diff --git a/src/core/Engine.js b/src/core/Engine.js index 1b764421..f1b3b7db 100644 --- a/src/core/Engine.js +++ b/src/core/Engine.js @@ -544,6 +544,16 @@ var Engine = {}; * @default 0 */ + /** + * A `Boolean` that specifies if the `Engine.run` game loop should use a fixed timestep (otherwise it is variable). + * If timing is fixed, then the apparant simulation speed will change depending on the frame rate (but behaviour will be deterministic). + * If the timing is variable, then the apparant simulation speed will be constant (approximately, but at the cost of determininism). + * + * @property timing.isFixed + * @type boolean + * @default false + */ + /** * A `Number` that specifies the time step between updates in milliseconds. * If `engine.timing.isFixed` is set to `true`, then `delta` is fixed.