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adafruit_button.py
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adafruit_button.py
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# The MIT License (MIT)
#
# Copyright (c) 2019 Limor Fried for Adafruit Industries
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
`adafruit_button`
================================================================================
UI Buttons for displayio
* Author(s): Limor Fried
Implementation Notes
--------------------
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://github.com/adafruit/circuitpython/releases
"""
from micropython import const
import displayio
from adafruit_display_text.label import Label
from adafruit_display_shapes.rect import Rect
from adafruit_display_shapes.roundrect import RoundRect
__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_Display_Button.git"
def _check_color(color):
# if a tuple is supplied, convert it to a RGB number
if isinstance(color, tuple):
r, g, b = color
return int((r << 16) + (g << 8) + (b & 0xff))
return color
class Button():
# pylint: disable=too-many-instance-attributes, too-many-locals
"""Helper class for creating UI buttons for ``displayio``.
:param x: The x position of the button.
:param y: The y position of the button.
:param width: The width of the button in pixels.
:param height: The height of the button in pixels.
:param name: The name of the button.
:param style: The style of the button. Can be RECT, ROUNDRECT, SHADOWRECT, SHADOWROUNDRECT.
Defaults to RECT.
:param fill_color: The color to fill the button. Defaults to 0xFFFFFF.
:param outline_color: The color of the outline of the button.
:param label: The text that appears inside the button. Defaults to not displaying the label.
:param label_font: The button label font.
:param label_color: The color of the button label text. Defaults to 0x0.
:param selected_fill: Inverts the fill color.
:param selected_outline: Inverts the outline color.
:param selected_label: Inverts the label color.
"""
RECT = const(0)
ROUNDRECT = const(1)
SHADOWRECT = const(2)
SHADOWROUNDRECT = const(3)
def __init__(self, *, x, y, width, height, name=None, style=RECT,
fill_color=0xFFFFFF, outline_color=0x0,
label=None, label_font=None, label_color=0x0,
selected_fill=None, selected_outline=None,
selected_label=None):
self.x = x
self.y = y
self.width = width
self.height = height
self._font = label_font
self._selected = False
self.group = displayio.Group()
self.name = name
self._label = label
self.body = self.fill = self.shadow = None
self.fill_color = _check_color(fill_color)
self.outline_color = _check_color(outline_color)
self._label_color = label_color
self._label_font = label_font
# Selecting inverts the button colors!
self.selected_fill = _check_color(selected_fill)
self.selected_outline = _check_color(selected_outline)
self.selected_label = _check_color(selected_label)
if self.selected_fill is None and fill_color is not None:
self.selected_fill = (~self.fill_color) & 0xFFFFFF
if self.selected_outline is None and outline_color is not None:
self.selected_outline = (~self.outline_color) & 0xFFFFFF
if outline_color or fill_color:
if style == Button.RECT:
self.body = Rect(x, y, width, height,
fill=self.fill_color, outline=self.outline_color)
elif style == Button.ROUNDRECT:
self.body = RoundRect(x, y, width, height, r=10,
fill=self.fill_color, outline=self.outline_color)
elif style == Button.SHADOWRECT:
self.shadow = Rect(x + 2, y + 2, width - 2, height - 2,
fill=outline_color)
self.body = Rect(x, y, width - 2, height - 2,
fill=self.fill_color, outline=self.outline_color)
elif style == Button.SHADOWROUNDRECT:
self.shadow = RoundRect(x + 2, y + 2, width - 2, height - 2, r=10,
fill=self.outline_color)
self.body = RoundRect(x, y, width - 2, height - 2, r=10,
fill=self.fill_color, outline=self.outline_color)
if self.shadow:
self.group.append(self.shadow)
self.group.append(self.body)
self.label = label
# else: # ok just a bounding box
# self.bodyshape = displayio.Shape(width, height)
# self.group.append(self.bodyshape)
@property
def label(self):
"""The text label of the button"""
return self._label.text
@label.setter
def label(self, newtext):
if self._label and (self.group[-1] == self._label):
self.group.pop()
self._label = None
if not newtext or (self._label_color is None): # no new text
return # nothing to do!
if not self._label_font:
raise RuntimeError("Please provide label font")
self._label = Label(self._label_font, text=newtext)
dims = self._label.bounding_box
if dims[2] >= self.width or dims[3] >= self.height:
raise RuntimeError("Button not large enough for label")
self._label.x = self.x + (self.width - dims[2]) // 2
self._label.y = self.y + self.height // 2
self._label.color = self._label_color
self.group.append(self._label)
if (self.selected_label is None) and (self._label_color is not None):
self.selected_label = (~self._label_color) & 0xFFFFFF
@property
def selected(self):
"""Selected inverts the colors."""
return self._selected
@selected.setter
def selected(self, value):
if value == self._selected:
return # bail now, nothing more to do
self._selected = value
if self._selected:
new_fill = self.selected_fill
new_out = self.selected_outline
new_label = self.selected_label
else:
new_fill = self.fill_color
new_out = self.outline_color
new_label = self._label_color
# update all relevant colros!
if self.body is not None:
self.body.fill = new_fill
self.body.outline = new_out
if self._label is not None:
self._label.color = new_label
def contains(self, point):
"""Used to determine if a point is contained within a button. For example,
``button.contains(touch)`` where ``touch`` is the touch point on the screen will allow for
determining that a button has been touched.
"""
return (self.x <= point[0] <= self.x + self.width) and (self.y <= point[1] <=
self.y + self.height)