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game_npless.py
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game_npless.py
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from random import shuffle
from utils import (COLORS, IDX_TILER, argmax, cntMelds, cntMeldsAll, cntPts,
tileParser)
class Game(object):
def __init__(self, agents=None):
super(Game, self).__init__()
self.mountain = list(range(136)) # 牌山
self.zi0 = range(27, 31)
self.zi1 = range(31, 34)
self.nonmiddle = [0, 8, 9, 17, 18, 26] + list(self.zi0) + list(self.zi1)
self.nonmiddlechow = [0, 6, 9, 15, 18, 24]
self.doramap = lambda i: (i + 1) % 9 + i // 9 * 9 if i < 27 \
else (i - 6) % (3 + (i < 31)) + 31 - (i < 31) * 4 # 宝牌指示
self.bet = 0 # 立直棒
self.repeat = 0 # 本场棒
self.direction = 0 # 场风
self.dealer = 0 # 亲家
self.roundid = -1 # 局数
self.points = [25000] * 4 # 点数
self.agents = agents
def newRound(self):
self.roundid += 1
dealer = self.dealer
mountain = self.mountain
hands = [[0]*136, [0]*136, [0]*136, [0]*136] # 手牌
handscnt = [[0]*34, [0]*34, [0]*34, [0]*34] # 手牌计数
unfixed = [[0]*136, [0]*136, [0]*136, [0]*136] # 可以打出
unfixedcnt = [[0]*34, [0]*34, [0]*34, [0]*34] # 可以打出计数
dora = [0]*4 # 宝牌
dorain = [0]*4 # 里宝牌
doraid = [self.doramap(mountain[-5] % 34)] # 宝牌索引
dorainid = [self.doramap(mountain[-6] % 34)] # 里宝牌索引
# 发牌,标记宝牌
for i in range(4):
start = i * 13
player = i + dealer - 4
for j in mountain[start:start+13]:
hands[player][j] = 1
unfixed[player][j] = 1
jmod = j % 34
dora[player] += jmod in doraid
dorain[player] += jmod in dorainid
handscnt[player][jmod] += 1
unfixedcnt[player][jmod] += 1
self.hands = hands
self.handscnt = handscnt
self.unfixed = unfixed
self.unfixedcnt = unfixedcnt
self.dora = dora
self.dorain = dorain
self.doraid = doraid
self.dorainid = dorainid
self.shown = [[0]*136, [0]*136, [0]*136, [0]*136] # 可见(副露或暗杠)
self.showncnt = [[0]*34, [0]*34, [0]*34, [0]*34] # 可见(副露或暗杠)计数
self.river = [[0]*136, [0]*136, [0]*136, [0]*136] # 牌河
self.rivercnt = [[0]*34, [0]*34, [0]*34, [0]*34] # 牌河计数
self.playerthis = dealer # 当前玩家
self.tilethis = 52 # 当前摸牌
self.doranum = 1 # 宝牌数
self.leftnum = 70 # 余牌数
self.grabkong = 0 # 抢杠
self.ridgeview = 0 # 岭上开花
self.liuju = 0 # 中途流局
self.huangpai = 0 # 荒牌流局
self.first = 1 # 第一巡
self.riichi = [0]*4 # 立直
self.abrupt = [0]*4 # 一发
self.wriichi = [0]*4 # 两立直
self.fritent = [0]*4 # 同巡振听
self.fritens = [0]*4 # 舍张振听
self.fritenl = [0]*4 # 立直振听
self.roned = [0]*4 # 和了点数
self.baopai = [[0]*4, [0]*4, [0]*4, [0]*4] # 包牌
self.clear = [1]*4 # 门前清
self.liuman = [1]*4 # 流局满贯
self.listen = [[0]*34, [0]*34, [0]*34, [0]*34] # 听牌
self.chowop = [[0]*34, [0]*34, [0]*34, [0]*34] # 明顺
self.pongop = [[0]*34, [0]*34, [0]*34, [0]*34] # 明刻
self.pongcls = [[0]*34, [0]*34, [0]*34, [0]*34] # 暗刻
self.kongop = [[0]*34, [0]*34, [0]*34, [0]*34] # 明杠
self.kongcls = [[0]*34, [0]*34, [0]*34, [0]*34] # 暗杠
def drawStep(self, idx, kongDecisions, kongDos, ronDos, liujuDos, redfives):
"""Draw a tile and related actions
Args:
idx (int): index of the drawn tile
kongDecisions ((4, 34) float): which meld to kong
kongDos ((4,) boolean): kong or not
ronDos ((4,) boolean): ron or not
liujuDos ((4,) boolean): nn or not
redfives ((4,) boolean): add kong red five or not
Returns:
boolean: next step, draw a tile if True, discard a tile if False
"""
player = self.playerthis
dealer = self.dealer
handscnti = self.handscnt[player]
roned = self.roned
bet = self.bet
repeat = self.repeat
ronAva = self.ronAva
friten = [l+s+t for l, s, t in zip(self.fritenl, self.fritens, self.fritent)]
if self.first and self.leftnum < 66:
self.first = 0
# 九种九牌
if self.first and liujuDos[player] and sum([handscnti[i] > 0 for i in self.nonmiddle]) > 8:
self.liuju = 1
return False
# 自摸
baopai = self.baopai
fanBase, fan, fu = ronAva(idx, player, False)
if fanBase > 0 and ronDos[player]:
pt1, pt2, _, _ = cntPts(fan, fu)
baopaii = baopai[player]
if dealer == player:
if any(baopaii):
bao = pt2 * 3 + repeat * 300
roned[player] += bao + bet * 1000
roned[baopaii.index(1)] -= bao
else:
for playeri in range(4):
if playeri == player:
roned[playeri] += pt2 * 3 + bet * 1000 + repeat * 300
else:
roned[playeri] -= pt2 + repeat * 100
else:
if any(baopaii):
bao = pt2 + pt1 * 2 + repeat * 300
roned[player] += bao + bet * 1000
roned[baopaii.index(1)] -= bao
else:
for playeri in range(4):
if playeri == player:
roned[playeri] += pt2 + pt1 * 2 + bet * 1000 + repeat * 300
elif playeri == dealer:
roned[playeri] -= pt2 + repeat * 100
else:
roned[playeri] -= pt1 + repeat * 100
self.bet = 0
return False
# 杠
if self.kongAva(idx, player) and kongDos[player]:
decision = kongDecisions[player]
# 若是加杠,需检查是否被抢杠
jia = self.kong(None, player, decision, None)
konged = argmax(decision)
if redfives[player] and konged in [4, 13, 22]:
konged += 102
# 国士无双抢暗杠
if jia:
self.grabkong = 1
toutiao = 1
for position in range(3):
playeri = (player + position + 1) % 4
fanBase, fan, fu = ronAva(konged, playeri, False)
if fanBase > 0 and ronDos[playeri] and not friten[playeri]:
_, _, pt4, pt6 = cntPts(fan, fu)
pt = pt6 if dealer == playeri else pt4
baopaii = baopai[playeri]
if any(baopaii):
roned[playeri] += pt + self.bet * 1000 + repeat * 300 * toutiao
roned[player] -= pt // 2
roned[baopaii.index(1)] -= pt // 2 + repeat * 300 * toutiao
else:
roned[playeri] += pt + self.bet * 1000 + repeat * 300 * toutiao
roned[player] -= pt + repeat * 300 * toutiao
self.bet = 0
toutiao = 0
self.grabkong = 0
elif konged in self.nonmiddle:
toutiao = 1
for position in range(3):
playeri = (player + position + 1) % 4
fanBase, fan, fu = ronAva(konged, playeri, False)
# 最后一个返回值标记是不是国士
if fanBase > 12 and fu < 0 and ronDos[playeri] and not friten[playeri]:
_, _, pt4, pt6 = cntPts(fan, fu)
pt = pt6 if dealer == playeri else pt4
roned[playeri] += pt + self.bet * 1000 + repeat * 300 * toutiao
roned[player] -= pt + repeat * 300 * toutiao
self.bet = 0
toutiao = 0
self.abrupt = [0] * 4
return True
return False
def discardStep(self, idx, chowDecisions, chowDos, \
pongDos, kongDos, ronDos, redfives):
"""Discard a tile and related actions
Args:
idx (int): index of the discarded tile
chowDecisions ((4, 34) float): which meld to chow
chowDos ((4,) boolean): chow or not
pongDos ((4,) boolean): pong or not
kongDos ((4,) boolean): kong or not
ronDos ((4,) boolean): ron or not
redfives ((4,) boolean): show red five or not
Returns:
boolean: next step, draw a tile if True, discard a tile if False
"""
player = self.playerthis
dealer = self.dealer
leftnum = self.leftnum
rivercnt = self.rivercnt
roned = self.roned
repeat = self.repeat
ronAva = self.ronAva
kongAva = self.kongAva
pongAva = self.pongAva
zi0 = self.zi0
zi1 = self.zi1
baopai = self.baopai
friten = [l+s+t for l, s, t in zip(self.fritenl, self.fritens, self.fritent)]
# 检查是否放铳,由于供托头跳,需要按顺序检查
toutiao = 1
for position in range(3):
playeri = (player + position + 1) % 4
fanBase, fan, fu = ronAva(idx, playeri, False)
if fanBase > 0 and ronDos[playeri] and not friten[playeri]:
_, _, pt4, pt6 = cntPts(fan, fu)
pt = pt6 if dealer == playeri else pt4
baopaii = baopai[playeri]
if any(baopaii):
roned[playeri] += pt + self.bet * 1000 + repeat * 300 * toutiao
roned[player] -= pt // 2
roned[baopaii.index(1)] -= pt // 2 + repeat * 300 * toutiao
else:
roned[playeri] += pt + self.bet * 1000 + repeat * 300 * toutiao
roned[player] -= pt + repeat * 300 * toutiao
self.bet = 0
toutiao = 0
# 不和则同巡振听
if fanBase and not ronDos[playeri]:
self.fritent[playeri] = 1
if any(roned):
return True
# 未放铳进入一发巡,则立直成立
elif self.abrupt[player]:
self.bet += 1
self.points[player] -= 1000
# 明杠
for playeri in range(4):
if (not (playeri == player)) and kongAva(idx, playeri) and kongDos[playeri]:
self.kong(idx, playeri, None, None)
idxmod = idx % 34
if (idxmod in zi0 and all([i + j for i, j in \
zip(self.pongop[playeri][27:31], self.kongop[playeri][27:31])])) or \
(idxmod in zi1 and all([i + j for i, j in \
zip(self.pongop[playeri][31:34], self.kongop[playeri][31:34])])):
baopai[playeri][player] = 1
return True
# 碰
for playeri in range(4):
if (not (playeri == player)) and pongAva(idx, playeri) and pongDos[playeri]:
self.pong(idx, playeri, None, redfives[playeri])
idxmod = idx % 34
if (idxmod in zi0 and all([i + j for i, j in \
zip(self.pongop[playeri][27:31], self.kongop[playeri][27:31])])) or \
(idxmod in zi1 and all([i + j for i, j in \
zip(self.pongop[playeri][31:34], self.kongop[playeri][31:34])])):
baopai[playeri][player] = 1
return False
# 吃
self.playerthis = (player + 1) % 4
player = self.playerthis
if self.chowAva(idx, None) and chowDos[player]:
self.chow(idx, player, chowDecisions[player], redfives[player])
return False
# 四风连打,四杠散了,四家立直
if (leftnum == 66 and all(self.clear) and any([all([rivercnti[i] for rivercnti in rivercnt]) for i in zi0])) or \
(self.doranum == 5 and max([sum(handscnti) for handscnti in self.handscnt]) < 17) or all(self.riichi):
self.liuju = 1
# 荒牌流局
if not leftnum:
self.huangpai = 1
return True
def runRound(self, mountain=None):
"""Run a round
Args:
mountain (list, optional): mountain. Defaults to None.
Returns:
boolean: end of the game
"""
if mountain is None:
shuffle(self.mountain)
else:
self.mountain = mountain
self.newRound()
roned = self.roned
draw = self.draw
drawStep = self.drawStep
discard = self.discard
discardStep = self.discardStep
agents = self.agents
nextStep = True
for _ in range(200):
if self.liuju or self.huangpai or any(roned):
break
if nextStep:
idx = draw()
discardDecisions, _, kongDecisions, _, _, \
kongDos, ronDos, riichiDos, liujuDos, redfives = agents()
nextStep = drawStep(
idx, kongDecisions, kongDos, ronDos, liujuDos, redfives
)
if nextStep: # 若仍是摸牌,需要重新决策
discardDecisions, _, kongDecisions, _, _, \
kongDos, ronDos, riichiDos, liujuDos, redfives = agents()
else:
player = self.playerthis
idx = discard(
discardDecisions[player], riichiDos[player], redfives[player]
)
discardDecisions, chowDecisions, _, chowDos, pongDos, \
kongDos, ronDos, riichiDos, _, redfives = agents()
nextStep = discardStep(
idx, chowDecisions, chowDos, pongDos, kongDos, ronDos, redfives
)
if not nextStep: # 若仍是切牌,需要重新决策
discardDecisions, chowDecisions, _, chowDos, pongDos, \
kongDos, ronDos, riichiDos, _, redfives = agents()
lastdealer = self.dealer
lastdirection = self.direction
points = self.points
if any(roned):
self.bet = 0
for playeri in range(4):
points[playeri] += roned[playeri]
# 亲家和则连庄,否则过庄
if roned[lastdealer] > 0:
self.repeat += 1
else:
self.repeat = 0
self.dealer += 1
if self.dealer == 4:
self.dealer = 0
self.direction += 1
else:
self.repeat += 1
if self.huangpai and not self.liuju:
listened = [sum(listeni) > 0 for listeni in self.listen]
liuman = self.liuman
if any(liuman):
# 流局满贯
for playeri, liumani in enumerate(liuman):
if liumani:
if playeri == lastdealer:
for i in range(4):
if i == playeri:
points[i] += 12000
else:
points[i] -= 4000
else:
for i in range(4):
if i == playeri:
points[i] += 8000
elif i == lastdealer:
points[i] -= 4000
else:
points[i] -= 2000
else:
# 罚符
if any(listened) and not all(listened):
for player in range(4):
if listened[player]:
points[player] += int(3000 / sum(listened))
else:
points[player] -= int(3000 / (4 - sum(listened)))
# 亲家未听则过庄
if not listened[lastdealer]:
self.dealer += 1
if self.dealer == 4:
self.dealer = 0
self.direction += 1
direction = self.direction
ko = min(points) < 0 # 击飞
northwin = argmax(points) == 3 and points[3] >= 30000 and lastdirection == 1 and lastdealer == 3 # 南四亲一位
westbreak = direction == 2 and max(points) >= 30000 # 西入
westfourth = direction == 3 # 无北入
gameEnd = ko or northwin or westbreak or westfourth
if gameEnd:
points[argmax(points)] += self.bet * 1000
return gameEnd
def ronAva(self, idx, player, fast):
"""能不能和
Args:
idx (int): index of the tile
player (int): index of the player
fast (boolean): no details, only used when discard
Returns:
int: 有役番数,注意0为未听,-1为无役听牌
int: 番数,有役番数加上宝牌
int: 符数,对于满贯以上牌和无役听牌无意义
"""
if fast: # 只是用来判断是否听牌
player = self.playerthis
isthis = self.playerthis == player
kongclsi = self.kongcls[player]
kongopi = self.kongop[player]
handcnt = self.handscnt[player]
kongclsisum = sum(kongclsi)
riichii = self.riichi[player]
cleari = self.clear[player]
nonmiddle = self.nonmiddle
nonmiddlechow = self.nonmiddlechow
# deep copy
cntall = [i for i in handcnt]
idxmod = idx % 34
if fast or not isthis:
cntall[idxmod] += 1
tiles = [i for i, cnti in enumerate(cntall) if cnti]
kongeds = [i for i, konged in enumerate(kongclsi) if konged]
for i in kongeds:
assert cntall[i] > 3
cntall[i] -= 4
kongeds = [i for i, konged in enumerate(kongopi) if konged]
for i in kongeds:
assert cntall[i] > 3
cntall[i] -= 4
if riichii:
cnt = cntall
else:
# deep copy
cnt = [i for i in self.unfixedcnt[player]]
if fast or not isthis:
cnt[idxmod] += 1
assert sum(cnt) % 3 == 2 # 若干面子加一将
# 国士无双/国士无双十三面
orphanscheck = [tile in nonmiddle for tile in tiles]
orphansall = all(orphanscheck)
thirteenorphans = len(tiles) == 13 and orphansall
# 七对子(也可能是两杯口,后续区分)
sevenpairs = len(tiles) == 7 and all([cnt[tile] == 2 for tile in tiles]) and cleari
# 面子手
meldsall = cntMeldsAll(cnt)
ronmelds = len(meldsall)
listenedi = ronmelds or thirteenorphans or sevenpairs
if fast: # 只是用来判断是否听牌
return listenedi
# 未听
if not listenedi:
return 0, 0, 0
kongopi = self.kongop[player]
pongopi = self.pongop[player]
chowopi = self.chowop[player]
kongopisum = sum(kongopi)
pongopisum = sum(pongopi)
chowopisum = sum(chowopi)
green = [19, 20, 21, 23, 25, 32]
red = [106, 115, 124]
beikou = [0, 1, 2]
pongopall = [i+j+k for i, j, k in zip(pongopi, kongclsi, kongopi)]
pongopallsum = sum(pongopall)
nonmiddleall = sum([pongopall[i] for i in nonmiddle]) == pongopallsum and \
sum([chowopi[i] for i in nonmiddlechow]) == chowopisum
yiman = 0
mian = sum(self.listen[player])
# 天和/地和
tiandi = self.first and isthis
tian = tiandi and player == self.dealer
yiman += tiandi
ridgeview = self.ridgeview
grabkong = self.grabkong
# 立直,两立直,一发,抢杠,岭上开花,门清自摸,海底摸月/河底捞鱼,断幺九,混老头
fan = riichii + self.wriichi[player] + self.abrupt[player] + \
grabkong + (ridgeview and isthis) + (cleari and isthis) + (not (ridgeview or self.leftnum)) + \
(not any(orphanscheck)) + orphansall * 2
# 染手
singlecolor = list(set([tile // 9 for tile in tiles]))
numcolor = len(singlecolor)
zincolor = 3 in singlecolor # 判断有没有字牌
if numcolor == 1:
if zincolor:
# 字一色
yiman += 1
else:
# 清一色
fan += 5 + cleari
# 九莲宝灯/纯正九莲宝灯
tmp = tiles[0] // 9 * 9
# 纯正九莲宝灯听牌时为311111113,9面听
yiman += (cleari and not any(kongclsi)) * (1 + (mian == 9 or tian)) * \
(all([i - ((i - 1) % 2) == 1 for i in cnt[tmp+1:tmp+8]]) and \
all([i - ((i - 1) % 2) == 3 for i in [cnt[tmp], cnt[tmp+8]]]))
# 混一色
if numcolor == 2 and zincolor:
fan += 2 + cleari
# 宝牌/红宝牌,里宝牌
doraid = self.doraid
dorainid = self.dorainid
fandora = self.dora[player] + sum(self.hands[player][106:133:9]) + \
self.dorain[player] * riichii - \
(ridgeview > 0 and isthis) * (handcnt[doraid[-1]] + handcnt[dorainid[-1]] * riichii)
if not isthis:
fandora += (doraid.count(idxmod)) + (idx in red) + \
(dorainid.count(idxmod)) * riichii
# 七对子固定25符
if sevenpairs and not ronmelds:
if yiman:
return 13 * yiman, 13 * yiman, 25
else:
return fan + 2, min(fan + 2 + fandora, 13), 25
# 国士无双,国士无双十三面
yiman += thirteenorphans * (1 + (mian == 13 or tian))
# 用-1符标记国士无双
if thirteenorphans:
return 13 * yiman, 13 * yiman, -1
melds0 = meldsall[0]
zi0 = self.zi0
zi1 = self.zi1
# 绿一色,清老头,四杠子,大三元,大四喜,小四喜
yiman += all([tile in green for tile in tiles]) + \
all([tile in nonmiddle[:6] for tile in tiles]) + \
(kongclsisum + kongopisum == 4) + \
all([pongopall[i] or any([meld[2:] == IDX_TILER[i] for meld in melds0]) for i in zi1]) + \
all([pongopall[i] or any([meld[2:] == IDX_TILER[i] for meld in melds0]) for i in zi0]) + \
all([pongopall[i] or any([meld[-2:] == IDX_TILER[i] for meld in melds0]) for i in zi0])
# 小三元
fan += all([pongopall[i] or any([meld[-2:] == IDX_TILER[i] for meld in melds0]) for i in zi1]) * 2
# 自风,场风,役牌
yiall = [(player - self.dealer) % 4, self.direction, 4, 5, 6]
fan += sum([any([meld[2:] == IDX_TILER[yi+27] for meld in melds0]) or pongopall[yi+27] for yi in yiall])
fu = sum([any([meld[1:] == IDX_TILER[yi+27] for meld in melds0]) for yi in yiall]) * 2 + \
pongopisum * 2 + kongopisum * 8 + kongclsisum * 16 + \
sum([pongopi[i]*2 + kongopi[i]*8 + kongclsi[i]*16 for i in nonmiddle])
# 三杠子
fan += (kongclsisum + kongopisum == 3) * 2
# 高点原则
fanmax = 0
fumax = 0
rontile = IDX_TILER[idxmod]
for melds in meldsall:
fantmp = 0
futmp = 0
nonmiddletmp = [meld[0] == '1' or meld[-2] == '9' or meld[-1] == 'z' for meld in melds]
# 混全带幺九/纯全带幺九
if not orphansall:
hunquan = nonmiddleall and all(nonmiddletmp)
chunquan = all([(meld[0] == '1' or meld[-2] == '9') and not meld[-1] == 'z' for meld in melds]) and \
sum(pongopall[i] for i in nonmiddle[:6]) == pongopallsum
fantmp += hunquan * (1 + cleari + chunquan)
# 三色同刻
fantmp += any([
sum(pongopall[i:27:9]) + sum([str(i+1) == meld[2] and meld[1] == meld[2] and not meld[-1] == 'z' for meld in melds]) == 3 \
for i in range(9)
]) * 2
# 三色同顺
fantmp += any(
[all([k + (str(111*i+123)+j in melds) for k, j in zip(chowopi[i:27:9], sorted(COLORS)[:3])]) for i in range(7)]
) * (1 + cleari)
# 对对和
fantmp += (pongopallsum + sum([meld[1] == meld[2] for meld in melds]) == 4) * 2
# 一杯口/两杯口
cntbeikou = [melds.count(meld) for meld in set(melds)]
fantmp += sum(beikou[:1+cntbeikou.count(2)+cntbeikou.count(3)]) * cleari
# 一气通贯
fantmp += any(
[all([k + (str(333*j+123)+c in melds) for k, j in zip(chowopi[COLORS[c]::3][:3], range(3))]) for c in sorted(COLORS)[:3]]
) * (1 + cleari)
nt, ct = rontile[0], rontile[1]
rontilepos = [i for i, meld in enumerate(melds) if ct == meld[-1] and (nt in meld[:-1])]
fantmpmax = 0
futmpmax = 0
yimanmax = 0
for rontileposi in rontilepos:
# 暗刻
pongclstmp = [meld[1] == meld[2] and (isthis or not i == rontileposi) for i, meld in enumerate(melds)]
npongcls = sum(pongclstmp)
npongclsnonmiddle = sum([i and j for i, j in zip(nonmiddletmp, pongclstmp)])
# 明刻
pongoptmp = [meld[1] == meld[2] and (not isthis and i == rontileposi) for i, meld in enumerate(melds)]
npongop = sum(pongoptmp)
npongopnonmiddle = sum([i and j for i, j in zip(nonmiddletmp, pongoptmp)])
fantmptmp = 0
futmptmp = fu
# 四暗刻/四暗刻单骑(暗杠也是暗刻)
yimantmp = (kongclsisum + npongcls == 4) * \
(2 - any([meld[1] == meld[2] and rontile == meld[2:] for meld in melds]))
# 三暗刻(暗杠也是暗刻)
fantmptmp += (kongclsisum + npongcls == 3) * 2
# 算符
futmptmp += npongcls * 4 + npongclsnonmiddle * 4 + npongop * 2 + npongopnonmiddle * 2
# 平和型
ping = 0
meld = melds[rontileposi]
shun = not meld[0] == meld[1]
bian = (meld[0] == nt and nt == '7' and shun) or (meld[2] == nt and nt == '3' and shun)
kanordaqi = meld[1] == nt and (len(meld) == 3 or shun)
futmptmp += 2 * (bian or kanordaqi)
if not futmptmp:
# 平和
if cleari:
fantmptmp += 1
ping = 1
# 副露平和型20符作30符处理
else:
futmptmp += 2
# 自摸2符,门前清荣和10符
if isthis:
if not ping:
futmptmp += 2
elif cleari:
futmptmp += 10
futmptmp = (futmptmp // 10 + (futmptmp % 10 > 0)) * 10
if fantmptmp > fantmpmax:
fantmpmax = fantmptmp
futmpmax = futmptmp
elif fantmptmp == fantmpmax and futmptmp > futmpmax:
futmpmax = futmptmp
if yimantmp > yimanmax:
yimanmax = yimantmp
yiman += yimanmax
if yiman:
congratulations = 13 * yiman
return congratulations, congratulations, 0
fantmp += fantmpmax
futmp += futmpmax
if fantmp > fanmax:
fanmax = fantmp
fumax = futmp
elif fantmp == fanmax and futmp > fumax:
fumax = futmp
fan += fanmax
# 无役听牌
if ronmelds and not fan:
return -1, -1, 0
# 底符20符,加上宝牌/红宝牌,里宝牌
return fan, min(fan + fandora, 13), fumax + 20
def pongAva(self, idx, player):
"""能不能碰
Args:
idx (int): index of the tile
player (int): index of the player
Returns:
boolean: 能不能碰
"""
return self.leftnum and self.unfixedcnt[player][idx%34] > 1 # 最后一张不能碰
def chowAva(self, idx, player):
"""能不能吃
Args:
idx (int): index of the tile
player (int): index of the player (dummy argument)
Returns:
boolean: 能不能吃
"""
if not self.leftnum: # 最后一张不能吃
return False
idxmod = idx % 34
if idxmod > 26: # 字牌不能吃
return False
i, j = idxmod // 9 * 9, idxmod % 9
tmp = [0, 0] + self.unfixedcnt[self.playerthis][i:i+9] + [0, 0]
return (tmp[j] and tmp[j+1]) or (tmp[j+1] and tmp[j+3]) or \
(tmp[j+3] and tmp[j+4])
def kongAva(self, idx, player):
"""能不能杠
Args:
idx (int): index of the tile
player (int): index of the player
Returns:
boolean: 能不能杠
"""
flag = 0
idxmod = idx % 34
unfixedcnti = self.unfixedcnt[player]
if player == self.playerthis: # 加杠或暗杠
if self.riichi[player]: # 立直后暗刻才能暗杠
flag += self.pongcls[player][idxmod]
else:
pongopi = self.pongop[player]
flag = max(unfixedcnti) == 4 or any([i and j for i, j in zip(pongopi, unfixedcnti)])
else: # 明杠
flag = unfixedcnti[idxmod] == 3
return self.leftnum and flag # 最后一张不能杠
def draw(self):
"""Draw a tile
Returns:
int: index of the tile
"""
ridgeview = self.ridgeview
tilethis = -self.doranum if ridgeview else self.tilethis
mountain = self.mountain
idx = mountain[tilethis]
player = self.playerthis
idxmod = idx % 34
self.hands[player][idx] = 1
self.handscnt[player][idxmod] += 1
self.unfixed[player][idx] = 1
self.unfixedcnt[player][idxmod] += 1
self.dora[player] += self.doraid.count(idxmod)
self.dorain[player] += self.dorainid.count(idxmod)
if ridgeview:
self.doranum += 1
doranum = self.doranum
assert doranum < 6
doramap = self.doramap
newdoraid = doramap(mountain[-3-doranum*2]%34)
self.doraid.append(newdoraid)
newdorainid = doramap(mountain[-4-doranum*2]%34)
self.dorainid.append(newdorainid)
handscnt = self.handscnt
for i, handscnti in enumerate(handscnt):
self.dora[i] += handscnti[newdoraid]
self.dorain[i] += handscnti[newdorainid]
else:
self.tilethis += 1
self.leftnum -= 1
return idx
def discard(self, decision, riichiDo, redfive):
"""Discard a tile
Args:
decision ((34,) float): which tile to discard
riichiDo (boolean): riichi or not
redfive (boolean): discard red five or not
Returns:
int: index of the tile
"""
self.ridgeview = 0
player = self.playerthis
unfixedi = self.unfixed[player]
unfixedcnti = self.unfixedcnt[player]
decisioni = [i * (j > 0) for i, j in zip(decision, unfixedcnti)]
idxmod = argmax(decisioni)
nonmiddle = self.nonmiddle
if not (idxmod in nonmiddle):
self.liuman[player] = 0
rng = list(range(idxmod, 136, 34))
if redfive:
rng.reverse()
flag = 0
for idx in rng:
if unfixedi[idx]:
self.river[player][idx] = 1
self.rivercnt[player][idxmod] += 1
self.hands[player][idx] = 0
self.handscnt[player][idxmod] -= 1
self.dora[player] -= self.doraid.count(idxmod)
self.dorain[player] -= self.dorainid.count(idxmod)
unfixedi[idx] = 0
unfixedcnti[idxmod] -= 1
flag = 1
break
assert flag
abrupt = self.abrupt
riichi = self.riichi
if abrupt[player]:
abrupt[player] = 0
ronAva = self.ronAva
newlisten = [ronAva(i, player, True) for i in range(34)]
listened = any(newlisten)
self.listen[player] = newlisten
rivercnti = self.rivercnt[player]
if listened:
self.fritens[player] = any([rivercnti[i] and newlisten[i] for i in range(34)])
if riichiDo and self.points[player] >= 1000 and self.clear[player] and not riichi[player]:
riichi[player] = 1
abrupt[player] = 1
self.wriichi[player] = self.first
unfixedi = [0] * 136
unfixedcnti = [0] * 34
self.pongclsChecker()
if riichi[player] and self.fritens[player]:
self.fritenl[player] = 1
self.fritent[player] = 0
return idx
def pong(self, idx, player, decision, redfive):
"""Pong a tile
Args:
idx (int): index of the tile
player (int): index of the player
decision ((34,) float): which meld to pong (dummy argument)
redfive (boolean): show red five or not
Returns:
boolean: if it is errorless
"""
self.abrupt = [0] * 4
self.first = 0
self.liuman[self.playerthis] = 0
self.playerthis = player
self.clear[player] = 0
idxmod = idx % 34
showni = self.shown[player]
showncnti = self.showncnt[player]
showni[idx] = 1
showncnti[idxmod] += 1
self.hands[player][idx] = 1
self.handscnt[player][idxmod] += 1
self.dora[player] += self.doraid.count(idxmod)
self.dorain[player] += self.dorainid.count(idxmod)
self.pongop[player][idxmod] = 1
rng = list(range(idxmod, 136, 34))
if redfive:
rng.reverse()
flag = 0
unfixedi = self.unfixed[player]
unfixedcnti = self.unfixedcnt[player]
for i in rng:
if unfixedi[i]:
showni[i] = 1
showncnti[idxmod] += 1
unfixedi[i] = 0
unfixedcnti[idxmod] -= 1
flag += 1
if flag == 2:
break
assert flag == 2
return flag == 2
def chow(self, idx, player, decision, redfive):
"""Chow a tile
Args:
idx (int): index of the tile
player (int): index of the player (dummy argument)
decision ((34,) float): which meld to chow
redfive (boolean): show red five or not
Returns:
boolean: if it is errorless
"""
self.abrupt = [0] * 4
self.first = 0
assert player == self.playerthis
self.liuman[player-1] = 0
self.clear[player] = 0
idxmod = idx % 34
showni = self.shown[player]
showncnti = self.showncnt[player]
showni[idx] = 1
showncnti[idxmod] += 1
self.hands[player][idx] = 1
self.handscnt[player][idxmod] += 1
self.dora[player] += self.doraid.count(idxmod)
self.dorain[player] += self.dorainid.count(idxmod)
i, j = idxmod // 9 * 9, idxmod % 9
unfixedi = self.unfixed[player]
unfixedcnti = self.unfixedcnt[player]
decisioni = [i * (j > 0) for i, j in zip(decision, unfixedcnti)]
tmp = [0, 0] + decisioni[i:i+9] + [0, 0]
if tmp[j] > tmp[j+3] and tmp[j] + tmp[j+1] > tmp[j+3] + tmp[j+4]:
idx0, idx1 = idxmod - 2, idxmod - 1
self.chowop[player][idxmod-2] += 1
elif tmp[j+1] > tmp[j+4]:
idx0, idx1 = idxmod - 1, idxmod + 1
self.chowop[player][idxmod-1] += 1
else:
idx0, idx1 = idxmod + 1, idxmod + 2
self.chowop[player][idxmod] += 1
rng0 = list(range(idx0, 136, 34))
if redfive:
rng0.reverse()
flag0 = 0
for i in rng0:
if unfixedi[i]:
showni[i] = 1
showncnti[idx0] += 1
unfixedi[i] = 0
unfixedcnti[idx0] -= 1
flag0 = 1
break
assert flag0
rng1 = list(range(idx1, 136, 34))
if redfive:
rng1.reverse()
flag1 = 0
for i in rng1:
if unfixedi[i]:
showni[i] = 1
showncnti[idx1] += 1
unfixedi[i] = 0
unfixedcnti[idx1] -= 1
flag1 = 1
break
assert flag1
return flag0 and flag1
def kong(self, idx, player, decision, redfive):
"""Kong a tile
Args:
idx (int): index of the tile
player (int): index of the player
decision ((34,) float): which meld to kong
redfive (boolean): show red five or not (dummy argument)
Returns:
boolean: if it is add kong (which can be grabbed)
"""
self.first = 0
self.ridgeview = 1
showni = self.shown[player]
showncnti = self.showncnt[player]
unfixedi = self.unfixed[player]
unfixedcnti = self.unfixedcnt[player]
flag = 0
# 加杠或暗杠,self.ridgeview分别置为1或-1,加杠不立刻翻宝牌而暗杠立刻翻宝牌,需要区分
if player == self.playerthis:
pongclsi = self.pongcls[player]
pongopi = self.pongop[player]
pongclsmelds = pongclsi if self.riichi[player] else [i == 4 for i in unfixedcnti]
decisioni = [i * (j + k > 0) for i, j, k in zip(decision, pongclsmelds, pongopi)]
idxmod = argmax(decisioni)
flag += pongopi[idxmod]
if pongopi[idxmod]:
pongopi[idxmod] = 0
self.kongop[player][idxmod] = 1
else:
pongclsi[idxmod] = 0
self.kongcls[player][idxmod] = 1
self.ridgeview = -1
# 明杠
else:
self.abrupt = [0] * 4
self.liuman[self.playerthis] = 0
self.playerthis = player
self.clear[player] = 0
idxmod = idx % 34
self.hands[player][idx] = 1
self.handscnt[player][idxmod] += 1
self.dora[player] += self.doraid.count(idxmod)
self.dorain[player] += self.dorainid.count(idxmod)
self.pongcls[player][idxmod] = 0
self.kongop[player][idxmod] = 1
unfixedi[idxmod] = 0
unfixedi[idxmod+34] = 0
unfixedi[idxmod+2*34] = 0
unfixedi[idxmod+3*34] = 0
unfixedcnti[idxmod] = 0
showni[idxmod] = 1
showni[idxmod+34] = 1
showni[idxmod+2*34] = 1
showni[idxmod+3*34] = 1
showncnti[idxmod] = 4
return flag
def pongclsChecker(self):
"""Check the number of definite pong close this player has
"""
# 应当在立直时确定所有的暗刻以防可能的暗杠改变听牌型
player = self.playerthis
handscnti = self.handscnt[player]
kongclsi = self.kongcls[player]
pongclsi = self.pongcls[player]
# deep copy
cnt = [i for i in handscnti]
kongeds = [i for i, konged in enumerate(kongclsi) if konged]
for i in kongeds:
assert cnt[i] > 3
cnt[i] -= 4
listeni = self.listen[player]
listening = [i for i, j in enumerate(listeni) if j]
meldsalls = []
for i in listening: