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c_b_depth_first_search.cpp
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c_b_depth_first_search.cpp
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#include<bits/stdc++.h>
using namespace std;
// depth first search for graph
// bfs :-
// 1.) str
// 2.) go to neibours
// mark the visited node so not visit again
template<typename T>
class Graph{
map<T,list<T>> l;
public:
void addEdge(int x, int y){
l[x].push_back(y);
l[y].push_back(x);
}
// void bfs(T src ){
// map<T,int> visited; // to check if the element is already visited
// queue<T> q;
// q.push(src);
// visited[src] =1;//true
// while(!q.empty()){
// T node = q.front();
// q.pop();
// cout<<node<<" ";
// for(int nbr:l[node]){ // nbr = neighbour
// if(visited[(nbr)]==0){
// q.push(nbr);
// visited[nbr] = 1;
// }
// }
// }
// }
void dfs_helper(T src,map<T,bool> &visited){
// recursiv func to traverse the graph
cout<<src<<" ";
visited[src] = true;
// go to all nbr of that node that is not visited
for(T nbr:l[src]){
if(visited[nbr]==0){
dfs_helper(nbr,visited);
}
}
}
void dfs(T src){ // the aim of this function is to
// intialize a map with all value false
// and then call dfs helper
map<T,bool> visited;
for(auto p:l){
T node = p.first;
visited[node] = false;
}
dfs_helper(src,visited);
}
};
int main()
{
Graph<int> g;
g.addEdge(0,1);
g.addEdge(0,3);
g.addEdge(1,2);
g.addEdge(2,3);
g.addEdge(3,4);
g.addEdge(4,5);
// g.bfs(0);
g.dfs(2); // ideally started from 0
cout<<endl;
return 0;
}