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2.5.5_ReleaseNotes.md

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Egret 2.5.5 Release Note

Updated on: November, 13th, 2015

Welcome to Egret!

Overview

In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.

Updated items

This update aggregates all the changes from 2.5.4 to 2.5.5.

  • Stage added the property to switch dirty rectangle on and off.
  • Stage added the dynamic modification of design resolution.
  • Added EUI component Rect.
  • Capabilities added system and version number property under native mode.
  • FPS info display included time consumption info of Ticker and EnterFrame.
  • Added fault-tolerance for scale9grid setting.
  • Supports multi-touch on Winphone. 
  • Fixed the bug that when scale equals 0, hitTest triggers click.  
  • Fixed the bug that get, the property of skew, can not get accurate unit.
  • Fixed the implementation error of RenderTexture.drawToTexture’s third parameter.
  • TSC upgraded to Version 1.7.

Roadmap

  • Add support for WebGL.
  • Add filter function.