Shattered Plans is a turn-based strategy game by Jagex Ltd. It was originally released in 2008 as part of FunOrb, which was sadly shut down in 2018 without any successor. This repository is a fan project that restores Shattered Plans to a playable state. Based on a decompiled archive of the original Shattered Plans client, it includes a reimplementation of the original FunOrb server, which makes Shattered Plans playable again in both singleplayer and multiplayer modes.
Running Shattered Plans requires Java 17 or newer and the latest version of the game JAR. You can then run the game by running the following command:
java -jar shatteredplans-0.1.0.jar --local-server
As the name suggests, passing the --local-server
flag will run a Shattered Plans server locally, allowing you to play the game in singleplayer mode. Other players can connect to your server by running
java -jar shatteredplans-0.1.0.jar --host <HOST>
replacing <HOST>
with your IP address. By default, the server runs on port 43594, but you can specify a different port using the --port
flag. A few other options are also available, pass --help
to see them all.
Limited support for adjusting the UI scale is available by setting one or both of the following JVM properties:
-
funorb.shatteredplans.client.uiScale
— Accepts any real value, but reasonable values are in the range1.0
–3.0
. The default is1.0
. Larger values increase the internal resolution of the game’s renderer, which effectively makes individual user interface elements smaller. -
funorb.shatteredplans.client.aspectRatio
— Accepts a ratio of two integers in the formatN:M
. The default is4:3
, and the most reasonable alternative value is16:9
.
For example, the following command will force the game to render at 1.5× standard height using a widescreen aspect ratio:
java -Dfunorb.shatteredplans.client.uiScale=1.5 -Dfunorb.shatteredplans.client.aspectRatio=16:9 -jar shatteredplans-0.1.0.jar
In-game, the result looks like this:
Setting these options is particularly useful on large screens, as it makes the in-game user interface less cramped. However, the game was originally designed to run at a fixed resolution of 640×480, so altering the UI scale may cause rendering glitches, and particularly large resolutions may cause performance problems on slower machines. All the critical UIs in the game have been patched to automatically adapt to larger UI scales, but some minor visual issues remain.
All singleplayer functionality should work flawlessly. Most multiplayer functionality works as well. However, there are some bugs, unimplemented features, and other limitations:
-
When you start the game, you will be presented with a login screen. You may enter any username/password combination you like, and the server will not check it. In fact, attempting to create an account will not work: the server does not record any persistent user state.
-
Lobby and in-game chat are supported, but adding users to your friends or ignore list is not, so there is no way to send private messages.
-
Resigning is implemented, but offering a draw or a rematch is not currently supported.
-
Rated games are not implemented.
-
Achievements are not implemented.
-
There may be bugs in the server protocol, which can lead to disconnects or desyncs. Please report any bugs you come across, providing as much information as possible, and I will do my best to fix them.
There are also some very minor improvements over the original game, but these will most likely not even be noticeable to most players.
The game includes both an in-game tutorial and in-game instructions to teach you how to play the game. Some additional information is also available on the FunOrb wiki.
If you’d like to find people to play with, or if you have any further questions, consider joining the FunOrb discord server. This is obviously a small hobby project, so I cannot guarantee my time, but I’ll do my best to be helpful.
Shattered Plans and FunOrb are the property of Jagex Ltd. This project is a fan effort to keep a wonderful, creative game from being permanently lost. I do not commercially benefit from this project in any way, and it does not compete in any way with any of Jagex’s current commercial offerings, none of which are even remotely similar to Shattered Plans.