Infrastructure for solid modeling.
(formerly known as mkeeter/ao)
- Project homepage (with demo videos!)
- API Examples
- Downloads
libfive
is a framework for solid modeling using
functional representations.
It includes several layers, ranging from infrastructure to GUI:
- The
libfive
shared library contains functions to build, manipulate, and render f-reps. A great deal of work has gone into the meshing algorithm, which produces watertight, manifold, hierarchical, feature-preserving triangle meshes. The library is written in C++ and exposes a C API inlibfive.h
. libfive-guile
is a Guile binding tolibfive
. It exposes a high-level API to construct shapes, and includes a standard library of shapes, transforms, and CSG operations.- Studio is a GUI application in the style of
OpenSCAD.
It wraps
libfive-guile
and allows for live-coding of solid models. The interface also includes direct modeling, where the user can push and pull on the model's surface to change variables in the script.
- Tovero: A 3D modeling system for Common Lisp
libfivepy
: A Python CAD library (work in progress)- Bindings for Unity
- Unpublished Stanza bindings (email for details)
- Inspekt3D: Lightweight pure-Guile viewer
- PyFive3D: Lightweight pure-Python viewer (work in progress)
- C5H12 (Pentane): Lightweight C viewer
(c) 2015-2018 Matthew Keeter
Different layers of this project are released under different licenses:
- The
libfive
dynamic library is released under the Mozilla Public License, version 2. libfive-guile
andStudio
are released under the GNU General Public License, version 2 or later.
Contact the author to discuss custom development, integration, or commercial support.
The full system (libfive
+ libfive-guile
+ Studio)
has been successfully compiled on Mac and Linux.
The libfive
kernel builds on MSVC,
and should also build with MinGW (though this is untested).
Qt and Guile are optional; if they aren't present, then
the Guile bindings and Studio will not be included in the build
(and cmake
will print a message to that effect).
With homebrew
installed, run
brew install cmake pkg-config eigen libpng qt guile boost
Then, from the libfive
folder, run something like:
mkdir build
cd build
cmake -DCMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.7.0 ..
make
(adjust based on your Qt installation,
and consider using ninja
for faster builds.
Ubuntu 18.04 or later should have all dependencies available through the package manager
sudo apt-get install cmake pkg-config libeigen3-dev libpng-dev libboost-all-dev qtbase5-dev guile-2.2-dev
Ubuntu releases before 18.04 do not provide guile-2.2-dev
, so omit that from the above package install command.
To build guile 2.2.3 from source, run
sudo apt-get install libgmp-dev libltdl-dev libunistring-dev libgc-dev libffi-dev pkg-config
wget https://ftp.gnu.org/gnu/guile/guile-2.2.3.tar.gz
tar -xf guile-2.2.3.tar.gz
cd guile-2.2.3
./configure
make -j4
sudo make install
Ubuntu releases before 17.04 do not have high enough Qt versions, so also omit qtbase5-dev
from the above package install command.
To install Qt 5.7 or later, use the Qt provided Online Installer: https://www.qt.io/download
The installer will prompt for the install path, which defaults to $HOME/Qt
.
Building is similar as on Mac: clone the repository, then run something like
mkdir build
cd build
cmake -DCMAKE_PREFIX_PATH=<Qt Install Path>/5.7/gcc_64 ..
make -j4
(adjusting the Qt path to your install location)
With Visual Studio 2017 installed, run from libfive folder
git clone https://github.com/Microsoft/vcpkg.git
vcpkg\bootstrap-vcpkg.bat
vcpkg\vcpkg install eigen3:x86-windows-static boost:x86-windows-static libpng:x86-windows-static
md build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE="..\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x86-windows-static" -G "Visual Studio 15 2017" ..
Now open build\libfiv.sln
and build the solution. Check that libfive-test
runs correctly.