Please don't link to this repository. If you really want to share it with people, just tell the project name Yaagl and where to find (Github!) but don't share/disclose the link unless it's a private message.
Do not provide any forms of tutorial for how to use Yaagl on public channels. (If you really want to do that, ask the project owner for permission first.)
Do not mention the real name of the game or the game company, in code commits, issues, pr or dicussions. Use The Anime Game or The Anime Company instead.
Just follow these, or share and ruin this project for all other macOS (including Linux as well) players.
Use it at your own risk. Or enjoying it with a new f2p account.
Go to Release
git clone https://github.com/3Shain/yet-another-anime-game-launcher
cd yet-another-anime-game-launcher
pnpm install
./configure.sh
pnpm exec neu update
# CN
pnpm start
# Oversea
pnpm run start-hk4eos
node ./build-app.js
- Drag app to the bin
- Delete folder
~/Library/Application Support/Yaagl
or~/Library/Application Support/Yaagl OS
if you are using oversea version
- Yaagl is using custom
wine (crossover)
builds from 3Shain/winecx - Custom
neutralinojs
binary from 3Shain/neutralinojs - DXVK-macOS
- MoltenVK and its binary releases
-
An anime game launcher (you can find it on GitHub as I can't link to it) where the idea of this project comes from and provide so many details on launching process. (By the way, Yaagl is not a fork of this project)
-
Krock, the game running on macOS can not come true without his patch (you can find the link to his work in this repository, while you have to make a little effort ;) )
-
mkrsym1, tackled IMO the most challenging AC component. It's a really remarkable and mind-blowing achievement.