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feat: Implement environment update functionality in launchdevly ui #423

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merged 7 commits into from
Sep 12, 2024

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cdelst
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@cdelst cdelst commented Sep 11, 2024

@cdelst cdelst changed the title Implement environment update functionality in launchdevly ui feat: Implement environment update functionality in launchdevly ui Sep 11, 2024
type Server struct {
var _ StrictServerInterface = server{}

type server struct {
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this should be private

}

func NewStrictServer() Server {
return Server{}
func NewStrictServer() StrictServerInterface {
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we want to return the interface not the struct

return GetProjectsEnvironments404JSONResponse{}, nil
}

environments, err := project.Environments(ctx)
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I need to refactor this off the project rep still. On my list

@@ -83,9 +83,9 @@ func (s Sqlite) UpdateProject(ctx context.Context, project model.Project) (bool,
}()
result, err := tx.ExecContext(ctx, `
UPDATE projects
SET flag_state = ?, last_sync_time = ?, context=?
SET flag_state = ?, last_sync_time = ?, context=?, source_environment_key=?
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was this intentionally left out? I saw some tests that might suggest so.

@@ -77,6 +78,7 @@ func (c LDClient) RunServer(ctx context.Context, serverParams ServerParams) {

func getDBPath() string {
dbFilePath, err := xdg.StateFile("ldcli/dev_server.db")
log.Printf("Using database at %s", dbFilePath)
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useful for locally connecting to the db

@cdelst cdelst merged commit 216dc95 into main Sep 12, 2024
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@cdelst cdelst deleted the cdelst/sc-255156/add-ui-support-for-editing-a-project branch September 12, 2024 21:00
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2 participants