Skip to content

Latest commit

 

History

History
22 lines (14 loc) · 725 Bytes

TODO.md

File metadata and controls

22 lines (14 loc) · 725 Bytes

Things to investigate

Difficulty Scaling (LevelSensor)

  • How scaling works for amiibo weapons. What determines the drop table list that gets used?

Final battle logic (actors and GameDataMgr)

  • What game data exactly is transferred when the game is beaten

Blood Moon (GameDataMgr)

  • The Blood Moon mechanism

Debug stuff

What happens if the ROM type is set to Show_2017_1st or RID_Demo? The game crashes. Why?

Is it possible to get to the stage select screen on release versions?

One-Hit Kill protection (player actor probably)

What are the conditions for one-hit kill protection to apply?

NoDeathDamageBase (in Link's bgparam) might be related.

Also worth noting that this is gone in Master Mode.