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modelanimation.h
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modelanimation.h
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#ifndef PHP_RAYLIB_MODELANIMATION_H
#define PHP_RAYLIB_MODELANIMATION_H
#include "include/hashmap.h"
#include "boneinfo.h"
#include "transform.h"
extern zend_class_entry * php_raylib_modelanimation_ce;
// External Free Objects - Prevent Circular Dependency
//TODO: Support array/hash
//extern void php_raylib_boneinfo_array_free_storage(zend_object *object);
//TODO: Support array/hash
//extern void php_raylib_transform_array_free_storage(zend_object *object);
extern void php_raylib_modelanimation_free_storage(zend_object * object);
extern zend_object * php_raylib_modelanimation_new(zend_class_entry * ce);
extern zend_object * php_raylib_modelanimation_new_ex(zend_class_entry *ce, zend_object *orig);
extern zend_object_handlers php_raylib_modelanimation_object_handlers;
typedef enum {
RL_MODELANIMATION_IS_POINTER,
RL_MODELANIMATION_IS_VALUE
} RLModelAnimationDataType;
typedef union {
ModelAnimation *p;
ModelAnimation v;
} ModelAnimationUnion;
struct RL_ModelAnimation {
unsigned int id;
char *guid;
ModelAnimationUnion data;
RLModelAnimationDataType type;
unsigned refCount;
unsigned char deleted;
};
static struct RL_ModelAnimation **RL_ModelAnimation_Object_List;
static hashmap *RL_ModelAnimation_Object_Map;
char* RL_ModelAnimation_Hash_Id(char *str, size_t size);
struct RL_ModelAnimation* RL_ModelAnimation_Create();
void RL_ModelAnimation_Delete(struct RL_ModelAnimation* object, int index);
void RL_ModelAnimation_Free(struct RL_ModelAnimation* object);
typedef struct _php_raylib_modelanimation_object {
struct RL_ModelAnimation *modelanimation;
HashTable *prop_handler;
zval bones;
zval frameposes;
zend_object std;
} php_raylib_modelanimation_object;
static inline php_raylib_modelanimation_object *php_raylib_modelanimation_fetch_object(zend_object *obj) {
return (php_raylib_modelanimation_object *)((char *)obj - XtOffsetOf(php_raylib_modelanimation_object, std));
}
static inline ModelAnimation *php_raylib_modelanimation_fetch_data(php_raylib_modelanimation_object *obj) {
ModelAnimation *my_modelanimation;
if (obj->modelanimation->type == RL_MODELANIMATION_IS_POINTER) {
my_modelanimation = obj->modelanimation->data.p;
} else {
my_modelanimation = &obj->modelanimation->data.v;
}
return my_modelanimation;
}
#define Z_MODELANIMATION_OBJ_P(zv) php_raylib_modelanimation_fetch_object(Z_OBJ_P(zv));
void php_raylib_modelanimation_startup(INIT_FUNC_ARGS);
#endif //PHP_RAYLIB_MODELANIMATION_H