You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
BUG DESCRIPTION
With vanilla PC version the Ifrit Summon effect has an issue. The hole that appears beneath Ifrit when you summon him has the color inverted on PC.
If that's fine, I'll just add the other points from the same DF Retro FF7 Analysis video for context, which are all issues found in the battle module (apart from one, which is a field module one.) https://youtu.be/-EOROam1GDs?si=25rRN2YghNX_TF95&t=1737
29:19 Battle "It comes down how the game is being rendered using 3d acceleration, the mix of hi-resolution output with bilinear texture filtering causes problems with certain visual effects"
29:45 Battle "The distant building contrasts incorrectly against the background" 29:34 Battle "The shadows below the character's exhibit a more defined outline" (Meaningless after Cosmos Lighting mod; however, "Hard PSX" shadow mod was achieved at one point for FFNx but outdated/incompatible atm https://forums.qhimm.com/index.php?topic=20495.msg283357#msg283357 ) 29:56 Battle "Floating rocks all exhibit black outlines as a result of the texture filtering" Not present in FFNx 30:13 Battle "Leviathan Summon problem: textures on models exhibit visible black lines that aren't present on Playstation" Not present in FFNx
30:08 Battle "Ifrit Summon problem: the color is inverted"
28:57 Field "The background artwork retains the same low 320 by 240 pixel count of the original game, this is likely due to both the difficulty in implementing higher resolution assets at least in terms of alignment and lack of access to the SGI workstations for rendering new versions of the background... the reason this is an issue is that the real-time 3D elements no longer matches the resolution of the backgrounds which creates a sort of mismatch between the two"
BUG DESCRIPTION
With vanilla PC version the Ifrit Summon effect has an issue. The hole that appears beneath Ifrit when you summon him has the color inverted on PC.
TO REPRODUCE
Summon Ifrit.
EXPECTED BEHAVIOR
With vanilla PC version the color will appear fully white instead of black. See DF Retro at 30:11: https://youtu.be/-EOROam1GDs?si=w9BoxpBtedKcyHKJ&t=1811
SCREENSHOT
The text was updated successfully, but these errors were encountered: