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I've tried a build on Android using both Vulkan and OpenGLES3. Vulkan performance is very low when moving the slider (when the compute shader is running). OpenGLES3 is very smooth, even while dragging the slider. I tried this on two newish Android Devices (Pixel 9 and Quest 3). Pixel 9 wouldn't even get past the loading screen in Vulkan (the Unity loading screen flickers), but runs smoothly in OpenGLES3. Quest 3 will run it in Vulkan, but the compute shader runs very slowly. I tried different versions of Unity, including the latest Unity 6. All have the same issue.
The text was updated successfully, but these errors were encountered:
I've tried a build on Android using both Vulkan and OpenGLES3. Vulkan performance is very low when moving the slider (when the compute shader is running). OpenGLES3 is very smooth, even while dragging the slider. I tried this on two newish Android Devices (Pixel 9 and Quest 3). Pixel 9 wouldn't even get past the loading screen in Vulkan (the Unity loading screen flickers), but runs smoothly in OpenGLES3. Quest 3 will run it in Vulkan, but the compute shader runs very slowly. I tried different versions of Unity, including the latest Unity 6. All have the same issue.
The text was updated successfully, but these errors were encountered: