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light_panel.py
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light_panel.py
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from functools import partial
from PySide2 import QtCore
from PySide2 import QtGui
from PySide2 import QtWidgets
from shiboken2 import wrapInstance
import maya.cmds as cmds
import maya.OpenMayaUI as omui
from collections import defaultdict
"""
Shows dialog with a list of all lights in Maya scene. Items are editable.
Changes to all lights could be done through a dialog. State of dialog is synchronized
with content of a scene.
Uses PySide2 to create dialog, uses maya.cmds to get list of lights etc.
"""
def maya_main_window():
"""
Return the Maya main window widget as a Python object
Returns: Python object for mainWindow
"""
main_window_ptr = omui.MQtUtil.mainWindow() # C pointer
return wrapInstance(long(main_window_ptr), QtWidgets.QWidget)
class CustomColorButton(QtWidgets.QWidget):
"""
Custom color picker
"""
color_changed = QtCore.Signal(QtGui.QColor)
def __init__(self, color=QtCore.Qt.white, parent=None):
super(CustomColorButton, self).__init__(parent)
self.setObjectName("CustomColorButton")
self.create_control()
self.set_size(50, 14)
self.set_color(color)
def create_control(self):
""" 1) Create the colorSliderGrp """
window = cmds.window()
color_slider_name = cmds.colorSliderGrp()
""" 2) Find the colorSliderGrp widget """
self._color_slider_obj = omui.MQtUtil.findControl(color_slider_name)
if self._color_slider_obj:
self._color_slider_widget = wrapInstance(long(self._color_slider_obj), QtWidgets.QWidget)
""" 3) Reparent the colorSliderGrp widget to this widget """
main_layout = QtWidgets.QVBoxLayout(self)
main_layout.setObjectName("main_layout")
main_layout.setContentsMargins(0, 0, 0, 0)
main_layout.addWidget(self._color_slider_widget)
""" 4) Identify/store the colorSliderGrp�s child widgets (and hide if necessary) """
self._slider_widget = self._color_slider_widget.findChild(QtWidgets.QWidget, "slider")
if self._slider_widget:
self._slider_widget.hide()
self._color_widget = self._color_slider_widget.findChild(QtWidgets.QWidget, "port")
cmds.colorSliderGrp(self.get_full_name(), e=True, changeCommand=partial(self.on_color_changed))
cmds.deleteUI(window, window=True)
def get_full_name(self):
"""
Get full name of slider
Returns: string
"""
return omui.MQtUtil.fullName(long(self._color_slider_obj))
def set_size(self, width, height):
"""
Set size of icon
Args:
width:
height:
Returns:
"""
self._color_slider_widget.setFixedWidth(width)
self._color_widget.setFixedHeight(height)
def set_color(self, color):
"""
Sets color if different from last, emits singal 'on_color_changed'
Args:
color:
Returns: None, emits signal
"""
color = QtGui.QColor(color)
#print('new {} old {}'.format(color, self.get_color()))
if color != self.get_color():
cmds.colorSliderGrp(self.get_full_name(), e=True, rgbValue=(color.redF(), color.greenF(), color.blueF()))
self.on_color_changed()
def get_color(self):
"""
Gets color from picker
Returns: QtGui.QColor
"""
color = cmds.colorSliderGrp(self.get_full_name(), q=True, rgbValue=True)
color = QtGui.QColor(color[0] * 255, color[1] * 255, color[2] * 255)
return color
def on_color_changed(self, *args):
"""
Singal to be emitted when color changed
Args:
*args:
Returns: None
"""
self.color_changed.emit(self.get_color())
class LightItem(QtWidgets.QWidget):
"""
Item that describes light from scene in the list of Lights
"""
SUPPORTED_TYPES = ["ambientLight", "directionalLight", "pointLight", "spotLight"]
EMIT_TYPES = ["directionalLight", "pointLight", "spotLight"]
node_deleted = QtCore.Signal(str)
def __init__(self, shape_name, parent=None):
super(LightItem, self).__init__(parent)
self.setFixedHeight(26)
self.shape_name = shape_name
# get unique id based on shape name, used to rename light if needed
self.uuid = cmds.ls(shape_name, uuid=True)
self.script_jobs = []
self.create_widgets()
self.create_layout()
self.create_connections()
self.create_script_jobs()
def create_widgets(self):
"""
Creates all widgets
Returns: None
"""
# describes type of light, different icons
self.light_type_btn = QtWidgets.QPushButton()
self.light_type_btn.setFixedSize(20, 20)
self.light_type_btn.setFlat(True)
# highlights if light is visible
self.light_visibility_btn = QtWidgets.QCheckBox()
# placeholder for color picker
self.light_name_label = QtWidgets.QLabel("Placeholder")
self.light_name_label.setFixedWidth(120)
self.light_name_label.setAlignment(QtCore.Qt.AlignCenter)
light_type = self.get_light_type()
if light_type in self.SUPPORTED_TYPES:
# describes intensity of Light
self.intensity_dsb = QtWidgets.QDoubleSpinBox()
self.intensity_dsb.setRange(0.0, 100.0)
self.intensity_dsb.setDecimals(3)
self.intensity_dsb.setSingleStep(0.1)
self.intensity_dsb.setButtonSymbols(QtWidgets.QAbstractSpinBox.NoButtons)
self.color_btn = CustomColorButton()
if light_type in self.EMIT_TYPES: # limited set of properties for some types only
self.emit_diffuse_cb = QtWidgets.QCheckBox() # describes diffuse properties
self.emit_specular_cb = QtWidgets.QCheckBox() # describes specular properties
self.update_values()
def create_layout(self):
"""
All layout stuff
Returns: None
"""
main_layout = QtWidgets.QHBoxLayout(self)
main_layout.setContentsMargins(0, 0, 0, 0)
main_layout.addWidget(self.light_type_btn)
main_layout.addWidget(self.light_visibility_btn)
main_layout.addWidget(self.light_name_label)
light_type = self.get_light_type()
if light_type in self.SUPPORTED_TYPES:
main_layout.addWidget(self.intensity_dsb)
main_layout.addSpacing(10)
main_layout.addWidget(self.color_btn)
if light_type in self.EMIT_TYPES:
main_layout.addSpacing(34)
main_layout.addWidget(self.emit_diffuse_cb)
main_layout.addSpacing(50)
main_layout.addWidget(self.emit_specular_cb)
main_layout.addStretch()
def create_connections(self):
"""
All connection from widgets to callbacks
Returns: None
"""
self.light_type_btn.clicked.connect(self.select_light)
self.light_visibility_btn.toggled.connect(self.set_visibility)
light_type = self.get_light_type()
if light_type in self.SUPPORTED_TYPES:
self.intensity_dsb.editingFinished.connect(self.on_intensity_change)
self.color_btn.color_changed.connect(self.set_color)
if light_type in self.EMIT_TYPES:
self.emit_diffuse_cb.toggled.connect(self.set_emit_diffuse)
self.emit_specular_cb.toggled.connect(self.set_emit_specular)
def update_values(self):
"""
Recalculate values of Light properties
Returns: Widget's properties are updated
"""
self.light_name_label.setText(self.get_transform_name())
self.light_type_btn.setIcon(self.get_light_type_icon())
self.light_visibility_btn.setChecked(self.is_visible())
light_type = self.get_light_type()
if light_type in self.SUPPORTED_TYPES:
self.intensity_dsb.setValue(self.get_intensity())
self.color_btn.set_color(self.get_color())
if light_type in self.EMIT_TYPES:
self.emit_diffuse_cb.setChecked(self.get_diffuse())
self.emit_specular_cb.setChecked(self.get_specular())
# helper function for filling UI
def get_transform_name(self):
return cmds.listRelatives(self.shape_name, parent=True)[0]
def get_light_type(self):
return cmds.objectType(self.shape_name)
def get_light_type_icon(self):
light_type = self.get_light_type()
if light_type in self.SUPPORTED_TYPES:
icon = QtGui.QIcon(":{}.svg".format(light_type))
else:
icon = QtGui.QIcon(":Light.png")
return icon
def get_attribute_value(self, name, attribute):
return cmds.getAttr('{}.{}'.format(name, attribute))
def set_attribute_value(self, name, attribute, *args):
attr_name = "{}.{}".format(name, attribute) # full attribute name consists of node name + attribute
cmds.setAttr(attr_name, *args) # sent variable count of attribute values
def is_visible(self):
transform_name = self.get_transform_name()
return self.get_attribute_value(transform_name, 'visibility')
def get_intensity(self):
return self.get_attribute_value(self.shape_name, 'intensity')
def get_color(self):
temp_color = self.get_attribute_value(self.shape_name, 'color')[0]
return QtGui.QColor(temp_color[0] * 255, temp_color[1] * 255, temp_color[2] * 255)
def get_diffuse(self):
return self.get_attribute_value(self.shape_name, 'emitDiffuse')
def get_specular(self):
return self.get_attribute_value(self.shape_name, 'emitSpecular')
# helper methods for changing attribute values in Maya scene via Light Panel UI
def select_light(self):
cmds.select(self.get_transform_name())
def set_visibility(self, checked):
self.set_attribute_value(self.get_transform_name(), "visibility", checked)
def on_intensity_change(self):
self.set_attribute_value(self.shape_name, "intensity", self.intensity_dsb.value())
def set_color(self, color):
self.set_attribute_value(self.shape_name, "color", color.redF(), color.greenF(), color.blueF()) # send colors as a floats
def set_emit_diffuse(self, checked):
self.set_attribute_value(self.shape_name, "emitDiffuse", checked)
def set_emit_specular(self, checked):
self.set_attribute_value(self.shape_name, "emitSpecular", checked)
def on_node_deleted(self):
"""
Calls emit signal when light (node) is deleted
Returns: None
"""
self.node_deleted.emit(self.shape_name)
def on_name_changed(self):
"""
Called when light name is changed in Maya
Returns: None, calls updating value function
"""
self.shape_name = cmds.ls(self.uuid)[0] # get new shape name via uuid
self.update_values() # set new name
def add_attribute_change_script_job(self, name, attribute):
""" Helper method for changes in visibility, color, emits... """
self.script_jobs.append(cmds.scriptJob(attributeChange=("{}.{}".format(name, attribute), partial(self.update_values))))
def create_script_jobs(self):
"""
Create script jobs - on node deleted,...
Returns: None
"""
self.delete_script_jobs() #purge existing
self.add_attribute_change_script_job(self.get_transform_name(), 'visibility')
light_type = self.get_light_type()
if light_type in self.SUPPORTED_TYPES:
self.add_attribute_change_script_job(self.get_transform_name(), 'color')
self.add_attribute_change_script_job(self.get_transform_name(), 'intensity')
if light_type in self.EMIT_TYPES:
self.add_attribute_change_script_job(self.get_transform_name(), 'emitDiffuse')
self.add_attribute_change_script_job(self.get_transform_name(), 'emitSpecular')
self.script_jobs.append(cmds.scriptJob(nodeDeleted=(self.shape_name, partial(self.on_node_deleted))))
self.script_jobs.append(cmds.scriptJob(nodeNameChanged=(self.shape_name, partial(self.on_name_changed))))
def delete_script_jobs(self):
"""
Loops through existing script jobs, kills them via command, clears 'self.script_jobs'
Returns: None
"""
for script_number in self.script_jobs:
# node could be deleted outside, script job gets deleted automatically
# evalDeferred let Maya delete object first
cmds.evalDeferred("if cmds.scriptJob(exists={0}):\tcmds.scriptJob(kill={0}, force=True)".format(script_number))
self.script_jobs = []
class LightPanel(QtWidgets.QDialog):
"""Main content dialog"""
WINDOW_TITLE = "Light Panel"
def __init__(self, parent=maya_main_window()):
super(LightPanel, self).__init__(parent)
self.setWindowTitle(self.WINDOW_TITLE)
if cmds.about(ntOS=True):
self.setWindowFlags(self.windowFlags() ^ QtCore.Qt.WindowContextHelpButtonHint)
elif cmds.about(macOS=True):
self.setWindowFlags(QtCore.Qt.Tool)
self.resize(500, 260)
self.light_items = []
self.script_jobs = []
self.create_widgets()
self.create_layout()
self.create_connections()
def create_widgets(self):
"""
Creates all widgets
Returns: None
"""
self.refreshButton = QtWidgets.QPushButton("Refresh Lights")
def create_layout(self):
"""
All layout stuff
Returns: None
"""
header_layout = QtWidgets.QHBoxLayout()
header_layout.addSpacing(100)
header_layout.addWidget(QtWidgets.QLabel("Light"))
header_layout.addSpacing(50)
header_layout.addWidget(QtWidgets.QLabel("Intensity"))
header_layout.addSpacing(44)
header_layout.addWidget(QtWidgets.QLabel("Color"))
header_layout.addSpacing(24)
header_layout.addWidget(QtWidgets.QLabel("Emit Diffuse"))
header_layout.addSpacing(10)
header_layout.addWidget(QtWidgets.QLabel("Emit Spec"))
header_layout.addStretch()
button_layout = QtWidgets.QHBoxLayout()
button_layout.addStretch()
button_layout.addWidget(self.refreshButton)
light_list_wdg = QtWidgets.QWidget()
self.light_layout = QtWidgets.QVBoxLayout(light_list_wdg)
self.light_layout.setContentsMargins(2, 2, 2, 2)
self.light_layout.setSpacing(3)
self.light_layout.setAlignment(QtCore.Qt.AlignTop)
scroll_area = QtWidgets.QScrollArea()
scroll_area.setWidgetResizable(True)
scroll_area.setWidget(light_list_wdg)
main_layout = QtWidgets.QVBoxLayout(self)
main_layout.setContentsMargins(2, 2, 2, 2)
main_layout.addLayout(header_layout)
main_layout.addWidget(scroll_area)
main_layout.addLayout(button_layout)
def create_connections(self):
"""
All connection from widgets to callbacks
Returns: None
"""
self.refreshButton.clicked.connect(self.refresh_lights)
def get_lights_in_scene(self):
"""
Use Maya command to get list of lights in the scene
Returns: list of ligts returned by 'ls' command
"""
return cmds.ls(type='light')
def refresh_lights(self):
"""
Redo list of all lists in dialog
Returns: None
"""
self.clear_lights()
lights = self.get_lights_in_scene()
if lights:
for light in lights:
light_item = LightItem(light)
light_item.node_deleted.connect(self.on_node_deleted) # hook slot to LightItem signal
self.light_items.append(light_item)
self.light_layout.addWidget(light_item)
def clear_lights(self):
"""
Clears list of lists, should be called before refresh to purge list of lights
Returns: None
"""
for light in self.light_items:# delete all existing script job for light
light.delete_script_jobs()
self.light_items = []
for i in range(self.light_layout.count()):
item = self.light_layout.itemAt(i) # get item on index
if item:
wdg = item.widget() # Returns the widget managed by this item
if wdg:
wdg.deleteLater()
def create_script_jobs(self):
"""
Called to create 2 script jobs for callbacks.
Implemented function in this class are called if particular events are triggered in Maya
Returns: None
"""
self.script_jobs.append(cmds.scriptJob(event=["DagObjectCreated", partial(self.on_dag_object_created)]))#script job created when new object
self.script_jobs.append(cmds.scriptJob(event=["Undo", partial(self.on_undo)]))
def delete_script_jobs(self):
"""
Loops through existing script jobs, kills them via command.
All unneeded script jobs should be cleaned when dialog is closed.
Returns: None
"""
for script_number in self.script_jobs:
cmds.scriptJob(kill=script_number)
self.script_jobs = []
def on_dag_object_created(self):
""" Called via scriptJob when new DAG object created """
if len(self.light_items) != len(cmds.ls(type="light")):
self.refresh_lights()
print("New light created")
def on_undo(self):
"""
Called via scriptJob when undo pressed
Returns: None
"""
if len(self.light_items) != len(cmds.ls(type="light")):
self.refresh_lights()
def on_node_deleted(self):
"""
Slot called by LightItem.on_node_deleted
Returns: None
"""
self.refresh_lights()
# called when Dialog shown (even for the first time)
# override
def showEvent(self, event):
self.create_script_jobs()
self.refresh_lights()
# override
def closeEvent(self, event):
""" Called when dialog is closed - hidden """
self.delete_script_jobs()
self.clear_lights()
if __name__ == "__main__":
try:
light_panel_dialog.close() # pylint: disable=E0601
light_panel_dialog.deleteLater()
except:
pass
light_panel_dialog = LightPanel()
light_panel_dialog.show()