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var Example = Example || {}; | ||
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Example.doublePendulum = function() { | ||
var Engine = Matter.Engine, | ||
Events = Matter.Events, | ||
Render = Matter.Render, | ||
Runner = Matter.Runner, | ||
Body = Matter.Body, | ||
Composite = Matter.Composite, | ||
Composites = Matter.Composites, | ||
Constraint = Matter.Constraint, | ||
MouseConstraint = Matter.MouseConstraint, | ||
Mouse = Matter.Mouse, | ||
World = Matter.World, | ||
Bodies = Matter.Bodies, | ||
Vector = Matter.Vector; | ||
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// create engine | ||
var engine = Engine.create(), | ||
world = engine.world; | ||
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// create renderer | ||
var render = Render.create({ | ||
element: document.body, | ||
engine: engine, | ||
options: { | ||
width: Math.min(document.documentElement.clientWidth, 800), | ||
height: Math.min(document.documentElement.clientHeight, 600), | ||
wireframes: false, | ||
background: '#0f0f13' | ||
} | ||
}); | ||
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Render.run(render); | ||
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// create runner | ||
var runner = Runner.create(); | ||
Runner.run(runner, engine); | ||
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// add bodies | ||
var group = Body.nextGroup(true), | ||
length = 200, | ||
width = 25; | ||
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var pendulum = Composites.stack(350, 160, 2, 1, 0, 0, function(x, y) { | ||
return Bodies.rectangle(x, y, length, width, { | ||
collisionFilter: { group: group }, | ||
frictionAir: 0, | ||
chamfer: 5, | ||
render: { | ||
fillStyle: 'transparent', | ||
lineWidth: 1 | ||
} | ||
}); | ||
}); | ||
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pendulum.bodies[0].render.strokeStyle = '#4a485b'; | ||
pendulum.bodies[1].render.strokeStyle = '#4a485b'; | ||
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Composites.chain(pendulum, 0.5, 0, -0.5, 0, { | ||
stiffness: 1, | ||
length: 0, | ||
angularStiffness: 0.7, | ||
render: { | ||
lineWidth: 0 | ||
} | ||
}); | ||
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Composite.add(pendulum, Constraint.create({ | ||
bodyB: pendulum.bodies[0], | ||
pointB: { x: -length * 0.5, y: 0 }, | ||
pointA: { x: pendulum.bodies[0].position.x - length * 0.5, y: pendulum.bodies[0].position.y }, | ||
stiffness: 1, | ||
length: 0, | ||
render: { | ||
lineWidth: 0 | ||
} | ||
})); | ||
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var lowerArm = pendulum.bodies[1]; | ||
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Body.rotate(lowerArm, -Math.PI * 0.3, { | ||
x: lowerArm.position.x - 100, | ||
y: lowerArm.position.y | ||
}); | ||
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World.add(world, pendulum); | ||
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var trail = []; | ||
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Events.on(render, 'afterRender', function() { | ||
trail.unshift({ | ||
position: Vector.clone(lowerArm.position), | ||
speed: lowerArm.speed | ||
}); | ||
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Render.startViewTransform(render); | ||
render.context.globalAlpha = 0.7; | ||
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for (var i = 0; i < trail.length; i += 1) { | ||
var point = trail[i].position, | ||
speed = trail[i].speed; | ||
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var hue = 250 + Math.round((1 - Math.min(1, speed / 10)) * 170); | ||
render.context.fillStyle = 'hsl(' + hue + ', 100%, 55%)'; | ||
render.context.fillRect(point.x, point.y, 2, 2); | ||
} | ||
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render.context.globalAlpha = 1; | ||
Render.endViewTransform(render); | ||
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if (trail.length > 2000) { | ||
trail.pop(); | ||
} | ||
}); | ||
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// add mouse control | ||
var mouse = Mouse.create(render.canvas), | ||
mouseConstraint = MouseConstraint.create(engine, { | ||
mouse: mouse, | ||
constraint: { | ||
stiffness: 0.2, | ||
render: { | ||
visible: false | ||
} | ||
} | ||
}); | ||
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World.add(world, mouseConstraint); | ||
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// keep the mouse in sync with rendering | ||
render.mouse = mouse; | ||
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// fit the render viewport to the scene | ||
Render.lookAt(render, { | ||
min: { x: 0, y: 0 }, | ||
max: { x: 700, y: 600 } | ||
}); | ||
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// context for MatterTools.Demo | ||
return { | ||
engine: engine, | ||
runner: runner, | ||
render: render, | ||
canvas: render.canvas, | ||
stop: function() { | ||
Matter.Render.stop(render); | ||
Matter.Runner.stop(runner); | ||
} | ||
}; | ||
}; |