TinyUSDZ can be compiled with clang-cl + MSVC SDK. And can run it on top of WINE. Pure Windows C/C++ app/library build on Linux!
MSVC SDK(Visual Studio Build Tools, Microsoft C++ Build Tools) EULA has been relaxed to use it(grab a copy) for OSS build without Visual Studio license.
Note that Windows SDK does not require VS license.
Download llvm prebuilt for your HOST architecure(e.g. Ubuntu x86_64 if you are using x64 Linux() Note that ubuntu prebuit is provided up to 14.0.0
https://github.com/llvm/llvm-project/releases/tag/llvmorg-14.0.0
Install Ninja build tool.
On WSL, easy way is instll VSBT in Windows side.
https://visualstudio.microsoft.com/visual-cpp-build-tools/
You can also use msvc-wine
in the following.
https://github.com/mstorsjo/msvc-wine
We recommend to use msvc-wine effort. It automates downloading MSVC SDK and Windows SDK and unpacking it.
Note that recent msvc-wine makes foldername/filename lowercase.
Plase see scripts/bootstrap-clang-cl-wsl.sh
cd build-clang-cl-wsl
cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE="cmake/clang-cl-msvc-wsl.cmake" \
-DHOST_ARCH=x64 \
-DLLVM_NATIVE_TOOLCHAIN="/mnt/d/local/clang+llvm-14.0.0-x86_64-linux-gnu-ubuntu-18.04/" \
-DMSVC_BASE:FILEPATH="/mnt/d/VC/Tools/MSVC/14.26.28801/" \
-DWINSDK_BASE="/mnt/d/winsdk/10/" \
-DWINSDK_VER="10.0.18362.0" \
..
Edit MSVC_BASE
and WINSDK_BASE
(You can use Windows path if you are cross-compiling on WSL), and WINSDK_VER
to fit your MSVC SDK, Windows SDK.
Note that recent msvc-wine makes foldername/filename lowercase. You may need to edit some foldername/filename(e.g. Windows.h -> windows.h
in cmake/clang-cl-msvc-wsl.cmake
vcruntime**.dll
and some MSVC/ucrt dlls are required in the PATH.
You can set it through WINEPATH
$ WINEPATH="%PATH%;C:\path\to\dlls" wine64 ./usda_parser.exe
EoL.