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With input such as
float o(vec3 q) { return min(oa(q),ob(q)); }
and --preserve-all-globals option, the name might be reused for a variable, which is not valid:
--preserve-all-globals
e=o(c),c+=e*o;
Found in https://github.com/laurentlb/shader-minifier/blob/master/tests/real/to_the_road_of_ribbon.expected
The text was updated successfully, but these errors were encountered:
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With input such as
and
--preserve-all-globals
option, the name might be reused for a variable, which is not valid:Found in https://github.com/laurentlb/shader-minifier/blob/master/tests/real/to_the_road_of_ribbon.expected
The text was updated successfully, but these errors were encountered: