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Burno.js

Yet another JS framework

Burno.js (or B.js) is a light (< 40ko) and simple JS framework made to help you develop well structured web applications quickly.

You can organize your web application into Components and Tools. It comes with some useful premade stuff. Simply include the JS files in your HTML and start using it. B.js is still in development, don't hesitate if you have any advice.

Table of contents

Compatibility

B.js has no dependencies (no, you don't need jQuery). It's compatible with all modern browsers down to IE8.
Depending on the browsers and classes you are using, you may need polyfills which are included in the src/polyfills folder.
The default build includes all needed polyfills but you can use the no-compatibility version.

Usage

There are two ways of using B.js.
You can use it as a simple library by instantiating the tools or you can use it as a Framework by extending B.js to create your own tools and components.

As a library (the easy way)

  • Include the build in your HTML
<script src="../../builds/burno-0.2.min.js"></script>
  • Instantiate the tools you need
  • Start using them
var viewport = new B.Tools.Viewport();

viewport.on( 'resize', function( width, height )
{
    console.log( width, height );
} );

As a framework (the powerful way)

Create your own tools and components based on B.js classes. You can put your components inside B.Components object or you can create your own namespace like Foo.Bar.My_Class.
Inheritance is based on the John Resig code with some improvements like deep property merging, singleton, defualt options, etc.
B.js is developed in strict mode. Do as you whish and feel free to share your custom tools and components.

  • Include the build in your HTML
<script src="../../builds/burno-0.2.min.js"></script>
  • Create your own tools and components based on B.js Abstract or Event Emitter classes (you may want to put each class in a different file)
// Create a class wrapping the all application
B.Components.My_App = B.Core.Abstract.extend(
{
    construct : function()
    {
        // Instantiate a sidebar and header
        this.sidebar = new B.Components.My_Sidebar( { color : 'blue' } );
        this.header  = new B.Components.My_Header();
    }
} );

// Create a class for the sidebar
B.Components.My_Sidebar = B.Core.Abstract.extend(
{
    // Default options
    options :
    {
        colors : 'red'
    },

    construct : function( options )
    {
        this._super( options );

        this.main = document.querySelector( 'aside' );

        console.log( 'Init Sidebar' );
    }
} );

// Create a class for the header
B.Components.My_Header = B.Core.Abstract.extend(
{
    construct : function()
    {
        this.main = document.querySelector( 'header' );

        console.log( 'Init Header' );
    }
} );
  • Launch 🎉
// Let's rock
var my_app = new B.Components.My_App();
  • Have a beer 🍺

Core classes

Core classes are the foundations of B.js.
Every tool or component inherit from one of those classes and your custom classes should too.

Abstract Class

B.Core.Abstract is the default class.

  • Can be extended
  • construct method will be called when instantiated
  • static property set the class as a Singleton. That mean that the first instiantiation with new will act normally but every next instiantiation with new will return the first one.
  • options property is an object that will be merge with the options when instantiated
  • register property inside the options property will automatically add the instantiation to the Registry tool with the register value as key
  • calling _super( parameters ) inside a method will call the parent overrided method
Extend / Construct
// Inherit from Abstract
B.Components.Custom_Class = B.Core.Abstract.extend(
{
    construct : function()
    {
        console.log( 'Welcome to my custom class' );
    }
} );

var custom_class = new B.Components.Custom_Class();
Options (with deep merging)
B.Components.Custom_Class = B.Core.Abstract.extend(
{
    // Options with random deep properties
    options :
    {
        test :
        {
            foo   : 'bar',
            lorem : 'ipsum'
        }
    },

    // Add options argument
    construct : function( options )
    {
        // Pass options to _super
        this._super( options );

        console.log( 'Options', this.options );
    }
} );

// Instantiate by passing different options
var custom_class = new B.Components.Custom_Class( {
    test :
    {
        lorem : 'dolores'
    }
} );
Static / Singleton
// Currently, static functionnality is only used for tools
// It's just a matter of organization, do whatever you want.
B.Tools.Custom_Class = B.Core.Event_Emitter.extend(
{
    // Chose a name never used
    static : 'custom_tool',

    construct : function()
    {
        // Don't forget the _super
        this._super();

        console.log( 'Init' );
    }
} );

// 'custom_class' and 'custom_class_again' will share the same instance
// 'construct' will be called only the first time
var custom_class       = new B.Tools.Custom_Class(),
    custom_class_again = new B.Tools.Custom_Class();
Registring (with Registry tool)
// Create any class you'd like
B.Components.Test_Class = B.Core.Abstract.extend( {} );

// Instantiate and specify the register property in options object
// The value is the key you want to retrieve the instance later
var test_class = new B.Components.Test_Class( { register : 'my_key' } );

// Instantiate the registry tools and get the test_class using the register key
var registry     = new B.Tools.Registry(),
    test_class_2 = registry.get( 'my_key' );

Event Emitter Class

B.Core.Event_Emitter extends B.Core.Abstract with extra event methods.

  • on, off and trigger methods
  • Multiple events listening
  • Event parameters
  • Namespace
  • Automatically normalized event names (event-name == eventname == event_name)
Default example
// Create a custom component that extends Event_Emitter
B.Components.Custom_Component = B.Core.Event_Emitter.extend(
{
    construct : function()
    {
        this._super();

        // Save context
        var that = this;

        // Interval every seconds
        window.setInterval( function()
        {
            // Trigger event and pass parameters
            that.trigger( 'event-test', [ 'test-1' ] );
        }, 1000 );
    }
} );

var custom_component = new B.Components.Custom_Component();

// Listen to 'event-text'
custom_component.on( 'event-test', function( value )
{
    // Will log 'text-1' every second
    console.log( value );
} );
Namespace example
// Create a custom component that extends Event_Emitter
B.Components.Custom_Component = B.Core.Event_Emitter.extend(
{
    construct : function()
    {
        this._super();

        // Save context
        var that = this;

        // Wait a second
        window.setTimeout( function()
        {
            // Trigger some events
            that.trigger( 'event-1', [ 'test-1' ] );
            that.trigger( 'event-2', [ 'test-2' ] );
            that.trigger( 'event-3', [ 'test-3' ] );
            that.trigger( 'event-4', [ 'test-4' ] );
        } );
    }
} );

// Try to instantiate twice but get a common object each time
var custom_component = new B.Components.Custom_Component();

// Listen two events
custom_component.on( 'event-1 event-2', function( value )
{
    console.log( value );
} );

// Stop listening to 'event-1' event
custom_component.off( 'event-1' );

// Listen to event with namespace
custom_component.on( 'event-2.foo event-3.bar event-4.bar', function( value )
{
    console.log( value );
} );

// Stop listening on 'event-2' with 'foo' namespace
custom_component.off( 'event-2.foo' );

// Stop listening on every events with 'bar' namespace
custom_component.off( '.bar' );

Tools

B.js comes with some premade tools. Each one is a singleton (static). You can instantiate it multiple times, you will always get the first instance.

You can extend those tools if you want.

Breakpoints

Breakpoints works a little like width and height for media queries. Specify some breakpoints and it will trigger events when resizing the viewport.

See code
See example

Options

{
    breakpoints : [ // Breakpoints
        {
            name  : 'large',
            width :
            {
                value    : 960,
                extreme  : 'min',
                included : false
            }
        },
        {
            name  : 'medium',
            width :
            {
                value    : 960,
                extreme  : 'max',
                included : true
            }
        },
        {
            name  : 'small',
            width :
            {
                value    : 500,
                extreme  : 'max',
                included : true
            },
            height :
            {
                value    : 500,
                extreme  : 'max',
                included : true
            }
        }
    ]
}

Properties

  • all (array) Every registered breakpoints
  • actives (array) Actives breakpoints

Methods

  • add
    • breakpoints (object|array) Add one are multiple breakpoints
    • silent (optional, boolean, default: true) Should not trigger event
  • remove
    • breakpoints (string|array) Remove one are multiple breakpoints by name
    • silent (optional, boolean, default: false) Should not trigger event
  • is_active
    • breakpoint (string) Test if breakpoint is curently active
  • match_media
    • condition (string) Proceed to a classic matchMedia but only return a boolean

Events

  • update
    • breakpoints (array) Currently active breakpoints

Colors

Help you convert strings to well formated colors.
Create beautifuls rainbows. 🌈

See code
See example

Options

{
    gradients :
    {
        parse   : true,          // Automatically parse, looking for text to convert to gradient
        target  : document.body, // Default target when parsing
        classes :
        {
            to_convert : 'gradient-text',          // Searched class
            converted  : 'gradient-text-converted' // Converted class
        }
    }
}

Properties

  • names (object) Normalized colors (name to hexa)

Methods

  • any_to_rgb : Try to convert anything to an RGB object input (string) Anything that looks like a color (#ff0000,#f00,red,{r:1,g:0,b:1},{h:1,s:1,l:0.5})
  • parse : Parse the target looking for DOM elements to resize.
    • target (optional, DOM element, default: document.body)
    • selector (string, default: 'to-resize')
  • get_steps_colors : Return every step colors from a specified one to another
    • start (any)
    • end (and)
    • count (number)
    • format (optional, string, values: 'rgb' | 'hsl', default: 'hsl')
  • rgb_to_hsl : Convert from RGB to HSL input (object) RGB object
  • hsl_to_rgb : Convert from HSL to RGB input (object) HSL object

Events

none

CSS

Apply CSS on targeted element and automatically add prefixes. Property will automatically be formated.

See code
See example

Options

{
    prefixes : [ 'webkit', 'moz', 'o', 'ms', '' ] // Default prefixes
}

Properties

none

Methods

  • apply : Apply CSS on target and add prefixes
    • target (DOM element|jQuery) Element retrieved with classic fetcher like querySelector or jQuery
    • values (object) Value to apply
    • prefixes (optional, boolean|array) True for default prefixes or prefixes array

Events

none

Detector

Provide informations like engine, browser, system and features.

See code
See example

Options

{
    targets : [ 'html' ] // Add detected informations to targets in array (selector or DOM Elements)
}

Properties

  • engine (object)
    • ie (number)
    • gecko (number)
    • webkit (number)
    • khtml (number)
    • opera (number)
    • version (number)
  • browser (object)
    • ie (number)
    • firefox (number)
    • safari (number)
    • konq (number)
    • opera (number)
    • chrome (number)
    • version (number)
  • system (object)
    • windows (boolean)
    • mac (boolean)
    • osx (boolean)
    • iphone (boolean)
    • ipod (boolean)
    • ipad (boolean)
    • ios (boolean)
    • blackberry (boolean)
    • android (boolean)
    • opera_mini (boolean)
    • windows_mobile (boolean)
    • wii (boolean)
    • ps (boolean)
  • features (object)
    • touch (boolean)
    • media_query (boolean)

Methods

none

Events

none

GA Tags

Send informations to Google Analytics using the current instance. You must instantiate Google Analytics yourself.

See code
See example

Options

{
    send               : true, // Should send informations
    parse              : true, // Automatically parse
    true_link_duration : 300,  // Wait duration before following the link (enough time to be sure that informations have been well stend)
    target  : document.body,   // Default target when parsing
    classes :
    {
        to_tag : 'tag',   // Search class
        tagged : 'tagged' // Tagged class
    },
    logs :
    {
        warnings : false, // Log warning
        send     : false  // Log sent informations
    }
}

Properties

none

Methods

  • parse : Parse the target looking for DOM elements to resize.
    • target (optional, DOM element, default: document.body)
    • selector (string, default: 'to-resize')
  • send¨ : Send informations to Google Analytics
    • datas (object)
      • category (any)
      • action (any)
      • label (optional, any)
      • value (optional, any)
      • unique (optional, string) Should not send the data more than one time (depending on the string value)

Events

  • send
    • datas (array) Sent datas

Keyboard

Methods, properties and events relatives to the keyboard

See code
See example

Options

none

Properties

  • keycode_names (object) Known keycodes that
  • downs (array) Currently down characters (not keycodes)

Methods

  • keycode_to_character : Convert keycode to character
    • input (number) Keycode
  • is_down : Test if keycode or character specified is currently down
    • input (string|number) Keycode or character
  • are_down : Test if keycodes or characters specified are currently down
    • inputs (array) Keycodes and/or characters

Events

  • down
    • keycode (number)
    • character (string)
  • up
    • keycode (number)
    • character (string)

Konami Code

Know when your users use the konami code ↑ ↑ ↓ ↓ ← → ← → B A

See code
See example

Options

{
    reset_duration : 1000, // Time in before reseting
    sequence :             // Sequence to enter
    [
        'up',
        'up',
        'down',
        'down',
        'left',
        'right',
        'left',
        'right',
        'b',
        'a'
    ]
}

Properties

none

Methods

none

Events

  • used
  • timeout
    • index (int) Progress before timeout
  • wrong
    • index (int) Progress before failing

Mouse

Properties and events relatives to the mouse

See code
See example

Options

none

Properties

  • down (boolean) Is mouse down
  • position (object) Information about cursor position with automatically calculated ratio relative to screen
  • wheel (object) Last wheel informations

Methods

none

Events

  • down
    • position (object) Mouse position informations
    • target (DOM element) Direct element under the mouse position
    • If you wan't to prevent the default event, just return false in the callback
  • up
    • position (object) Mouse position informations
    • target (DOM element) Direct element under the mouse position
  • move
    • position (object) Mouse position informations
    • target (DOM element) Direct element under the mouse position
  • wheel
    • wheel (object) Mouse wheel informations
    • If you wan't to prevent the default event, just return false in the callback

Registry

Key/value registry for when you need to store variable and retrieve it anywhere without using ugly global variables.
You may use it to cache variables.

See code
See example

Options

none

Properties

  • items (array) Every stored items

Methods

  • get
    • key (string)
    • callback (optional, function) Called if item not found for specified key and function result returned
  • set
    • key (string)
    • value (any)

Events

  • update
    • key (string)
    • value (any)

Resizer

Resize elements inside containers according to many possible options.
May automatically parse and resize according to classes and attributes on containers.
In order to work, you'll have to specify the following properties on the DOM elements themselves

  • On the containers
    • data-width | width (optional, number)
    • data-height | height (optional, number)
  • On the content
    • data-width | width (number)
    • data-height | height (number)
    • data-fit-type (optional, string, values: 'fill' | 'fit', default: 'fill')
    • data-align-x (optional, string, values: 'left' | 'center' | 'right', default: 'center')
    • data-align-y (optional, string, values: 'top' | 'center' | 'bottom', default: 'center')
    • data-rounding (optional, string, values: 'ceil' | 'floor' | 'round' | none, default: 'ceil')

See code
See example

Options

{
    force_style : true,          // Add 'position' and 'overflow' CSS properties if not set yet
    parse       : true,          // Automatically parse
    target      : document.body, // Default target when parsing
    auto_resize : true,          // Resize on browser 'resize' event
    classes     :
    {
        to_resize : 'to-resize', // Containers searched class (on the container)
        content   : 'content'    // Content class (must be inside container)
    }
}

Properties

none

Methods

  • parse : Parse the target looking for DOM elements to resize.
    • target (optional, DOM element, default: document.body)
    • selector (string, default: 'to-resize')
  • resize : Resize the content inside his container
    • container (DOM element)
    • content (DOM element)
    • force_style (optional, boolean, default: true) Add 'position' and 'overflow' style properties if not set yet
  • resize_all : Resize every content inside their containers
  • get_sizes : Calculate and send back sizes needed to center the content inside the container
    • parameters (object)
      • content_width (number)
      • content_height (number)
      • container_width (number)
      • container_height (number)
      • fit_type (optional, string, default: fill, value: fill | fit)
      • align_x (optional, string, default: center, value: left | center | right)
      • align_y (optional, string, default: center, value: top | center | bottom)
      • rounding (optional, string, default: ceil, value: ceil | floor | round | none)
    • format (optional, string, default: both, value: both | cartesian | css)

Events

none

Strings

Method to manage strings

See code
See example

Options

none

Properties

none

Methods

  • convert_case
    • value (string) String that need to be case changed
    • format (string) Wanted case
      • camel
      • pascal
      • snake
      • dash
      • train
      • space
      • title
      • dot
      • slash
      • backslash
      • lower
      • upper
      • studlycaps
      • ... (see code for complete list)
  • trim
    • value (string) String to trim
    • characters (string) Characters to trim
  • to_boolean
    • value (string) Smartly convert to boolean with many supported languages
      • 0
      • false
      • nop
      • nein
      • non
      • ... (see code for complete list)
  • to_slug
    • value (string) String to slugify

Events

none

Ticker

Run a ticker that trigger events each frame base on requestAnimationFrame.

See code
See example

Options

{
    auto_run : true
}

Properties

  • running (boolean) Is the ticker running now
  • time (object) Informations about the time (ms)
    • start When did the ticker start last
    • elapsed Time spent
    • delta Time spent since last tick
    • current Current time

Methods

  • reset : Reset the ticker
    • run (boolean) Should start running the timer
  • run : Run the ticker
  • stop : Stop the ticker
  • tick : Trigger tick (If you need to trigger it manually)
  • wait : Apply function after X frames
    • frames_count (number)
    • action (function)
    • after (optional, boolean, values: true | false, default: true) Should apply the function after the tick event is triggered

Events

  • tick
    • time (object) Time informations
  • tick-X
    • time (object) Time informations

Viewport

Gives you informations about viewport like width, height, scroll top, scroll left, scroll delta, etc.
Trigger events on scroll and resize.
Can disable hover on scroll for performance improvement

See code
See example

Options

{
    disable_hover_on_scroll : false,                 // Improve performance when scrolling but disable hovers
    initial_triggers        : [ 'resize', 'scroll' ] // On the next frame, triggers 'resize' then 'resize' events
}

Properties

  • top | y (number) Viewport top
  • left | x (number) Viewport left
  • scroll | x (object) Informations about scroll
    • delta (object)
      • top | y (number) Scroll delta top
      • left | x (number) Scroll delta left
    • direction (object)
      • y (string) Vertical scroll direction
      • x (string) Horizontal scroll direction
  • pixel_ratio (number) Pixel ratio

Methods

  • match_media
    • condition (string) Proceed to a classic matchMedia but only return a boolean

Events

  • resize
    • viewport (object)
  • scroll
    • viewport (object)

Utils

Sublime Snippets

  • Get sublime texts snippets from utils/sublime-snippets/
  • On Sublime Text, go to Preferences > Browse Packages...
  • Add the snippets anywhere inside User/ folder

bc : Burno Class

B.Components.Class = B.Core.Abstract.extend(
{
    static  : 'class',
    options : {},

    construct : function( options )
    {
        this._super( options );


    }
} );

bcs : Burno Class Strict

(function()
{
    'use strict';

    B.Components.Class = B.Core.Abstract.extend(
    {
        static  : 'class',
        options : {},

        construct : function( options )
        {
            this._super( options );


        }
    } );
} )();

bfn : Burno Function

/**
 * Description
 */
name : function( options )
{
    var that = this;

    this._super();


}

bn : Burno New

new Burno.Namespace.Class();

bnc : Burno New Component

new Burno.Components.Class();

bnt : Burno New Tool

new Burno.Tools.Class();

Todo

  • Loop error bug
  • Unit testing
  • Classes (create)
    • Touch
    • Storyline
    • Navigation
    • Scroll
    • Images
      • Update images on pixel_ratio
      • Load and show image
    • Loader
    • Unveiler
    • Strings
      • Bug convert_case with dashed
    • Time / Date
      • Formater (custom formats (sprinf like))
      • Local
  • Classes (update)
    • Breakpoints
      • Add classes to elements/selectors in options
    • Keyboard
      • Event listening for specified key
    • Event_Emitter
      • Deferred trigger (can specify event)
    • Better Match media
      • Multiple matches
      • Fallback for width and height
    • GA Tags
      • Dynamically add GA script with method "init( ua_code )"
        • Trigger event
    • Mouse
      • Wheel type detection
    • Colors
      • Better param names (input/output)
      • Better gradient (multiple steps)
      • Only one convertissor method (default any => rgb)
      • Use Strings Tool
      • Darken method
      • Merge method
      • Color as component
    • Registry
      • Persistence (localstorage / cookie fallback)

Changelog

0.2.0 (2015-11-14)

  • Replace init by construct
  • Add $ property on Abstract
  • Add b- to default classes
  • Fix null option bug
  • Add license
  • Add no polyfills builds
  • Add information on top of builds
  • Update structure with better scope and general 'use strict'
  • Add Konami Code class
  • Add Strings class
  • Add autosave in registry on Abstract
  • Split Browser class into Viewport, Breakpoints and Detector classes
  • Add trigger order to Viewport
  • Add match_breakpoint to Viewport
  • Fix no-features classes not working on Detector
  • Fix initial trigger on Breakpoints when no breakpoint active
  • Add DOM Element support for Detector css classes targets
  • Add events on Registry
  • Add format parameter on get_sizes method (support "cartesian", "css" or "both")
  • Add throttle by only specifying event like on('tick-250') for 250 ms
  • Add wait method

0.1.0 (2015-03-10)

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