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scrabble.scm
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#!/usr/bin/env chicken-scheme
;; [[file:~/prg/scm/aima/aima.org::*5.4][5\.4:1]]
(use debug
define-record-and-printer
extras
format
heap
loops
matchable
medea
srfi-1
vector-lib)
(define-record-and-printer sentinel)
(define sentinel (make-sentinel))
(define sentinel-index (make-parameter 26))
(define terminal-index (make-parameter 27))
(define (character->index character)
(if (sentinel? character)
(sentinel-index)
(- (char->integer character) 65)))
(define (index->character index)
(if (= index (sentinel-index))
sentinel
(integer->char (+ index 65))))
(define dag-length (make-parameter (+ 26 ; Alphabet
1 ; Sentinel
1 ; Terminal?
)))
(define (make-dag) (make-vector (dag-length) #f))
(define (dag-terminal? dag) (vector-ref dag (terminal-index)))
(define (dag-terminal?-set! dag terminal?)
(vector-set! dag (terminal-index) terminal?))
(define (dag-ref dag character)
(vector-ref dag (character->index character)))
(define (dag-set! dag character value)
(vector-set! dag (character->index character) value))
(define (integrate-fixes dag prefix suffix)
(let ((characters (if (null? suffix)
prefix
(append (append prefix (list sentinel))
suffix))))
(dag-terminal?-set!
(fold (lambda (character dag)
(unless (dag-ref dag character)
(dag-set! dag character (make-dag)))
(dag-ref dag character))
dag
characters)
#t)))
(define (update-dag! dag word)
(let ((characters (string->list word)))
(do ((prefix (list (car characters)) (cons (car suffix) prefix))
(suffix (cdr characters) (cdr suffix)))
((null? suffix) (integrate-fixes dag prefix suffix))
(integrate-fixes dag prefix suffix))))
(define (dag-debug dag depth)
(vector-for-each
(lambda (i x)
(when (vector? x)
;; (debug (index->character i))
(format #t "~a~a~%" (make-string depth #\_) (index->character i))
(dag-debug x (add1 depth))))
dag))
;;; Be nice to store these fuckers in a graph database or something.
(define (make-dag-from-file file)
(let ((dag (make-dag)))
(with-input-from-file file
(lambda ()
(do ((word (read-line) (read-line)))
((eof-object? word))
(debug word)
(update-dag! dag word))))
dag))
(define make-square cons)
(define square-x car)
(define square-y cdr)
(define (above square)
(cons (square-x square)
(+ (square-y square) 1)))
(define (below square)
(cons (square-x square)
(- (square-y square) 1)))
(define (left-of square)
(cons (- (square-x square) 1)
(square-y square)))
(define (right-of square)
(cons (+ (square-x square) 1)
(square-y square)))
(define (above? s1 s2)
(below? s2 s1))
(define (below? s1 s2)
(= 1 (- (square-y s2) (square-y s1))))
(define (left-of? s1 s2)
(right-of? s2 s1))
(define (right-of? s1 s2)
(= 1 (- (square-x s1) (square-x s2))))
(define (match? dag word)
(let iter ((dag dag)
(word word))
(if (null? word)
(dag-terminal? dag)
(let* ((character (car word))
(subdag (dag-ref dag character)))
(if subdag
(iter subdag (cdr word))
#f)))))
(define make-board make-hash-table)
(define (board-empty? board) (zero? (hash-table-size board)))
(define board-copy hash-table-copy)
(define board-set! hash-table-set!)
(define board-ref hash-table-ref)
(define board-ref/default hash-table-ref/default)
(define (reverse-of orientation)
(cond ((eq? orientation right-of) left-of)
((eq? orientation left-of) right-of)
((eq? orientation above) below)
((eq? orientation below) above)))
(define (orthogonal-to orientation)
(cond ((eq? orientation right-of) above)
((eq? orientation left-of) below)
((eq? orientation above) right-of)
((eq? orientation below) left-of)))
(define (crosscheck-of orientation)
(cond ((eq? orientation right-of) left-of)
((eq? orientation left-of) left-of)
((eq? orientation above) above)
((eq? orientation below) above)))
(define (word-scan board square next-square)
(let ((previous-square (reverse-of next-square)))
(do ((square square (next-square square)))
((not (board-ref/default board square #f))
(do ((square (previous-square square)
(previous-square square))
(word '() (cons (board-ref/default board square #f) word)))
((not (board-ref/default board square #f)) word))))))
(define (word-score word)
(fold (lambda (character score)
(+ (hash-table-ref character->points character)
score))
0
word))
;;; This is a misnomer: it may not be a crosscheck, but merely a
;;; check, in the case where we're testing for parallel contiguous
;;; words.
(define (crosscheck dag word)
(and (or (= (length word) 1)
(match? dag word))
(word-score word)))
(define (square-neighbors square)
(list (left-of square)
(right-of square)
(above square)
(below square)))
(define (square-occupied? board square)
(board-ref/default board square #f))
(define (unoccupied-neighbors board square)
(filter (cut (complement square-occupied?) board <>)
(square-neighbors square)))
(define (characters->json characters)
(list->vector
(map (lambda (character)
(if (sentinel? character)
"SENTINEL"
(make-string 1 character)))
characters)))
(define (json->characters characters)
(map (lambda (letter)
(if (string=? letter "SENTINEL")
sentinel
(car (string->list letter))))
(vector->list characters)))
(define (board->json board)
(list->vector
(hash-table-fold board
(lambda (square character json)
(cons `((x . ,(square-x square))
(y . ,(square-y square))
(letter . ,(make-string 1 character)))
json))
'())))
(define (board-display-as-json board)
(write-json (board->json board)))
(define (board-display board)
;; (board-display-as-json board)
(match
(hash-table-fold
board
(lambda (square character minimum-maximum)
(match minimum-maximum
((minimum . maximum)
(cons (make-square (inexact->exact (min (square-x minimum)
(square-x square)))
(inexact->exact (min (square-y minimum)
(square-y square))))
(make-square (inexact->exact (max (square-x maximum)
(square-x square)))
(inexact->exact (max (square-y maximum)
(square-y square))))))))
(cons (make-square +inf.0 +inf.0)
(make-square -inf.0 -inf.0)))
((minimum . maximum)
(do ((y (square-y maximum) (sub1 y)))
((< y (square-y minimum)))
(when (= y (square-y maximum))
(display " ")
(do ((x (square-x minimum) (add1 x)))
((> x (square-x maximum)))
(display (abs (remainder x 10))))
(newline))
(display (abs (remainder y 10)))
(do ((x (square-x minimum) (add1 x)))
((> x (square-x maximum)) (newline))
(display (board-ref/default board (make-square x y) " ")))))))
(define (anchor? board square)
(not (every (cut square-occupied? board <>)
(square-neighbors square))))
(define origin (make-square 0 0))
(define (board-anchors board next-square)
(if (board-empty? board)
(list origin)
(let* ((above (orthogonal-to next-square))
(below (reverse-of above)))
(hash-table-fold
board
(lambda (square character anchors)
(append
(filter
identity
(list (and (anchor? board square)
square)
(and (not (square-occupied? board (above square)))
(above square))
(and (not (square-occupied? board (below square)))
(below square))))
anchors))
'()))))
(define-record-and-printer word
start
characters
orientation)
(define (normalize-characters characters)
(if (member sentinel characters)
(let iter ((characters characters)
(word '()))
(if (null? characters)
word
(let ((character (car characters)))
(if (sentinel? character)
(iter (reverse (cdr characters))
word)
(iter (cdr characters)
(cons character word))))))
characters))
(define (word->string characters)
(list->string (normalize-characters characters)))
(define delete-first
(case-lambda
((x list) (delete-first x list equal?))
((x list =)
(receive (prefix suffix)
(break (lambda (y) (= x y)) list)
(if (null? suffix)
prefix
(append prefix (cdr suffix)))))))
(define-record-and-printer player
play
score
rack
name)
(define-record-and-printer scrabble-move
start
word
orientation)
(define-record-and-printer scrabble
board
tiles
lexicon)
(define-record-and-printer game
state
init
terminal?
play)
;;; Scrabble is also known as: "game"; return a copy of the board, so
;;; we don't have to propagate later?
;;;
;;; Let's also test against the lexicon here instead of waiting for
;;; the end.
(define (scrabble-score scrabble player move)
(let ((board (board-copy (scrabble-board scrabble)))
(next-square (word-orientation move)))
(let iter ((square (word-start move))
(characters (word-characters move))
(score 0)
(next-square next-square))
(if (null? characters)
(and (match? (scrabble-lexicon scrabble)
(word-scan board
(word-start move)
(crosscheck-of next-square)))
(scrabble-board-set! scrabble board)
score)
(let ((character (board-ref/default board square #f)))
;; TODO: We have to test this against their rack, don't
;; we? Every placement, for that matter.
(if character
(if (sentinel? (car characters))
(iter square
(reverse (cdr characters))
score
next-square)
(and (char=? character (car characters))
(iter (next-square square)
(cdr characters)
(+ score (hash-table-ref character->points character))
next-square)))
(let ((character (car characters)))
(if (sentinel? character)
(iter square
(reverse (cdr characters))
score
next-square)
(begin
(board-set! board square character)
(let* ((orthogonal
(word-scan board
square
(crosscheck-of
(orthogonal-to next-square))))
(crosscheck (crosscheck (scrabble-lexicon scrabble)
orthogonal)))
(and crosscheck
(iter (next-square square)
(cdr characters)
(+ score crosscheck)
next-square))))))))))))
(define n-tiles-in-rack (make-parameter 7))
(define (plenish-rack! scrabble player)
(let ((rack-deficit (- (n-tiles-in-rack)
(length (player-rack player))))
(n-tiles (length (scrabble-tiles scrabble))))
(when (and (positive? rack-deficit)
(positive? n-tiles))
(let* ((n-new-tiles (min rack-deficit n-tiles))
(new-tiles
(take (scrabble-tiles scrabble) n-new-tiles)))
(player-rack-set! player
(append (player-rack player)
new-tiles))
(scrabble-tiles-set! scrabble
(drop (scrabble-tiles scrabble)
n-new-tiles))))))
(define n-wrong-moves (make-parameter 3))
(define (shuffle! v)
(do ((n (vector-length v) (- n 1)))
((zero? n) v)
(let* ((r (random n)) (t (vector-ref v r)))
(vector-set! v r (vector-ref v (- n 1)))
(vector-set! v (- n 1) t))))
(define character->points
(alist->hash-table
`((,sentinel . 0)
(#\E . 1)
(#\A . 1)
(#\I . 1)
(#\O . 1)
(#\N . 1)
(#\R . 1)
(#\T . 1)
(#\L . 1)
(#\S . 1)
(#\U . 1)
(#\D . 2)
(#\G . 2)
(#\B . 3)
(#\C . 3)
(#\M . 3)
(#\P . 3)
(#\F . 4)
(#\H . 4)
(#\V . 4)
(#\W . 4)
(#\Y . 4)
(#\K . 5)
(#\J . 8)
(#\X . 8)
(#\Q . 10)
(#\Z . 10))))
(define (make-scrabble-tiles)
(let ((tiles
(list->vector
(append
(make-list 12 #\E)
(make-list 9 #\A)
(make-list 9 #\I)
(make-list 8 #\O)
(make-list 6 #\N)
(make-list 6 #\R)
(make-list 6 #\T)
(make-list 4 #\L)
(make-list 4 #\S)
(make-list 4 #\U)
(make-list 4 #\D)
(make-list 3 #\G)
(make-list 2 #\B)
(make-list 2 #\C)
(make-list 2 #\M)
(make-list 2 #\P)
(make-list 2 #\F)
(make-list 2 #\H)
(make-list 2 #\V)
(make-list 2 #\W)
(make-list 2 #\Y)
(make-list 1 #\K)
(make-list 1 #\J)
(make-list 1 #\X)
(make-list 1 #\Q)
(make-list 1 #\Z)))))
(shuffle! tiles)
(vector->list tiles)))
(define (make-play-tiles)
(list #\C #\A #\R #\E))
(define (make-scrabble-game lexicon)
(let ((pass (make-hash-table))
(wrong-moves (make-hash-table)))
(make-game
(make-scrabble
(make-board)
(make-scrabble-tiles)
lexicon)
(lambda (scrabble players)
(for-each (cut plenish-rack! scrabble <>) players))
(lambda (scrabble players)
(or (and (zero? (length (scrabble-tiles scrabble)))
(any zero?
(map (lambda (player) (length (player-rack player)))
players)))
(and (positive? (hash-table-size pass))
(every values (hash-table-values pass)))))
(lambda (scrabble player)
(plenish-rack! scrabble player)
(let ((move ((player-play player)
(scrabble-board scrabble)
(player-rack player))))
(debug move (player-rack player))
(if move
(let ((score (scrabble-score scrabble player move)))
;; Must also take player into consideration: do they have the
;; appropriate tiles, &c.?
(debug score)
(if score
(begin
(board-display (scrabble-board scrabble))
(player-score-set! player (+ (player-score player) score))
(hash-table-set! wrong-moves (player-name player) 0)
(hash-table-set! pass (player-name player) #f)
(let iter ((characters (word-characters move))
(square (word-start move)))
(unless (null? characters)
(let ((character (car characters)))
(player-rack-set! player (delete-first character (player-rack player)))
(iter (cdr characters)
((word-orientation move) square))))))
(begin
(hash-table-update!/default
wrong-moves
(player-name player)
add1
0)
(and (= (hash-table-ref/default wrong-moves (player-play name) 0)
(n-wrong-moves))
(hash-table-set! pass (player-name player) #t)))))
(begin
(hash-table-set! pass (player-name player) #t)
#t)))))))
(define (calculate-moves! lexicon moves next-square board rack)
(for-each
(lambda (square)
(let iter ((current-square square)
(rack (cons sentinel rack))
(subdag lexicon)
(next-square next-square)
(score 0)
(board board)
(word '())
(played-yet? #f))
(when subdag
(when (and played-yet? (dag-terminal? subdag))
;; We need to account for horizontally adjoining words
;; (if any): count the current word plus horizontally
;; adjoining words and the subtract the current word.
(let ((crosscheck
(crosscheck lexicon
(word-scan board
square
(crosscheck-of next-square)))))
(when crosscheck
(let ((score (+ score (- crosscheck (length (delete sentinel word))))))
(heap-insert! moves
score
(make-word ((reverse-of next-square) current-square)
word
(reverse-of next-square)))))))
(let ((character (board-ref/default board current-square #f)))
(if character
(iter (next-square current-square)
rack
(dag-ref subdag character)
next-square
(+ score (hash-table-ref character->points character))
board
(cons character word)
played-yet?)
(for-each (lambda (character)
(if (sentinel? character)
(let ((next-square (reverse-of next-square)))
(iter (next-square square)
(delete sentinel rack)
(dag-ref subdag sentinel)
next-square
score
board
(cons character word)
played-yet?))
(begin
(let ((board (board-copy board)))
(board-set! board current-square character)
(let* ((orthogonal
(word-scan board
current-square
(crosscheck-of
(orthogonal-to next-square))))
(crosscheck (crosscheck lexicon orthogonal)))
(when crosscheck
(iter (next-square current-square)
(delete-first character rack)
(dag-ref subdag character)
next-square
(+ score crosscheck)
board
(cons character word)
#t)))))))
rack))))))
(board-anchors board next-square)))
(define make-scrabble-player
(case-lambda
((lexicon)
(make-scrabble-player lexicon (gensym)))
((lexicon name)
(make-player
(lambda (board rack)
(let ((moves (make-max-heap)))
(calculate-moves! lexicon moves left-of board rack)
(calculate-moves! lexicon moves above board rack)
(and (not (heap-empty? moves))
(heap-extract-extremum! moves))))
0
'()
name))))
(define (play game players)
((game-init game) (game-state game) players)
(let iter ((round-robin (apply circular-list players)))
;; Players isn't part of the game-state, huh?
(if ((game-terminal? game) (game-state game) players)
(game-state game)
(if ((game-play game) (game-state game) (car round-robin))
;; Successful move, go to the next player.
(iter (cdr round-robin))
;; Circular; some failure to move. Should the player
;; forfeit? That's up to the game, isn't it?
(iter round-robin)))))
(define (make-play-dag)
(let ((lexicon (make-dag)))
(update-dag! lexicon "ABLE")
(update-dag! lexicon "AR")
(update-dag! lexicon "ABLER")
(update-dag! lexicon "BE")
(update-dag! lexicon "CABLE")
(update-dag! lexicon "CARE")
lexicon))
(let ((lexicon (parameterize ((debug? #f))
(make-dag-from-file "words.txt"))))
(let ((game (make-scrabble-game lexicon))
(players (list (make-scrabble-player lexicon)
(make-scrabble-player lexicon))))
(let ((scrabble (game-state game)))
(play game players)
(board-display (scrabble-board scrabble))
(debug (map player-score players)
(map player-rack players)))))
;; 5\.4:1 ends here