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Implement FBO here, here and here.
GL_ARB_framebuffer_object
GL_EXT_framebuffer_object
Create a context based on OS. Get inspiration from JOGL
MacOSXCGLContext.createImpl : call to CGL.createContext requires generating CGL Panama bindings
MacOSXCGLContext.createImpl
CGL.createContext
WindowsWGLContext.createImpl : call to WGL.wglCreateContext requires generating WGL Panama bindings
WindowsWGLContext.createImpl
WGL.wglCreateContext
X11GLXContext.createImpl : call to GLX.glXCreateContextrequires generating GLX Panama bindings
X11GLXContext.createImpl
GLX.glXCreateContext
EGLContext.createImpl : call to EGL.EGL.eglMakeCurrent
EGLContext.createImpl
EGL.EGL.eglMakeCurrent
What are external JOGL contexts? *ExternalContext inheriting each *Context?
What EGL is worth for?
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Ideas
Option 1 : Render offscreen, fetch image and add it to a classic AWT or Swing Canvas
Implement FBO here, here and here.
GL_ARB_framebuffer_object
,GL_EXT_framebuffer_object
)GL_ARB_framebuffer_object
,GL_EXT_framebuffer_object
) NO glGenFrameBuffersEXTCreate a context based on OS. Get inspiration from JOGL
MacOSXCGLContext.createImpl
: call toCGL.createContext
requires generating CGL Panama bindingsWindowsWGLContext.createImpl
: call toWGL.wglCreateContext
requires generating WGL Panama bindingsX11GLXContext.createImpl
: call toGLX.glXCreateContext
requires generating GLX Panama bindingsEGLContext.createImpl
: call toEGL.EGL.eglMakeCurrent
What are external JOGL contexts? *ExternalContext inheriting each *Context?
What EGL is worth for?
The text was updated successfully, but these errors were encountered: