diff --git a/README.md b/README.md index 5b589ce4..be9b5831 100644 --- a/README.md +++ b/README.md @@ -105,7 +105,7 @@ See how others are using matter.js physics - Canvas renderer (supports vectors and textures) - [MatterTools](https://github.com/liabru/matter-tools) for creating, testing and debugging worlds - World state serialisation (requires [resurrect.js](https://github.com/skeeto/resurrect-js)) -- Cross-browser (Chrome, Firefox, Safari, IE8+) +- Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+) - Mobile-compatible (touch, responsive) - An original JavaScript physics implementation (not a port) @@ -122,8 +122,8 @@ You can also install using the package managers [Bower](http://bower.io/search/? ### Usage -Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example. -Also see the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki page, which also shows how to use your own game loop. +Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example which should work in both browsers and Node.js. +Also see the [Running](https://github.com/liabru/matter-js/wiki/Running) and [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki pages, which show how to use your own game and rendering loops. ### Tutorials