An exploratoin program to render the Mandelbox using a ray marching algorithm. Coded with C++ and CUDA to minimize render times
The program uses the stb_image_write header file (from https://github.com/nothings/stb)
to save renders as images. You must download the file and place it in the main
directory
to run the program.
The Mandelbox distance estimator algorithm was translated and modified from the Syntopia blog.