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CHANGELOG.md

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1.8.2

This release contains general improvements and some fixes to regressions caused by CE. Gameplay is identical to all 1.8 versions.

Thanks to contributors kzved, flend, Vivit-R and zespri.

Bug fixes

  • Fixed the game screen going black after alt-tabbing while fullscreen on some platforms
  • Fixed the weird scaling when going fullscreen on some platforms
  • Fixed a rare bug on Linux where some item names would not show

Other changes

  • The Mac release is now an app!
  • Added a re-throw command (T), which throws the last item at the last-chosen monster
  • The game window is now freely resizable, and the best-fitting font size is automatically chosen
  • Restored right-click shortcut to show inventory
  • (For developers) When building in debug mode, the cheats are now toggled by a --wizard command line option
  • The WebBrogue back-end is now built-in, and can be enabled with a build option

1.8.1

This release contains some bug fixes and UI improvements. Replays and saves are fully compatible with 1.8.

Thanks to contributors animal_waves and flend.

Bug fixes

  • Fixed a playback out-of-sync error when walking into a secret door to discover it
  • Fixed a bug where inspecting an out-of-sight lumenstone would say "you remember seeing a lumenstone from depth 0" instead of the depth it was found at
  • Item quantities are now remembered correctly on leaving and revisiting a level
  • Fixed description of remembered items when hallucinating

Other changes

  • Recordings are now sorted by date descending (newest on top) and all dates (high scores, saved games, recordings) are now displayed as "YYYY-MM-DD"
  • Fixed an issue with ring descriptions where an unidentified ring could be revealed as negative after reading a scroll of remove curse
  • Added F12 and Alt+Enter as shortcuts for full-screen mode

1.8

This is the first release of Brogue: Community Edition! This update focuses on addressing the most common community complaints with 1.7.5 -- most notably, the balancing of allies. However, there are many other changes which we hope will improve the game.

Gameplay changes

  • Wands of empowerment are now guaranteed to spawn in early vaults
  • Wands of empowerment have been strengthened to a middle-ground between their 1.7.4 and 1.7.5 versions
  • Wands of empowerment no longer increase the target's health regeneration rate
  • The frequencies of various special ally-related rooms have been reverted to their 1.7.4 values
  • Captive allies have been made more common
  • Wands of plenty now reduce the the maximum health of the target and its clone by 50%
  • Hidden doors and levers are now revealed when attempting to move into them. (This addresses an issue where players had to waste turns taking damage when trapped up against an obvious secret door by a monster)
  • Goblin conjurers no longer have the spear attack pattern in contradiction with their attack message
  • Magic-detected cells are now described with "you remember seeing here" when the item has been seen
  • Changed the creatures hit as collateral from a spear attack to be the same as those hit by the sweep of an axe attack. (This reincludes hitting hidden monsters)

Bug fixes

  • Allies can no longer learn abilities from the spectral clones created by armor of multiplicity
  • Fixed incorrect percentages in the ring of wisdom tooltip
  • Excessive input during playback no longer causes long pauses
  • Fixed incorrect percentage health change info in sidebar
  • Low health alerts no longer show on every turn when using autopilot or watching replays
  • Fixed an issue causing the damage of staffs of firebolt and lightning to always be the average/expected value and have no variation
  • Fixed many more causes of out-of-sync errors
  • Fixed a bug which in some cases caused traps to be generated on cells with foliage, leading to odd behaviour
  • Fixed a bug which in some cases caused staffs to appear in treasure vaults without their max charges being shown

Other changes

  • The Mac version has been remade to be the same as the Windows and Linux versions. (Unfortunately, this means it has lost some Mac-specific polish, e.g. it is no longer an App. This will be improved in future releases)
  • Turning on autopilot now requires confirmation
  • The "blue" player-to-monster combat information is now displayed in ally tooltips (so you can more easily assess how much health they have)
  • The sidebar now displays whether a monster is carrying an item
  • The maximum seed able to be input in the main menu is now the same on all platforms (2^32 - 1 = 4294967295)
  • Added a --print-seed-catalog command line option to recreate the seed catalog
  • Various minor UI tweaks and bug fixes

1.7.5-flend1

This patchset to 1.7.5 incorporates all the gameplay-related changes made by flend in WebBrogue and their fixed Windows build. The changes have been implemented in the same way for compatibility.

Gameplay changes

  • Changed which monsters are hit when spear attacking. Previously, all monsters on the attacked cells would be hit, including allies. Now the monsters hit are only those that would trigger a spear attack if they were there alone. (This excludes hidden monsters)

Bug fixes

  • Fixed charm durations which were affected by bugs
  • Monsters now have a 3% chance per turn to forget you, instead of 97%
  • Reading a scroll of aggravate monsters no longer crashes the game
  • Reverted some game calculations to the old math system. In particular, this fixes the weird potion of darkness FOV and the incorrect damage done by speed runics
  • Staff of healing and ring of wisdom now show correct tooltip information
  • Knockback from weapons of force now correctly damages creatures
  • Fixed staff of firebolt/lightning damage and staff of haste duration values
  • Fixed radii of charms of negation and shattering, and lifespan of guardian charm
  • Various items no longer malfunction at high enchant levels
  • Creatures splitting on depth 1 no longer crash the game
  • Mutated jellies now properly keep mutations when splitting, and do not crash in some cases
  • Throwing items no longer leaks memory