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surrounded-regions.cpp
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surrounded-regions.cpp
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// Time: O(m * n)
// Space: O(m + n)
class Solution {
public:
/**
* @param board a 2D board containing 'X' and 'O'
* @return void
*/
void surroundedRegions(vector<vector<char>>& board) {
if (board.empty()) {
return;
}
queue<pair<int, int>> q;
for (int i = 0; i < board.size(); ++i) {
q.emplace(make_pair(i, 0));
q.emplace(make_pair(i, board[0].size() - 1));
}
for (int j = 0; j < board[0].size(); ++j) {
q.emplace(make_pair(0, j));
q.emplace(make_pair(board.size() - 1, j));
}
while (!q.empty()) {
int i, j;
tie(i, j) = q.front();
q.pop();
if (board[i][j] == 'O' || board[i][j] == 'V') {
board[i][j] = 'V';
const vector<pair<int, int>> directions{{0, -1}, {0, 1},
{-1, 0}, {1, 0}};
for (const auto& d : directions) {
const int x = i + d.first, y = j + d.second;
if (0 <= x && x < board.size() &&
0 <= y && y < board[0].size() &&
board[x][y] == 'O') {
board[x][y] = 'V';
q.emplace(make_pair(x, y));
}
}
}
}
for (int i = 0; i < board.size(); ++i) {
for (int j = 0; j < board[0].size(); ++j) {
if (board[i][j] != 'V') {
board[i][j] = 'X';
} else {
board[i][j] = 'O';
}
}
}
}
};