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Wide color(wide gamut) support involves various things.
TinyUSDZ tries to support...
TinyUSDZ will provide at least linear-sRGB <-> linear-DisplayP3 conversion.
Where shading/lighting occurs
This involves a viewer/renderer
AndroidManifest.xml
Wide-gamut supported display
The text was updated successfully, but these errors were encountered:
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Wide color(wide gamut) support involves various things.
TinyUSDZ tries to support...
Asset(Texture) load
color space conversion
TinyUSDZ will provide at least linear-sRGB <-> linear-DisplayP3 conversion.
Scene color space
Where shading/lighting occurs
Display(output)
This involves a viewer/renderer
AndroidManifest.xml
in TinyUSDZ's Android exampleHardware
Wide-gamut supported display
The text was updated successfully, but these errors were encountered: