 0x0010 (16) pixels
0xF6B6, 0xE2C2, 0xE2C2, 0xE2C2, 0x0000, 0xE2C2, 0x0000, 0xE2C2, 0x0000, 0xE2C2, 0xE2C2, 0xE2C2, 0x0000, 0xF6B6, 0xF6B6, 0x0000, // 0x0020 (32) pixels
0xF6B6, 0x0000, 0x0000, 0xE2C2, 0x0000, 0xF6B6, 0xE2C2, 0x0000, 0xF6B6, 0xF6B6, 0xF6B6, 0x0000, 0xF6B6, 0xE2C2, 0xE2C2, 0x0000, // 0x0030 (48) pixels
0xF6B6, 0xE2C2, 0xE2C2, 0xF6B6, 0xE2C2, 0xE2C2, 0xE2C2, 0x0000, 0xE2C2, 0x0000, 0x0000, 0xF6B6, 0x0000, 0x0000, 0x0000, 0xE2C2, // 0x0040 (64) pixels
};
const unsigned short HILL[440] ={
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0010 (16) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0020 (32) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0030 (48) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0040 (64) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0050 (80) pixels
0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0060 (96) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0000, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0070 (112) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, 0x000E, // 0x0080 (128) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0000, 0x0560, // 0x0090 (144) pixels
0x0560, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x00A0 (160) pixels
0x0560, 0x0560, 0x0000, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x00B0 (176) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0x0560, 0x0000, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, // 0x00C0 (192) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0000, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, // 0x00D0 (208) pixels
0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0560, 0x0560, // 0x00E0 (224) pixels
0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x00F0 (240) pixels
0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0100 (256) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, // 0x0110 (272) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, // 0x0120 (288) pixels
0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0560, 0x0560, // 0x0130 (304) pixels
0x0560, 0x0560, 0x0000, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, // 0x0140 (320) pixels
0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, // 0x0150 (336) pixels
0x000E, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x0560, 0x0000, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, // 0x0160 (352) pixels
0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x0560, 0x0560, 0x0560, // 0x0170 (368) pixels
0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, 0x000E, 0x0560, 0x0560, 0x0560, 0x0560, // 0x0180 (384) pixels
0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0000, 0x000E, 0x000E, // 0x0190 (400) pixels
0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, // 0x01A0 (416) pixels
0x0560, 0x0560, 0x0000, 0x000E, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, // 0x01B0 (432) pixels
0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560, 0x0560 };
const unsigned short SKY_COLOR = 0x000E;
const unsigned short _MASK = SKY_COLOR;
const unsigned short M_RED = 0xF801;
const unsigned short M_SKIN = 0xfd28;
const unsigned short M_SHOES = 0xC300;
const unsigned short M_SHIRT = 0x7BCF;
const unsigned short M_HAIR = 0x0000;
// 'mario-idle', 13x16px
const uint16_t MARIO_IDLE [] PROGMEM = {
_MASK, _MASK, _MASK, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, M_RED,
M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, _MASK, _MASK, _MASK, M_HAIR, M_HAIR, M_HAIR, M_SKIN,
M_SKIN, M_HAIR, M_SKIN, M_SKIN, _MASK, _MASK, _MASK, _MASK, M_HAIR, M_SKIN, M_HAIR, M_SKIN, M_SKIN, M_SKIN, M_HAIR, M_SKIN,
M_SKIN, M_SKIN, M_SKIN, _MASK, _MASK, M_HAIR, M_SKIN, M_HAIR, M_HAIR, M_SKIN, M_SKIN, M_SKIN, M_HAIR, M_SKIN, M_SKIN, M_SKIN,
M_SKIN, _MASK, M_HAIR, M_HAIR, M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_HAIR, M_HAIR, M_HAIR, M_HAIR, M_HAIR, _MASK, _MASK, _MASK,
_MASK, M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_SKIN, _MASK, _MASK, _MASK, _MASK, M_SHIRT, M_SHIRT, M_RED,
M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT, _MASK, _MASK, _MASK, _MASK, _MASK, M_SHIRT, M_SHIRT, M_SHIRT, M_RED, M_SHIRT, M_SHIRT, M_RED,
M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT, _MASK, M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT, M_RED, M_RED, M_RED, M_RED, M_SHIRT, M_SHIRT, M_SHIRT,
M_SHIRT, M_SHIRT, M_SKIN, M_SKIN, M_SHIRT, M_RED, M_SKIN, M_RED, M_RED, M_SKIN, M_RED, M_SHIRT, M_SKIN, M_SKIN, M_SKIN, M_SKIN,
M_SKIN, M_SKIN, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_RED, M_RED,
M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_SKIN, M_SKIN, M_SKIN, _MASK, _MASK, M_RED, M_RED, M_RED, M_RED, _MASK,
M_RED, M_RED, M_RED, M_RED, _MASK, _MASK, _MASK, M_SHOES, M_SHOES, M_SHOES, M_SHOES, _MASK, _MASK, _MASK, M_SHOES, M_SHOES,
M_SHOES, M_SHOES, _MASK, M_SHOES, M_SHOES, M_SHOES, M_SHOES, M_SHOES, _MASK, _MASK, _MASK, M_SHOES, M_SHOES, M_SHOES, M_SHOES, M_SHOES
};
const byte MARIO_IDLE_SIZE[2] = {13, 16};
// 'mario-jump', 17x16px
const uint16_t MARIO_JUMP [] PROGMEM = {
_MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, M_SKIN, M_SKIN, M_SKIN,
M_SKIN, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, _MASK, M_SKIN, M_SKIN,
M_SKIN, M_SKIN, _MASK, _MASK, _MASK, _MASK, _MASK, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED,
M_SKIN, M_SKIN, M_SKIN, _MASK, _MASK, _MASK, _MASK, _MASK, M_HAIR, M_HAIR, M_HAIR, M_SKIN, M_SKIN, M_HAIR, M_SKIN, M_SKIN,
M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT, _MASK, _MASK, _MASK, _MASK, M_HAIR, M_SKIN, M_HAIR, M_SKIN, M_SKIN, M_SKIN, M_HAIR, M_SKIN,
M_SKIN, M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT, _MASK, _MASK, _MASK, _MASK, M_HAIR, M_SKIN, M_HAIR, M_HAIR, M_SKIN, M_SKIN, M_SKIN,
M_HAIR, M_SKIN, M_SKIN, M_SKIN, M_SHIRT, M_SHIRT, _MASK, _MASK, _MASK, _MASK, M_HAIR, M_HAIR, M_SKIN, M_SKIN, M_SKIN, M_SKIN,
M_HAIR, M_HAIR, M_HAIR, M_HAIR, M_SHIRT, M_SHIRT, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, M_SKIN, M_SKIN, M_SKIN,
M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_SHIRT, M_SHIRT, _MASK, _MASK, _MASK, _MASK, M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT, M_RED,
M_SHIRT, M_SHIRT, M_SHIRT, M_RED, M_SHIRT, M_SHIRT, _MASK, _MASK, _MASK, _MASK, M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT,
M_SHIRT, M_RED, M_SHIRT, M_SHIRT, M_SHIRT, M_RED, M_RED, _MASK, M_SHOES, M_SHOES, M_SKIN, M_SKIN, M_SHIRT, M_SHIRT, M_SHIRT, M_SHIRT,
M_SHIRT, M_SHIRT, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, _MASK, M_SHOES, M_SHOES, M_SKIN, M_SKIN, M_SKIN, M_SKIN, M_RED,
M_RED, M_SHIRT, M_RED, M_RED, M_SKIN, M_RED, M_RED, M_SKIN, M_RED, M_SHOES, M_SHOES, M_SHOES, _MASK, M_SKIN, M_SKIN, M_SHOES,
M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_SHOES, M_SHOES, M_SHOES, _MASK, _MASK, M_SHOES,
M_SHOES, M_SHOES, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_SHOES, M_SHOES, M_SHOES, _MASK, M_SHOES,
M_SHOES, M_SHOES, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, M_RED, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK,
M_SHOES, M_SHOES, _MASK, M_RED, M_RED, M_RED, M_RED, M_RED, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK, _MASK
};
const byte MARIO_JUMP_SIZE[2] = {17, 16};