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Performance on Android Vulkan #8

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kjjohnsen opened this issue Sep 24, 2024 · 0 comments
Open

Performance on Android Vulkan #8

kjjohnsen opened this issue Sep 24, 2024 · 0 comments
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@kjjohnsen
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I've tried a build on Android using both Vulkan and OpenGLES3. Vulkan performance is very low when moving the slider (when the compute shader is running). OpenGLES3 is very smooth, even while dragging the slider. I tried this on two newish Android Devices (Pixel 9 and Quest 3). Pixel 9 wouldn't even get past the loading screen in Vulkan (the Unity loading screen flickers), but runs smoothly in OpenGLES3. Quest 3 will run it in Vulkan, but the compute shader runs very slowly. I tried different versions of Unity, including the latest Unity 6. All have the same issue.

@keijiro keijiro self-assigned this Sep 24, 2024
@keijiro keijiro added the question Further information is requested label Sep 24, 2024
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