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index.js
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index.js
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buttonColours=["red", "blue", "green", "yellow"];
var randomChoosenColor;
var gamePattern=[];
userClickedPattern=[];
var level=0;
var start=false;
function nextSequence()
{
userClickedPattern=[];
level++;
$("h1").text("Level "+level);
var randomNumber=Math.floor(Math.random()*4);
randomChoosenColor=buttonColours[randomNumber];
gamePattern.push(randomChoosenColor);
// console.log(randomNumber);
console.log(gamePattern);
playSound(randomChoosenColor);
animatePress(randomChoosenColor);
}
// $("h1").click(nextSequence);
$(document).keypress(function()
{
if(!start)
{
$("h1").text("Level "+level);
nextSequence();
start=true;
}
})
$("button").click(function()
{
var userChosedColor=$(this).attr("id");
// $("#"+userChosedColor).fadeOut().fadeIn();
playSound(userChosedColor);
userClickedPattern.push(userChosedColor);
console.log(userClickedPattern);
animatePress(userChosedColor);
checkAnswer(userClickedPattern.length-1);
});
function playSound(sound)
{
switch (sound) {
case "red":var aud=new Audio("sounds/red.mp3");
aud.play();
break;
case "green":var aud=new Audio("sounds/green.mp3");
aud.play();
break;
case "blue":var aud=new Audio("sounds/blue.mp3");
aud.play();
break;
case "yellow":var aud=new Audio("sounds/yellow.mp3");
aud.play();
break;
default:console.log("invalid");
break;
}
}
function animatePress(currentcolor)
{
$("#"+currentcolor).addClass("pressed");
$("#"+currentcolor).fadeOut().fadeIn();
setTimeout(function()
{
$("#"+currentcolor).removeClass("pressed");
},100);
}
function checkAnswer(currentLevel)
{
if(userClickedPattern[currentLevel]===gamePattern[currentLevel])
{
console.log("success");
if(userClickedPattern.length==gamePattern.length)
{
setTimeout(nextSequence,1000);
}
}
else
{
console.log("wrong");
var wrongAudio=new Audio("sounds/wrong.mp3");
wrongAudio.play();
$("body").addClass("wrong");
$("h1").text("Game Over,Press any key to reset");
setTimeout(function()
{
$("body").removeClass("wrong");
},200);
startover();
}
}
function startover()
{
level=0;
gamePattern=[];
start=false;
}