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BotNetCode.h
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BotNetCode.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef BOTNETCODE_H
#define BOTNETCODE_H
#include "NetCode.h"
#include "Timer.h"
#include "types.h"
#include "globals.h"
#include <boost/shared_ptr.hpp>
class BotNetCode : public NetCode
{
public:
BotNetCode();
void SendFire();
int PlayerNum() {return playernum;}
vector<SpawnPointData> GetBotSpawns(int);
Meshlist dummymeshes; // Has to be before bot so it gets initialized first
PlayerData bot;
pid_t id;
size_t attacker;
SpawnPointData selectedspawn;
protected:
virtual void HandlePacket(stringstream&);
virtual void Send();
string FillUpdatePacket();
void SendSpawnRequest();
void ReadConnect(stringstream&);
void ReadTeamChange(stringstream&);
void ReadAck(stringstream&);
void ReadSpawnRequest(stringstream&);
void ReadPing();
void ReadDeath(stringstream&);
void ReadDamage(stringstream&);
void ReadItem(stringstream&);
void ReadRemoveItem(stringstream&);
bool connected, needconnect;
int playernum;
string map;
Timer sendtimer;
Timer respawntimer;
vector<SpawnPointData> spawns;
set<unsigned long> itemsreceived;
vector<Item> items;
};
typedef boost::shared_ptr<BotNetCode> BotNetCodePtr;
#endif // BOTNETCODE_H