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Slider.h
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Slider.h
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#pragma once
// SDL
#include "SDL.h"
#include "SDL_gpu.h"
// Project
#include "StateManager.h"
#include "ResourceManager.h"
class Slider
{
public:
Slider(StateManager* stateManager, ResID fontResID, std::string text, float x, float y, bool sharedFont = false);
virtual ~Slider();
void Free();
void Draw();
void Event(SDL_Event &e);
enum class SliderEventState
{
Up = 0,
Down,
Hover,
};
void SetEvent(SliderEventState seState);
SliderEventState GetEvent();
void SetClick(bool click);
bool GetClick();
void SetValue(int value);
int GetValue();
private:
StateManager* stateManager;
ResourceManager* resManager;
GPU_Target* screen;
// Font
ResID fontResID;
bool sharedFont;
// General
float x;
float y;
float width;
float height;
float rx;
float ry;
float rw;
float rh;
float bx;
float by;
float bw;
float bh;
std::string text;
SDL_Color edgeLightColor;
SDL_Color edgeDarkColor;
SDL_Color fillColor;
SDL_Color hoverColor;
SDL_Color textColor;
SDL_Color railColor;
SDL_Color valueColor;
SliderEventState sliderEventState;
bool click;
bool drag;
int sliderValue;
//int sliderMin;
//int sliderMax;
};