Releases: lastbattle/Harepacker-resurrected
Faster multiple WZ load times + Full map renders
-Render portal image
-Opening/Load multiple WZ files concurrently
-Reloading all opened WZ files concurrently
-Map BG, minimap mark, map name, NPC, & portal rendering
-Prompt detailed map rendering error (to assist fixing; makes importing maps from other version much easier)
Note: In order to successfully render map. You need to load Map.wz, Mob.wz, String.wz, and NPC.wz
Added support for long data type property
Added support for long data type property
Map render: Monster & Monster name
-Map render: Monster & Monster name
-Fixed map rendering issue for MapleStory ver 180++
-Ability to load other WZFile content opened in the program (Map001.wz, Map2.wz, Mob2.wz) WzFile.GetObjectFromMultipleWzFilePath()
-Fixed UI issue with vector
-Fix missing directory -- FileNotFoundException when extracting .IMG …
-Fix: Issues editing .img after exporting it
Management of Map.wz fieldLimitType via checkboxes
Support for multiple tab control
Automatically import all bitmap frames of .GIF to multiple WzCanvasProperty
Load/Update/Save WzCanvasProperty with '_outlink' path
Load/Update/Save WzCanvasProperty with '_outlink' path
Saving in WzPngProperty format 1!
This release should fix issues with memory leaks in the MapleStory client after saving with Harepacker. (Ref: http://forum.ragezone.com/f566/client-unresponsive-1146934 )
- WzPngProperty - PNG format 1 is now supported <3
- Fixed an issue with WzPngProperty -- saving 4 more bytes per ARGB
- Fixed an issue extracting .XMLWZ in some WZ versions
- Partial Localization support for Korean & Japanese
WzCanvasProperty with '_inlink' path
Bug fix again~
-Fixed ArrayIndexOutOfBoundsException for DXT5 PNG decoding
-Fixed FileNotFoundException while exporting individual XML img to private server format
-Show error message if WZ/XML export path is not specified
-Fixed issues exporting selection of WzFile in DataTree to XML