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added docs for engine.timing.isFixed
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liabru committed Jun 21, 2014
1 parent 6dd0c05 commit e22ceeb
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10 changes: 10 additions & 0 deletions src/core/Engine.js
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Expand Up @@ -544,6 +544,16 @@ var Engine = {};
* @default 0
*/

/**
* A `Boolean` that specifies if the `Engine.run` game loop should use a fixed timestep (otherwise it is variable).
* If timing is fixed, then the apparant simulation speed will change depending on the frame rate (but behaviour will be deterministic).
* If the timing is variable, then the apparant simulation speed will be constant (approximately, but at the cost of determininism).
*
* @property timing.isFixed
* @type boolean
* @default false
*/

/**
* A `Number` that specifies the time step between updates in milliseconds.
* If `engine.timing.isFixed` is set to `true`, then `delta` is fixed.
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