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CheckBox.h
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CheckBox.h
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#pragma once
// SDL
#include "SDL.h"
#include "SDL_gpu.h"
// Project
#include "StateManager.h"
#include "ResourceManager.h"
class CheckBox
{
public:
CheckBox(StateManager* stateManager, ResID fontResID, std::string text, float x, float y, bool sharedFont = false);
virtual ~CheckBox();
void Free();
void Draw();
void Event(SDL_Event &e);
enum class CheckBoxEventState
{
Up = 0,
Down,
Hover,
};
void SetEvent(CheckBoxEventState cbeState);
CheckBoxEventState GetEvent();
void SetClick(bool click);
bool GetClick();
void SetOn(bool on);
private:
StateManager* stateManager;
ResourceManager* resManager;
GPU_Target* screen;
// Font
ResID fontResID;
bool sharedFont;
// General
float x;
float y;
float width;
float height;
float cbx;
float cby;
float cbw;
float cbh;
std::string text;
SDL_Color edgeLightColor;
SDL_Color edgeDarkColor;
SDL_Color fillColor;
SDL_Color onColor;
SDL_Color hoverColor;
SDL_Color textColor;
CheckBoxEventState checkBoxEventState;
bool click;
bool on;
};