forked from cucumber/godog
-
Notifications
You must be signed in to change notification settings - Fork 0
/
godogs_test.go
89 lines (73 loc) · 2.6 KB
/
godogs_test.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
package godogs
// This example shows how to set up test suite runner with Go subtests and godog command line parameters.
// Sample commands:
// * run all scenarios from default directory (features): go test -test.run "^TestFeatures/"
// * run all scenarios and list subtest names: go test -test.v -test.run "^TestFeatures/"
// * run all scenarios from one feature file: go test -test.v -godog.paths features/nodogs.feature -test.run "^TestFeatures/"
// * run all scenarios from multiple feature files: go test -test.v -godog.paths features/nodogs.feature,features/godogs.feature -test.run "^TestFeatures/"
// * run single scenario as a subtest: go test -test.v -test.run "^TestFeatures/Eat_5_out_of_12$"
// * show usage help: go test -godog.help
// * show usage help if there were other test files in directory: go test -godog.help godogs_test.go
// * run scenarios with multiple formatters: go test -test.v -godog.format cucumber:cuc.json,pretty -test.run "^TestFeatures/"
import (
"context"
"flag"
"fmt"
"os"
"testing"
"github.com/cucumber/godog"
"github.com/cucumber/godog/colors"
)
var opts = godog.Options{Output: colors.Colored(os.Stdout)}
func init() {
godog.BindFlags("godog.", flag.CommandLine, &opts)
}
func TestFeatures(t *testing.T) {
o := opts
o.TestingT = t
status := godog.TestSuite{
Name: "godogs",
Options: &o,
TestSuiteInitializer: InitializeTestSuite,
ScenarioInitializer: InitializeScenario,
}.Run()
if status == 2 {
t.SkipNow()
}
if status != 0 {
t.Fatalf("zero status code expected, %d received", status)
}
}
func thereAreGodogs(available int) error {
Godogs = available
return nil
}
func iEat(num int) error {
if Godogs < num {
return fmt.Errorf("you cannot eat %d godogs, there are %d available", num, Godogs)
}
Godogs -= num
return nil
}
func thereShouldBeRemaining(remaining int) error {
if Godogs != remaining {
return fmt.Errorf("expected %d godogs to be remaining, but there is %d", remaining, Godogs)
}
return nil
}
func thereShouldBeNoneRemaining() error {
return thereShouldBeRemaining(0)
}
func InitializeTestSuite(ctx *godog.TestSuiteContext) {
ctx.BeforeSuite(func() { Godogs = 0 })
}
func InitializeScenario(ctx *godog.ScenarioContext) {
ctx.Before(func(ctx context.Context, sc *godog.Scenario) (context.Context, error) {
Godogs = 0 // clean the state before every scenario
return ctx, nil
})
ctx.Step(`^there are (\d+) godogs$`, thereAreGodogs)
ctx.Step(`^I eat (\d+)$`, iEat)
ctx.Step(`^there should be (\d+) remaining$`, thereShouldBeRemaining)
ctx.Step(`^there should be none remaining$`, thereShouldBeNoneRemaining)
}