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SinglyLinkedList.cs
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SinglyLinkedList.cs
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using System;
using System.Collections;
using System.Collections.Generic;
namespace Advanced.Algorithms.DataStructures;
/// <summary>
/// A singly linked list implementation.
/// </summary>
public class SinglyLinkedList<T> : IEnumerable<T>
{
public SinglyLinkedListNode<T> Head;
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public IEnumerator<T> GetEnumerator()
{
return new SinglyLinkedListEnumerator<T>(ref Head);
}
/// <summary>
/// Insert first. Time complexity: O(1).
/// </summary>
public void InsertFirst(T data)
{
var newNode = new SinglyLinkedListNode<T>(data);
newNode.Next = Head;
Head = newNode;
}
/// <summary>
/// Time complexity: O(n).
/// </summary>
public void InsertLast(T data)
{
var newNode = new SinglyLinkedListNode<T>(data);
if (Head == null)
{
Head = new SinglyLinkedListNode<T>(data);
}
else
{
var current = Head;
while (current.Next != null) current = current.Next;
current.Next = newNode;
}
}
/// <summary>
/// Time complexity: O(1).
/// </summary>
public T DeleteFirst()
{
if (Head == null) throw new Exception("Nothing to remove");
var firstData = Head.Data;
Head = Head.Next;
return firstData;
}
/// <summary>
/// Time complexity: O(n).
/// </summary>
public T DeleteLast()
{
if (Head == null) throw new Exception("Nothing to remove");
var current = Head;
SinglyLinkedListNode<T> prev = null;
while (current.Next != null)
{
prev = current;
current = current.Next;
}
var lastData = prev.Next.Data;
prev.Next = null;
return lastData;
}
/// <summary>
/// Delete given element.
/// Time complexity: O(n)
/// </summary>
public void Delete(T element)
{
if (Head == null) throw new Exception("Empty list");
var current = Head;
SinglyLinkedListNode<T> prev = null;
do
{
if (current.Data.Equals(element))
{
//last element
if (current.Next == null)
{
//head is the only node
if (prev == null)
Head = null;
else
//last element
prev.Next = null;
}
else
{
//current is head
if (prev == null)
Head = current.Next;
else
//delete
prev.Next = current.Next;
}
break;
}
prev = current;
current = current.Next;
} while (current != null);
}
// Time complexity: O(1).
public bool IsEmpty()
{
return Head == null;
}
// Time complexity: O(1).
public void Clear()
{
if (Head == null) throw new Exception("Empty list");
Head = null;
}
/// <summary>
/// Inserts this element to the begining.
/// Time complexity: O(1).
/// </summary>
public void InsertFirst(SinglyLinkedListNode<T> current)
{
current.Next = Head;
Head = current;
}
}
/// <summary>
/// Singly linked list node.
/// </summary>
public class SinglyLinkedListNode<T>
{
public T Data;
public SinglyLinkedListNode<T> Next;
public SinglyLinkedListNode(T data)
{
Data = data;
}
}
internal class SinglyLinkedListEnumerator<T> : IEnumerator<T>
{
internal SinglyLinkedListNode<T> CurrentNode;
internal SinglyLinkedListNode<T> HeadNode;
internal SinglyLinkedListEnumerator(ref SinglyLinkedListNode<T> headNode)
{
this.HeadNode = headNode;
}
public bool MoveNext()
{
if (HeadNode == null)
return false;
if (CurrentNode == null)
{
CurrentNode = HeadNode;
return true;
}
if (CurrentNode.Next != null)
{
CurrentNode = CurrentNode.Next;
return true;
}
return false;
}
public void Reset()
{
CurrentNode = HeadNode;
}
object IEnumerator.Current => Current;
public T Current => CurrentNode.Data;
public void Dispose()
{
HeadNode = null;
CurrentNode = null;
}
}