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DropList.h
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DropList.h
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#pragma once
// SDL
#include "SDL.h"
#include "SDL_gpu.h"
// Project
#include "StateManager.h"
#include "ResourceManager.h"
class DropList
{
public:
DropList(StateManager* stateManager, ResID fontResID, std::string label, float x, float y, bool sharedFont = false);
virtual ~DropList();
void Free();
void Draw();
void Event(SDL_Event &e);
enum class DropListEventState
{
Up = 0,
Down,
};
void SetEvent(DropListEventState dleState);
DropListEventState GetEvent();
void SetClick(bool click);
bool GetClick();
void SetShowList(bool show);
bool GetShowList();
bool EscIsPressed();
void AddItem(std::string item);
void SetItemSelectedByText(std::string ItemText);
std::string GetItemSelected();
private:
StateManager* stateManager;
ResourceManager* resManager;
GPU_Target* screen;
// Font
ResID fontResID;
bool sharedFont;
// General
float x;
float y;
float width;
float height;
float dlx;
float dly;
float dlw;
float dlh;
float btx;
float bty;
float btw;
float bth;
std::string label;
std::string text;
SDL_Color edgeLightColor;
SDL_Color edgeDarkColor;
SDL_Color fillColor;
SDL_Color hoverColor;
SDL_Color labelColor;
SDL_Color listColor;
SDL_Color listSelectionColor;
DropListEventState dropListEventState;
bool click;
bool showList;
int vListItemSelected;
std::vector<std::string> vList;
// Mouse stuff
int mx;
int my;
int mouseHoverSelect;
};