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102-binary_tree_is_complete.c
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102-binary_tree_is_complete.c
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#include "binary_trees.h"
int binary_tree_is_complete(const binary_tree_t *tree);
levelorder_queue_t *create_node(binary_tree_t *node);
void free_queue(levelorder_queue_t *head);
void push(binary_tree_t *node, levelorder_queue_t *head,
levelorder_queue_t **tail);
void pop(levelorder_queue_t **head);
/**
* binary_tree_is_complete - Checks if a binary tree is complete.
*
* @tree: A pointer to the root node of the tree to check.
*
* Return: 0 if tree is NULL.
*/
int binary_tree_is_complete(const binary_tree_t *tree)
{
levelorder_queue_t *head, *tail;
unsigned char flag = 0;
if (tree == NULL)
return (0);
head = tail = create_node((binary_tree_t *)tree);
if (head == NULL)
exit(1);
while (head != NULL)
{
if (head->node->left != NULL)
{
if (flag == 1)
{
free_queue(head);
return (0);
}
push(head->node->left, head, &tail);
}
else
flag = 1;
if (head->node->right != NULL)
{
if (flag == 1)
{
free_queue(head);
return (0);
}
push(head->node->right, head, &tail);
}
else
flag = 1;
pop(&head);
}
return (1);
}
/**
* create_node - Creates a new levelorder_queue_t node.
*
* @node: The binary tree node for the new node to contain.
*
* Return: If an error occurs, NULL.
* Otherwise, a pointer to the new node.
*/
levelorder_queue_t *create_node(binary_tree_t *node)
{
levelorder_queue_t *new;
new = malloc(sizeof(levelorder_queue_t));
if (new == NULL)
return (NULL);
new->node = node;
new->next = NULL;
return (new);
}
/**
* free_queue - Frees a levelorder_queue_t queue.
*
* @head: A pointer to the head of the queue.
*/
void free_queue(levelorder_queue_t *head)
{
levelorder_queue_t *tmp;
while (head != NULL)
{
tmp = head->next;
free(head);
head = tmp;
}
}
/**
* push - Pushes a node to the back of a levelorder_queue_t queue.
*
* @node: The binary tree node to print and push.
* @head: A double pointer to the head of the queue.
* @tail: A double pointer to the tail of the queue.
*
* Description: Upon malloc failure, exits with a status code of 1.
*/
void push(binary_tree_t *node, levelorder_queue_t *head,
levelorder_queue_t **tail)
{
levelorder_queue_t *new;
new = create_node(node);
if (new == NULL)
{
free_queue(head);
exit(1);
}
(*tail)->next = new;
*tail = new;
}
/**
* pop - Pops the head of a levelorder_queue_t queue.
*
* @head: A double pointer to the head of the queue.
*/
void pop(levelorder_queue_t **head)
{
levelorder_queue_t *tmp;
tmp = (*head)->next;
free(*head);
*head = tmp;
}