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added Example.doublePendulum
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liabru committed May 3, 2017
1 parent 749ed50 commit a7aa47d
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1 change: 1 addition & 0 deletions demo/index.html
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<script src="../examples/compound.js"></script>
<script src="../examples/compoundStack.js"></script>
<script src="../examples/concave.js"></script>
<script src="../examples/doublePendulum.js"></script>
<script src="../examples/events.js"></script>
<script src="../examples/friction.js"></script>
<script src="../examples/gravity.js"></script>
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6 changes: 6 additions & 0 deletions demo/js/Demo.js
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Expand Up @@ -118,6 +118,12 @@
init: Example.concave,
sourceLink: sourceLinkRoot + '/concave.js'
},
{
name: 'Double Pendulum',
id: 'doublePendulum',
init: Example.doublePendulum,
sourceLink: sourceLinkRoot + '/doublePendulum.js'
},
{
name: 'Events',
id: 'events',
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151 changes: 151 additions & 0 deletions examples/doublePendulum.js
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var Example = Example || {};

Example.doublePendulum = function() {
var Engine = Matter.Engine,
Events = Matter.Events,
Render = Matter.Render,
Runner = Matter.Runner,
Body = Matter.Body,
Composite = Matter.Composite,
Composites = Matter.Composites,
Constraint = Matter.Constraint,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies,
Vector = Matter.Vector;

// create engine
var engine = Engine.create(),
world = engine.world;

// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: Math.min(document.documentElement.clientWidth, 800),
height: Math.min(document.documentElement.clientHeight, 600),
wireframes: false,
background: '#0f0f13'
}
});

Render.run(render);

// create runner
var runner = Runner.create();
Runner.run(runner, engine);

// add bodies
var group = Body.nextGroup(true),
length = 200,
width = 25;

var pendulum = Composites.stack(350, 160, 2, 1, 0, 0, function(x, y) {
return Bodies.rectangle(x, y, length, width, {
collisionFilter: { group: group },
frictionAir: 0,
chamfer: 5,
render: {
fillStyle: 'transparent',
lineWidth: 1
}
});
});

pendulum.bodies[0].render.strokeStyle = '#4a485b';
pendulum.bodies[1].render.strokeStyle = '#4a485b';

Composites.chain(pendulum, 0.5, 0, -0.5, 0, {
stiffness: 1,
length: 0,
angularStiffness: 0.7,
render: {
lineWidth: 0
}
});

Composite.add(pendulum, Constraint.create({
bodyB: pendulum.bodies[0],
pointB: { x: -length * 0.5, y: 0 },
pointA: { x: pendulum.bodies[0].position.x - length * 0.5, y: pendulum.bodies[0].position.y },
stiffness: 1,
length: 0,
render: {
lineWidth: 0
}
}));

var lowerArm = pendulum.bodies[1];

Body.rotate(lowerArm, -Math.PI * 0.3, {
x: lowerArm.position.x - 100,
y: lowerArm.position.y
});

World.add(world, pendulum);

var trail = [];

Events.on(render, 'afterRender', function() {
trail.unshift({
position: Vector.clone(lowerArm.position),
speed: lowerArm.speed
});

Render.startViewTransform(render);
render.context.globalAlpha = 0.7;

for (var i = 0; i < trail.length; i += 1) {
var point = trail[i].position,
speed = trail[i].speed;

var hue = 250 + Math.round((1 - Math.min(1, speed / 10)) * 170);
render.context.fillStyle = 'hsl(' + hue + ', 100%, 55%)';
render.context.fillRect(point.x, point.y, 2, 2);
}

render.context.globalAlpha = 1;
Render.endViewTransform(render);

if (trail.length > 2000) {
trail.pop();
}
});

// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});

World.add(world, mouseConstraint);

// keep the mouse in sync with rendering
render.mouse = mouse;

// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 700, y: 600 }
});

// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};

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