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ChangeLog.cfg
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ChangeLog.cfg
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KERBALCHANGELOG
{
showChangelog = True
modName = SimpleLogistics! (Restocked)
license = GPLv3
author = RealGecko, Matterbeam, zer0Kerbal
VERSION
{
version = 2.0.4.0
versionName = New Situations and New Versions
change = <B><color = red>DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL</color></b>
change = compile for KSP 1.9.1
}
VERSION
{
version = 2.0.3.2
versionName = Deployable Serenity
change = thank you to forum users @Buzz light fear, @Cavscout74 for the idea!
change = for those who have the DLC Breaking Ground installed there is a new feature for two Serenity parts
change = the DeployedRTG and the DeployedSolarPanel can now be plugged into a SimpleLogistic's network
CHANGE
{
change = Mini-NUK-PD Radioisotope Thermoelectric Generator (DeployedRTG)
subChange = all the normal rules for RTG apply
subChange = produces .50 EC/s
subChange = produces heat like stock RTG
subChange = has a battery of 25 EC units
}
CHANGE
{
change = OX-Stat-PD Photovoltaic Panel (DeployedSolarPanel)
subChange = produces .15 (max) EC/s
subChange = has a battery of 25 EC units
subChange = needs sunlight
subChange = all the normal rules for solar apply
subChange = range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
subChange = after deploying, must manually 'plug-in' to the SimpleLogistics network.
subChange = existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
subChange = there is a limitation, SimpleLogistics currently just averages out resources over the network. Future plans include being able to set a vessel to 'pump', 'store', 'suck' (priorities).
}
CHANGE
{
change = Add SimpleLogistics! to KAS PrtPylonPwer (so anything attached can draw power)
subChange = Thank you to leatherneck6017 for this idea.
subChange = add KAS-PortPylonPwr.cfg
subChange = experimental: IsActive = True
subChange = FUTURE: need to expand to anything that has cck-lights, including deployable-lights and tracking lights.
subChange = range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
subChange = after deploying, must manually 'plug-in' to the SimpleLogistics network.
subChange = existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
subChange = there is a limitation, SimpleLogistics currently just averages out resources over the network. Future plans include being able to set a vessel to 'pump', 'store', 'suck' (priorities).
}
CHANGE
{
change = Code and Code Related
subChange = added Version.tt and AssemblyVersion.tt automation
subChange = moved AssemblyVersion.tt/.cs into Properties/
subChange = updated to v2 of InstallChecker.cs
subChange = moved Textures/ -> Plugins/Textures/
subChange =
subChange =
}
CHANGE
{
change = Deployment and Backend
subChange = update changelog to include new Kerbal Changelog features
subChange = updated _deploy and _buildRelease
subChange = automated Readme.md -> Readme.htm
subChange = Readme.htm now included in releae
subChange = CONTRIBUTING.md now included in repository
subChange = updated .version to be avc compliant
subChange = added avc github checker and badge
subChange = updated .gitattributes .gitignore
subChange = added json's
subChange = updated / modernized .csproj
subChange = updated Readme.md
subChange = updated Releases.layout.md
}
}
VERSION
{
version = 2.0.3.1
versionName = the LGG update - 연결 되었습니까? Collegato?
change = updated toolbars and icons
change = Toolbarcontroller and Clickthroughblocker are now dependencies
change = Now supports Toolbar (Blizzy's) (optional)
change = Restored all PNG textures because the code was loading files with the png name (thank you linuxgurugamer)
change = updated palette.cs from png -> dds (thank you linuxgurugamer)
change = Restored all PNG textures because the the GUI was pink. SOMEBODY went to town a little hard....
change = updated palette.cs from dds -> png
change = Added ClickThroughBlocker code (thank you linuxgurugamer)
change = Added ToolbarController code (thank you linuxgurugamer)
change = Commented out all stock toolbar code (thank you linuxgurugamer)
change = Commented out all Blizzy toolbar code (thank you linuxgurugamer)
change = Commented out entire ToolbarWrapper.cs file (thank you linuxgurugamer)
change = 물류를 사용하려면 상륙해야합니다
change = Added localization for Korean (ko.cfg) (translate.google.com)
change = Deve essere atterrato per utilizzare la logistica
change = Added localization for Italian (it-it.cfg) (translate.google.com)
change = SimpleLogistics is a polyglot! Twelve languages (Ch-De-En-Es-Fr-It-Jp-Ko-Ru-Pt-Sw-No)
change = started adding in game settings page. Currently it does nothing. Bill is wondering why.
}
VERSION
{
version = 2.0.3.0.4
versionName = Подключен? - Conectado? - Ansluten? - Tilkoblet?
change = Аппарат должен быть приземлён чтобы использовать Logistics
change = Added localization for Russian (ru.cfg) (thank you @malanok1)
change = Logística disponível apenas quando em pouso
change = Added localization for Brazilian Portuguese (pt-br.cfg) (thank you @lisias)
change = Måste landas för att använda logistik
change = Added localization for Swedish (sw-sw.cfg) (translate.google.com)
change = Må landes for å bruke logistikk
change = Added localization for Norwegian (no-no.cfg) (translate.google.com)
change = SimpleLogistics now speaks ten languages (Ch-De-En-Es-Fr-Jp-Ru-Pt-Sw-No)
}
VERSION
{
version = 2.0.3.0.3
versionName = Verbunden? - Branché? - プラグインしましたか?
change = Netzwerk für Logistics
change = Added localization for German (de-de.cfg) (thank you @malanok1)
change = Réseau logistique
change = Added localization for French (fr-fr.cfg) (translate.google.com)
change = 物流ネットワーク
change = Added localization for Japanese (jp.cfg) (translate.google.com)
change = SimpleLogistics now speaks six languages (Ch-De-En-Es-Fr-Jp)
}
VERSION
{
version = 2.0.3.0.2
versionName = ¿Conectado?
change = Red de logística simple
change = Added localization for Spanish (es-es.cfg) (thank you @Fitiales)
change = SimpleLogistics now speaks three languages (En-Ch-Es)
}
VERSION
{
version = 2.0.3.0.1
versionName = So that's where the extra nut goes!
change = corrected localization code for vessel name (thank you linuxgurugamer)
change = Added a Localizer.Format to the GUI where the vessel name was being shown (thank you linuxgurugamer)
change = fixed missing textures for buttons
}
VERSION
{
version = 2.0.3.0
versionName = Now with more grease
change = updated to KSP 1.8.1
change = updated to .NET 4.8
change = updated to Unity 2019.2.2f1
change = added to SpaceDock, updated CKAN (thank you linuxgurugamer)
change = Chinese localization by tinygrox. Thank you.
change = Localization code provided by tinygrox. Thank you.
change = update patch to include ":NEEDS"
|
VERSION
{
version = 2.0.2.4
versionName = Restocked
change = updated to automated build process (deploy.bat/buildRelease.bat/AssemblyVersion.tt)
change = renamed source code repository from /SimpleLogistics/ to /Source/
change = updated CommandLogistics.cfg patch file
change =
}
VERSION
{
version = 2.0.2.3
versionName = Toolbar update
change = code clean, update pass
change = reformatted changelog into KerbalChangeLog formating
change = updated ToolbarWrapper.cs
change = added InstallChecker.cs
change = added AssemblyVersion.tt
change =
}
VERSION
{
version = 2.0.2.2
versionName = KSP 1.7.3
change = Recompile for KSP 1.7.x
change = License updated to CC-BY-NC-SA-4.0 from GNU(GPL v3)
change = moved Changelog into separate file
change = zer0Kerbal
change = added .zip .rar and .7z (and various other things) to .gitignore
}
VERSION
{
Version = 2.0.2.1
versionName = recompile by forum user @Miracle Magician
change = Recompile for KSP 1.7.2
}
VERSION
{
Version = 2.0.2.0
versionName = recompile by forum user @Usgiyi
change = Recompile for KSP 1.4.5
}
VERSION
{
version = 2.0.2
change = Recompile for KSP 1.3.1
}
VERSION
{
version = 2.0.1
change = Fixed MM patch
change = GNU GENERAL PUBLIC LICENSE : Version 3, 29 June 2007
}
}