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reverb.js
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reverb.js
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var newsource;
function reverb1(){
rectx = "null"
rectwidth = "null"
clearInterval(intervalid);
clearInterval(intervalid12);
clearInterval(videointerval)
document.getElementById("reverbux").style.display = "none"
var start = parseFloat(document.getElementById("start").value);
var end = parseFloat(document.getElementById("end").value);
var wet= parseFloat(document.getElementById("wet").value);
var gain2 = parseFloat(document.getElementById("gain2").value);
time = parseInt(start);
var final = end - start;
if (sourcecheck === null){
if(source){
source.stop();
}
if(source1){
source1.stop();
}
}
if (check === null ){
document.getElementById("error").innerHTML = "Please select a file"
}
else if (bufferarray===null){
document.getElementById("error").innerHTML = "No data available"
}
else if (isNaN(start)){
document.getElementById("error").innerHTML = "Starting point is not a number"
}
else if (start >= source.buffer.duration){
document.getElementById("error").innerHTML = "starting point is greater than or equal to source buffer duration"
}
else if (start < 0 )
{
document.getElementById("error").innerHTML = "Starting Point must be greater than 0"
}
else if (start >= end) {
document.getElementById("error").innerHTML = "Starting Point must be less than Ending Point"
}
else if (isNaN(end)){
document.getElementById("error").innerHTML = "Ending Point is not a number"
}
else if ( end > source.buffer.duration ){
document.getElementById("error").innerHTML = "Ending point is greater than duration"
end < 0 }
else if ( end <= start){
document.getElementById("error").innerHTML = "Ending Point is greater than equal to Starting Point"
}
else if (isNaN(wet)){
}
else{
var newbuffer = audiocontext.createBuffer(bufferarray.numberOfChannels, bufferarray.length, bufferarray.sampleRate)
var ab3 = newbuffer.getChannelData(0)
ab3.set(bufferarray.getChannelData(0), 0)
if (bufferarray.numberOfChannels>1){
var ab4 = newbuffer.getChannelData(1)
ab4.set(bufferarray.getChannelData(1), 0)
}
if (undo.length ===3){
undo.splice(0, 1)
undo1.splice(0, 1)
}
undo.push(newbuffer);
var array50 = [...videodata]
undo1.push(array50);
const offlineCtx = new OfflineAudioContext(bufferarray.numberOfChannels, final*(bufferarray.sampleRate), audiocontext.sampleRate);
var array1 = new Float32Array(end*bufferarray.sampleRate -start*bufferarray.sampleRate)
var array5;
if(bufferarray.numberOfChannels >1){
var array5 = new Float32Array(end*bufferarray.sampleRate -start*bufferarray.sampleRate)
bufferarray.copyFromChannel(array5, 1, bufferarray.sampleRate)
}
bufferarray.copyFromChannel(array1, 0, start*bufferarray.sampleRate)
var sourcebuffer = offlineCtx.createBuffer(bufferarray.numberOfChannels, array1.length, bufferarray.sampleRate);
var channeldata = sourcebuffer.getChannelData(0)
channeldata.set(array1)
if(bufferarray.numberOfChannels>1){
var channeldata1 = sourcebuffer.getChannelData(1)
channeldata1.set(array5)
}
const bufferSize = offlineCtx.sampleRate * wet; // Adjust the buffer size as needed
const impulseBuffer = offlineCtx.createBuffer(1, bufferSize, audiocontext.sampleRate);
const impulseData = impulseBuffer.getChannelData(0);
for (let i = 0; i < bufferSize; i++) {
// Apply decay by gradually reducing amplitude over time
const decayFactor = 1 - (i / bufferSize);
impulseData[i] = (Math.random() * 2 - 1) * decayFactor; // Apply decay to the impulse
}
const convolver = offlineCtx.createConvolver();
convolver.buffer = impulseBuffer;
convolver.normalize = true;
source1 = offlineCtx.createBufferSource();
source1.buffer = sourcebuffer;
var gain = offlineCtx.createGain()
if(isNaN(gain2)){
}
else{
gain.gain.value = gain2
}
source1.connect(convolver);
convolver.connect(gain);
gain.connect(offlineCtx.destination);
source1.start(0)
source1.stop(array1.length/bufferarray.sampleRate)
offlineCtx
.startRendering()
.then((renderedBuffer) => {
var array3 = renderedBuffer.getChannelData(0)
bufferarray.copyToChannel(array3, 0, start*bufferarray.sampleRate)
if(bufferarray.numberOfChannels>1){
bufferarray.copyToChannel(array5, 1, start*bufferarray.sampleRate)
}
var array4 = bufferarray.getChannelData(0)
array = renderedBuffer.getChannelData(0)
var canvascontext = document.getElementById('canvas11');
var canctx = canvascontext.getContext('2d');
canctx.clearRect(0,0,canvascontext.width, canvascontext.height)
canctx.fillStyle = "black"
canctx.globalAlpha = 1;
canctx.beginPath();
canctx.moveTo(0, canvascontext.height / 2);
canctx.lineWidth = 1;
const topOffset = 10;
const bottomOffset = 10;
for (let i = 0; i < array4.length; i=i+500) {
const x = i / array4.length * canvascontext.width;
const y = ((array4[i] + 1) / 2 * (canvascontext.height - topOffset - bottomOffset)) + topOffset;
canctx.lineTo(x, y);
}
canctx.stroke();
})
}}