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My ads won't run on IOS #158

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Felipe634 opened this issue Feb 9, 2021 · 9 comments
Open

My ads won't run on IOS #158

Felipe634 opened this issue Feb 9, 2021 · 9 comments

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@Felipe634
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OS target (Android/iOS):
IOS

Godot version:
3.2.3

Issue description:

I am releasing my second game and I have used this admob plugin for my first game and the ads started working after 6 days of being live in the app store. This time it has been 2 weeks and still no ads are working but I did nothing different from the first game. Any idea on how to fix this?

@gumaciel
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gumaciel commented Feb 9, 2021

Hello @Felipe634 i recommend you to use AdMob with this repository: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS

@Felipe634
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Is that because the other one does not work anymore?

@gumaciel
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gumaciel commented Feb 9, 2021

No, this repository (https://github.com/kloder-games/godot-admob) works on all Godot Versions for iOS for 3.0 to 3.2.3, and for Android on 3.0 to 3.2.1, BUT it's deprecated and nobody does more updates.

This repository: https://github.com/Shin-NiL/Godot-Android-Admob-Plugin, works fine just on Godot Versions for Android 3.2.2 to 3.2.3 (future will work on 3.2.4)

And this repository (which i recommend): https://github.com/Poing-Studios/Godot-AdMob-Android-iOS works on all Godot 3 versions for iOS and 3.2.2+ for Android, and will soon include the iOS Plugins for 3.2.4 like the Android Plugins: poingstudios/godot-admob-android#27

Actually exists other repositories but i don't recommend at all because don't have all ads formats, configurations, etc, i just recommend these three: kloder, shin-nil, and poing

Other thing about the kloder repository: With the new versions of Google Mobile Ads SDK for Android and iOS, need to have a update on the source code of AdMob, witch is currently in progress on Poing: poingstudios/godot-admob-android#37, so if you try to use the newest version of AdMob SDK the App will crash

@Felipe634
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@gumaciel
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gumaciel commented Feb 9, 2021

Yes, i recommend you to use this one, it already have compiled files (https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/releases) so you don't need to compile by your self, just follow the instructions (very similar to kloder), and will work fine on all version supported

And also, pay attention for this (it's not mandatory, but is good to configure): https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#user-messaging-platform-ump

@Felipe634
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Thank you!

@Felipe634
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Do you know if there is a video to help me do the code or is the code the same as kloder?

@gumaciel
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gumaciel commented Feb 9, 2021

@Felipe634 currently doesn't have a video tutorial, just the README, please try to run with this example project: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/tree/master/example

What you need to do:

1 - Copy https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/tree/master/admob_api inside your game project and add "MobileAds.tscn" as Singleton and AutoLoad on Project Settings
2 - Do these things if you want to work with Android: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#android-v322
3 - iOS: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#ios-v300

And please, try with the example project to see how AdMob works

@gumaciel
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@Felipe634 did you manage to work?

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