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scripts.md

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Xbox Live Unity Scripts

The Xbox Live Unity plugin provides a bunch of Unity Scripts to wrap Xbox Live APIs and make them easier to use from within Unity. Most of the scripts are directly attached to various prefabs but nearly all of it could easily be pulled out and used directly. A few more important scripts whos utility may not be immediately obvious are described below.

XboxLive script

Most Xbox Live functionality in Unity is managed by the XboxLive script. This object is automatically instantiated in your scene when you use any Xbox Live functionality and marked as DontDestryOnLoad so that it lives for the entire duration of the game.

Any of your scripts that need to make calls to Xbox Live APIs should use the various properties XboxLive.Instance.

  • Context provides the main entry point into many Xbox Live services and will be initialized after a user has been Authenticated using SignInAsync(). See the Xbox Live API documentation for details.
  • User provides a reference to the currently authenticated user which can be used when making calls to various services.

UnityTaskExtensions script

Although Unity doesn't yet support .NET Task (along with async/await), the SDK is shared among different platforms including UWP which does. In order to properly support tasks, we include Unity.Compat.dll and Unity.Tasks.dll libraries which include barebones Task implementations for Unity (from the Parse SDK for .NET. The UnityTaskExtensions script provides some additional helper functions to make it easier to use tasks inside along side Unity Coroutines.

The .AsCoroutine() extension method converts a Task into an IEnumerable which can be yielded from a coroutine.