-
-
Notifications
You must be signed in to change notification settings - Fork 34
/
Shader Minifier.fsproj
84 lines (84 loc) · 3.45 KB
/
Shader Minifier.fsproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7a0b4487-c3f6-4753-9c8d-fee09049f52d}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>glsl_minifier</RootNamespace>
<AssemblyName>shader_minifier</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<Name>Shader Minifier</Name>
<TargetFrameworkProfile />
<TargetFSharpCoreVersion>6.0.0.0</TargetFSharpCoreVersion>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>5</WarningLevel>
<StartArguments>--preprocess --no-remove-unused -o "" ../../tests\unit\preprocess.frag</StartArguments>
<OtherFlags>--warnon:1182</OtherFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>4</WarningLevel>
<StartArguments>-o "" ../../tests\unit\empty_block.frag --smoothstep</StartArguments>
<OtherFlags>--standalone</OtherFlags>
</PropertyGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '11.0'">
<PropertyGroup>
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(FSharpTargetsPath)" Condition="Exists('$(FSharpTargetsPath)')" />
<ItemGroup>
<Compile Include="src\main.fs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Argu">
<HintPath>lib\Argu.dll</HintPath>
</Reference>
<Reference Include="FParsec">
<HintPath>lib\FParsec.dll</HintPath>
</Reference>
<Reference Include="FParsecCS">
<HintPath>lib\FParsecCS.dll</HintPath>
</Reference>
<Reference Include="FSharp.Core">
<HintPath>lib\FSharp.Core.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Shader Minifier Library.fsproj">
<Name>Shader Minifier Library</Name>
<Project>{059c6af3-1877-4698-be34-bf7eb55d060a}</Project>
<Private>True</Private>
</ProjectReference>
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>