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etl_server_comp.cfg
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etl_server_comp.cfg
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// This is a ET: Legacy competition server template config file.
// This template should be used together with legacy1, legacy3, legacy5 and legacy6 configs.
// Fill in empty cvars to finish the server configuration.
// For ET: Legacy engine servers only.
// CLIENTS
set sv_maxclients "" // number of players including private slots
set sv_privateclients "0" // if set > 0, then this number of client slots will be reserved for connections
set sv_privatepassword "" // that have "password" set to the value of "sv_privatePassword"
// PASSWORDS
set g_password "" // set to password the server
set rconpassword "" // remote console access password
set refereePassword "" // referee status password
set ShoutcastPassword "" // shoutcaster status password
// NETWORK
set sv_timeout "40" // Seconds without any message from connected clients
set sv_dl_timeout "240" // Seconds without any message from downloading or preparing clients
set sv_minping "0" // minimum ping required on connect (0: no minimum)
set sv_maxping "0" // maximum ping allowed on connect (0: no maximum)
set sv_ipMaxClients "0" // limits connections per IP to cvar value (0: no maximum)
set sv_hidden "1"
//set net_ip "" // set to override the default IPv4 ET uses
//set net_port "27960" // set to override the default port ET uses
//set net_ip6 "" // set to override the default IPv6 ET uses
//set net_port6 "27960" // set to override the default port ET uses
// DOWNLOAD
set sv_maxRate "45000" // 10000 standard but poor for ET
set sv_dl_maxRate "42000" // increase/decerease if you have plenty/little spare bandwidth
set sv_allowDownload "1" // global toggle for both legacy download and web download
set sv_wwwDownload "1" // toggle to enable web download
set sv_wwwBaseURL "" // base URL for redirection
set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL "" // URL to send to if an http/ftp fails or is refused client side
// MOTD
set sv_hostname ""
set server_motd0 ""
set server_motd1 ""
set server_motd2 ""
set server_motd3 ""
set server_motd4 ""
set server_motd5 ""
// MISC SETTINGS
set sv_fps "40" // to ensure that the server starts at sv_fps 40
set g_customConfig "legacy6" // sets the config that the server will load upon starting
set g_gametype "3" // game type should be set from map rotation script
// OMNIBOTS
set omnibot_enable "0"
// LOGGING & PROTECTION
set g_log "game.log" // enables game logging if set. Name of game logging file - logs weapon changes, kills, connects etc.
set g_logSync "1" // game logging options (0: buffered 1: sync'ed)
set g_ip_max_clients "0" // limits connections per IP to cvar value.
set logfile "1" // enables console logging - 'etconsole.log' (1: enabled 2: enabled and sync'ed)
set sv_protectLog "sv_protect.log" // when set all sv_protect and server security related messages are written into this log file
// PROTECTION
set sv_pure "1" // enable hash check of client pk3 files
set sv_protect "1" // getstatus response limit protection
set g_guidCheck "0" // invalid guid checking for players connecting to a server - "1" prevents 2.60b clients without PB from connecting
set g_protect "1" // mod side security options
// WATCHDOG - in case the game dies with an ERR_DROP or any situation leading to server running with no map
set com_watchdog "60" // defaults to 60
set com_watchdog_cmd "exec objectivecycle.cfg" // defaults to quit
// MAP
map radar // map that the server will load upon starting